If missions were generated and kept server side relogging wouldn't generate new missions to stack t.
They are generated and kept server side , but there are many servers and reloging to different modes most of the time send you to another server where you get different set of missions . Sometimes "board don't flip" and this is situation when you are going back to server you were not so long ago.
Issue with this "exploit" is that it IS AVAILABLE to everyone , it is not some dark secret , you don't need some special tools , no special knowledge .
I do not defend it , but issue is not in board fliping but in game system itself that does not provide us with options to make big money , you can make a lot of money but you have to do insane amount of low paying repetetive tasks that are slow , boring and not rewarding at all so don't expect that people always try to do those boring and unrewarding tasks in bulk to save time and play the game
And we really need bulk missions , 99% of missions are for small ship owners , cary 5 tons cary 15 tons , carry 15 passengers . Why don't we have "carry 150 passengers 100 ly away" missions ??
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