FSD Faster Boot Time modification... Why?

Deleted member 115407

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Haha, first time engineering a ship:

Long range, I'll take that!

Faster boot time, I'll take that too!

Lightweight FSD, sign me up!

Oh....each upgrade replaces the previous....

lol - I took a shielded FSD and was really disappointed!

It takes time to get used to all of the stats :)
 
The wacky thing is, you do actually get some variability in the charging-time of an FSD (I think mine range from around 8s to 14s) based on secondary effects so it seems like it would have been possible to make this into a more useful mod'.

I wonder if the current mod' was simply the result of somebody saying "And let's add a mod' which reduces the boot time for an FSD" and there was confusion between boot-time and charging-time?

Reduced charging-time would probably have been the must-have mod' for combat ships. [sad]
 
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I have an Asp Scout too (don't judge, it's a lot of fun), but I'd probably never use this blueprint.

Hmm...

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Deleted member 115407

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le sigh....

(Scramble spectrum will probably do it, too. Not sure.)

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Reading this thread makes me think some people don't understand that your modules can take up more power than your power plant produces, as long as they aren't all turned on at the same time. For example, you don't need your FSD while fighting, so turn it off, and you have more power to put towards weapons. This is why this upgrade is useful, so that when you stow your weapons, your FSD turns back on faster.

another example of when you equip more modules than you have power for is if you use a smaller sized power plant to keep your heat signature low. I do this on my Icourier, instead of a 4A PP, I have a 3A with the low emissions upgrade. I don't have enough power to run all modules, at the same time, but my ship can stay at 2% heat indefinitely if I turn off my thrusters.

This isn't a stupid upgrade for the FSD, it's for people who understand power management, and how to cram more stuff into your ship.

This.

It's actually really really useful if your ship doesn't have enough power to keep tyour FSD on while in combat, AND, your a crazy person that waits till the last second to escape (I actually sometimes fly ships so low on power, I have to kill verything before my life support runs out, because deploying weapons turns even that off)

Having a faster boot time from when you stow your weapons, to when you can start charging the FSD in these situations is actually quite useful, you can get a few more harrowing seconds of being under fire in, and still escape by the skin of your teeth.

And this.

/thread
 
This has nothing to do with that. This is boot up time after being powered down. It has no effect on the time it takes to spool the drive itself.

Funny how my first ever run of this mod made my Anaconda spool up faster, it got me out of trouble a few times.
 
wait wait wait? this isn't the time it takes to charge your FSD when doing a jump?!?! D:
Well guess I need to get a longer jump range then QQ
 
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