FSD Faster Boot Time modification... Why?

I'm sure other people have discovered this already, but it's something I only realised today. Having never bothered with the faster boot modification, it occurred to me that when I'm mission running in a small network of systems, jump range is not important. So, I thought that instead of engineering for range, I'd see if I could speed the jump sequence up - surely that's what the faster boot modifcation does, yes? :)

Turns out that faster boot is literally that. If you turn your FSD off, the time taken for it to be active from when it is turned on again is the boot time. I don't remember the last time I turned my FSD off (besides today, purely to test the theory) - why on earth is it an advantage to have it boot in 2 seconds instead of 10?! I can think of one in-game situation only where it could be useful - presumably when you've had the drive disabled by an enemy and you can get them back online more quickly.

Are there any situations where this modification is useful, or is it really the dud it seems to be?
 
it lets you put your FSD in a lower power priority so you can free up more power for other things, and still boot it up fast enough to jump out if you get in trouble.

For a fighting/PVP ship jump range isn't important, as long as you can get out to another system...so not having it powered on during combat and being able to withdraw hardpoints, boot it up faster and jump out is a tactic.
 
It would have been useful if there was no modifications to the powerplant, where you would have it deactivated upon weapon activation. But now it's unlikely that you run into such power problem.
 
It could still allow you to run a lighter and/or less overcharged (so cooler running) power plant, which might help your ship with agility / heat management.
 
Could be useful if you are in a trade ship and travel between systems within your ly-range anyway and play in Open. If you are hit by Grom missiles, this mod should allow you to reboot your FSD faster. Maybe those few seconds will save you from destruction.
It's useful in a very specific case so maybe you'll be better off with other mods instead.

Yeah engineers have some useless mods. Does anybody use reinforced fuel scoops? I thought modifying it to scoop more fuel for an increased heat buildup would be a no-brainer, but what do I know?
 
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Nope, it's pretty close to useless.

A Faster Charge Time mod might have been useful, but there's little point to modding anything for the FSD other than Longer Range.
 

The Replicated Man

T
Its mainly for PVP. It's a counter to the "grom bomb" missiles and mines (they cause the fsd to reboot, thus trapping you for 15 seconds)
 
Reading this thread makes me think some people don't understand that your modules can take up more power than your power plant produces, as long as they aren't all turned on at the same time. For example, you don't need your FSD while fighting, so turn it off, and you have more power to put towards weapons. This is why this upgrade is useful, so that when you stow your weapons, your FSD turns back on faster.

another example of when you equip more modules than you have power for is if you use a smaller sized power plant to keep your heat signature low. I do this on my Icourier, instead of a 4A PP, I have a 3A with the low emissions upgrade. I don't have enough power to run all modules, at the same time, but my ship can stay at 2% heat indefinitely if I turn off my thrusters.

This isn't a stupid upgrade for the FSD, it's for people who understand power management, and how to cram more stuff into your ship.
 
It's actually really really useful if your ship doesn't have enough power to keep tyour FSD on while in combat, AND, your a crazy person that waits till the last second to escape (I actually sometimes fly ships so low on power, I have to kill verything before my life support runs out, because deploying weapons turns even that off)

Having a faster boot time from when you stow your weapons, to when you can start charging the FSD in these situations is actually quite useful, you can get a few more harrowing seconds of being under fire in, and still escape by the skin of your teeth.
 
This isn't a stupid upgrade for the FSD, it's for people who understand power management, and how to cram more stuff into your ship.

You can upgrade your power plant's output by 10% with Sulphur, and that's easy to find. No more power management issues and a longer jump range to boot. Best of both worlds.
 
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