Mode switching for missions and Smeaton Orbital [200mill/hour]

...there is this massive loophole in the game, unknown to most players, where you can literally make 200 million per hour. That's literally earning 1 x Stock Anaconda per hour.

Seriously FDEV, I am positive you know about this loophole and insane cash generation done through exploiting this.

Why is it allowed to persist in the game?



It was hardly an "Unknown loophole"

It was literally in the patch notes for 2.4! [haha]

Added support for missions allocating additional rewards based on station distance from the jump-in point
 
Hello commanders,

As some of you are aware, Passenger Bulk missions are currently generating extremely high credit rewards that we feel are excessive of what we would consider reasonable and balanced.

After a detailed investigation, we can confirm that this is due to an element in our mission generation algorithm that rewards credits based on the distance of the destination system from the star.

Due to this, we will be disabling (until further notice) the aforementioned element of Passenger Bulk missions to reduce the amount of credits offered as a reward. Commanders will still be able to select and complete Passenger Bulk missions, but will see less excessive credit rewards.

In the meantime, we will be reviewing the Passenger Bulk missions and correct the previously mentioned element – hopefully in time for you to test in the Beyond Chapter One beta.

Thanks to all the players who reported the issue.
I thinkk the analysis is a little off. The source of the imbalance was the exploitation of ability to log in and out of the game to select multiple high paying missions.

A 40 minute SC flight with an interdiction should pay high. Just not 40 X20 high.

Why not just make those missions have a very high passenger count to basically fill a ship for a trip in a single go?
 
If loading the ship with econony passengers is paying more than ferrying luxury or first class passengers then something isn’t right. Thanks FD for plugging those hole and hopefully more passenger fixes are incoming for Beyond.


Just a normal real life economy, who do you think pay most taxes? Poor or rich ? It does not matter if 1 guy pays 1 milion $ if one million guys pay 2 $ each :p
 
They need to totally rethink passenger missions. When ships like the Orca and Beluga are actually more profitable than the Python and Anaconda for carrying people around that will be one clue that Frontier are on the right path. Economy passengers should pay a lot less than the higher class passengers. It’s just totally broken that the best way to make money in the game is to load up a ship with nothing but economy passengers. It’s not even interesting and I am sure that wasn’t FD’s intention.

Again, let’s hope passenger missions actually make sense in the new update!
 
Just a normal real life economy, who do you think pay most taxes? Poor or rich ? It does not matter if 1 guy pays 1 milion $ if one million guys pay 2 $ each :p

If you want to approach this from real life, which do you think offers higher margins? Economy passengers only generate more gross revenue because of the scale. For a single ship or aircraft there is no comparison. The margins on higher classes are way higher!

Loading an Anaconda chaulk full of economy passengers being able to make more money than a Beluga full of luxury and first class passengers isn’t just unintersting and uninspiring, it is bad for the game.
 
They need to totally rethink passenger missions. When ships like the Orca and Beluga are actually more profitable than the Python and Anaconda for carrying people around that will be one clue that Frontier are on the right path. Economy passengers should pay a lot less than the higher class passengers. It’s just totally broken that the best way to make money in the game is to load up a ship with nothing but economy passengers. It’s not even interesting and I am sure that wasn’t FD’s intention.

Again, let’s hope passenger missions actually make sense in the new update!

Dunno who suggested it but it seems like this would be fairly easy to fix, simply by adding, say, 20% to the value of a passenger mission if it's flown in an SK ship.
 
Due to this, we will be disabling (until further notice) the aforementioned element of Passenger Bulk missions to reduce the amount of credits offered as a reward. Commanders will still be able to select and complete Passenger Bulk missions, but will see less excessive credit rewards.

About time - how many billions were earnt using this? Will they be taken back so next time such an issue arises CMDRs have a motivation to report rather than hammer the hell out of it for as long as possible until you act?
 
Dunno who suggested it but it seems like this would be fairly easy to fix, simply by adding, say, 20% to the value of a passenger mission if it's flown in an SK ship.

Yeah something has to give here. This is an area of the game that is pretty much totally broken at this point. This nerf is just a band aid to stop the bleeding. Now they have to fix the root cause. Economy passengers for me should be a stepping stone to the more lucrative higher classed missions, not the end goal.
 
i have a question....why gring for the federal corvette or the imperial cutter if i wont have the money to buy and equip them??you seriously dont think i am gonna do 200k missions to gather that money.i am just gonna stop playing.and i bet i am not the only one.i said to myself i will grind to have all the ships and then do some exploringnsome comunity goals and such.i just turned post captain grinding for the Vette.thx for this post ,now i can stop doing those boring boom data deliverie at 2 k cr.have a nice day:)
 

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About time - how many billions were earnt using this? Will they be taken back so next time such an issue arises CMDRs have a motivation to report rather than hammer the hell out of it for as long as possible until you act?

Prolly a million.
 
They need to totally rethink passenger missions. When ships like the Orca and Beluga are actually more profitable than the Python and Anaconda for carrying people around that will be one clue that Frontier are on the right path.

...and maybe people demanding Luxury passenger cabins paying for the premium?
 
I thinkk the analysis is a little off. The source of the imbalance was the exploitation of ability to log in and out of the game to select multiple high paying missions.
If you investigate even closer, you may conclude that is because of the mode switching exploit instead.
As pointed out repeatedly in this thread, while Smeaton required mode switching, there were other station pairs where a generic board would have more missions than a ship could practically fit, so you didn't need to.

Ummm, isn't that working exactly as it should? Why else would someone fly a passenger mission that takes forty minutes or so unless it's for the extra money it pays?
Certainly a mission taking 40 minutes should pay more than a mission taking 5 minutes - no question, and presumably that will be back later once they've fixed the algorithm. But it shouldn't - which it did - pay substantially more than 8 missions each taking 5 minutes pay in total.

The problem may have been the same as the one with the "fast delivery" bonuses - where they're extremely challenging to do if you get them for a station 10Ls out, decently balanced challenges at 100Ls, trivial at 1000Ls, and practically give you more time than the original mission by 10000Ls. (The time limit is linear, but supercruise travel times are most definitely not!)
 
About time - how many billions were earnt using this? Will they be taken back so next time such an issue arises CMDRs have a motivation to report rather than hammer the hell out of it for as long as possible until you act?

They can't really do that without removing funds from the other exploits, the most notorious being 17 draconis which made some multi-billionaires.
 
About time - how many billions were earnt using this? Will they be taken back so next time such an issue arises CMDRs have a motivation to report rather than hammer the hell out of it for as long as possible until you act?

Just out of curiosity when will you be happy with how other people play Elite? Do you have a figure on how much credits we can have or earn per day?

Well it was good while it lasted, so what is the nerfers target next ?

Well the next time you see a positive thread about someone having actual fun...
 
Just out of curiosity when will you be happy with how other people play Elite? Do you have a figure on how much credits we can have or earn per day?



Well the next time you see a positive thread about someone having actual fun...

You hit the nail on the head there, i would like an answer for that from our resident nerfers as well
 
Class 6 is the biggest economy class passenger cabin. The Anaconda can hold the most at 176 Economy class passengers, with up to a 7A shield. You can hold a little more (200 to be precise) with a 4A shield, 208 with no shield.

Even the Beluga falls short of this (184 maximum with no shield).

Actually checking again the Federal Corvette without shields is 212. Just a fraction more.
The Imperial Cutter is 204 without shields.


Thanks for the info Erik - mind you, who'd fly shieldless in a vette or cutter? :-D
 
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