Don't forget lot sof people me included play solo not in fear of PvP but because in solo, game doesn't crash, game doesn't freeze for 20 seconds when exiting hyperspace, etc.
Yes, I agree. Only Frontier right now know the percentage of people not only playing each kind of game mode, but starting in each and I do trust them to get the balance right. It's not so much "baseless speculation", however, as a potential problem that I don't see as having been discussed elsewhere. I'm sorry if you find nothing of value in this debate, but as I said in a earlier post I'll confine my opinions on this to this thread.
Don't forget lot sof people me included play solo not in fear of PvP but because in solo, game doesn't crash, game doesn't freeze for 20 seconds when exiting hyperspace, etc.
It's probably better to ask this question again once ED is closer to being feature complete and we can make an informed assessment.
One great way would be to have missions that can be group based, or perhaps even solely group based. At their simplest they could be similar to missions were likely to get in the future but with tougher objectives that would mean extra players would be needed. These missions would indicate that a group would be needed but for the suicidal could be attempted solely if you wish.I am solely interested in ways Frontier might encourage players to start in MP rather than taking the easier route and starting in SO.
People will choose the path of least resistance most of the time and the SP to MP after grinding up will happen, it's silly to make out that it won't. I personally won't and I know that quite a few people won't either but I'm willing to bet a large number of people will.
End of the day playing in SP and then moving to MP is seen by many people to be a kind of exploit. I know FD want to allow people to play how they want to but they also don't want things like this to be used against the spirit of the game (see the DDA about ignore lists for an example).
People will choose the path of least resistance most of the time and the SP to MP after grinding up will happen, it's silly to make out that it won't. I personally won't and I know that quite a few people won't either but I'm willing to bet a large number of people will.
People will choose the path of least resistance most of the time and the SP to MP after grinding up will happen, it's silly to make out that it won't. I personally won't and I know that quite a few people won't either but I'm willing to bet a large number of people will.
If MP is more difficult than SP then MP players will acquire more skills than SP players. Therefore MP players will defeat SP players with their superior skills.
This is a skill based game, not a statistics based game.
If MP is more difficult than SP then MP players will acquire more skills than SP players.
Well, I simply dont know.
You say you wont, you say other people you know wont. I know I wont.
See a trend here?
The problem is that MP is easier than SP .. people can team up and work together, and everyone knows that a group of people is more than the sum of its parts.
An oft forgotten aspect of the All Group (although it equally applies to private groups).
My argument is that people will do this and it is against the spirit of the game really as it's a kind of a cheat
Not everyone is as noble as us though.
I also know people that will do the SP grind then jump on MP when kitted up.
My argument is that people will do this and it is against the spirit of the game really as it's a kind of a cheat. I'm not saying we must lock down MP and SP so that never the twain shall meet but that FD should look at ways to stop people doing stuff against the spirit of the game in none intrusive ways (e.g. slight incentives to pick MP and stay MP).
Small incentives means that people who want to flip between SP and MP for legit reasons are allowed to but people doing it to gain an advantage are dissuaded.
This will lead to an absence of lower-end ships in the MP game.