Mode switching for missions and Smeaton Orbital [200mill/hour]

I'm with a few others here... We were told that it was NOT, repeat NOT an exploit before. FDEV stated it really wasn't what they had intended but it was not an exploit... Now it is?!?!?! Make up your minds and stick to something...

First of all I really don't care what anyone else does in this game, ya know why? Because I NEVER see them, ever... I'm just like 90% of the rest of the player base as in I play in Solo or private groups. I played in open the other night while engineering the Type 10, running around, chased after a couple Thargoids. Do you know how many people I saw all night (I'd guess 5-6 hours)? One, I saw one person in open the entire time...

What I really want to know is why FDev actually even listens to the few people on the forums gripe, while everyone is playing... It's always and I mean always the same people on here @#$!ing about something that others are doing that they never see in game anyway... lol... However, congratz to those who were squeaky enough to get something done. I checked and a mission going 1.7million LS from jump in now pays a huge 200k credits. Do you feel better now that you can make more money flying 2 1/2 minutes for some data playing your way???
 
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I'm with a few others here... We were told that it was NOT, repeat NOT an exploit before. FDEV stated it really wasn't what they had intended but it was not an exploit... Now it is?!?!?! Make up your minds and stick to something...

First of all I really don't care what anyone else does in this game, ya know why? Because I NEVER see them, ever... I'm just like 90% of the rest of the player base as in I play in Solo or private groups. I played in open the other night while engineering the Type 10, running around, chased after a couple Thargoids. Do you know how many people I saw all night (I'd guess 5-6 hours)? One, I saw one person in open...

What I really want to know is why FDev actually even listens to the few people on the forums anyway while everyone is playing... It's always and I mean always the same people on here ing about something that others are doing that they never see in game anyway... lol... However, congratz to those who were squeaky enough to get something done. I checked and a mission going 1.7million LS from jump in now pays a huge 200k credits. Do you feel better now that you can make more money flying 2 1/2 minutes for some data playing your way???

I have to agree with you. Back to the res sites, risking my 20mil rebuy cost for what...a few thousand dollars worth of bounties?
"The squeaky wheel gets the grease" I say, the squeaky wheel gets replaced by a good wheel.
 
https://i.imgur.com/mj14aNi.png

*sniff*


All good/ bad things comes to an end. It was unbalanced. Now people will not feel other activities are worthless as far as credits are concerned.

No, now we just feel these missions are worthless as far as credits are concerned.

Is that how nerfing is supposed to work? You take something that's considered overpowered (even though FDev previously said it was working as intended), and you totally kill it. This company is just terrible at balance, in PvP, in mission payout, in risk vs reward, in time investment, everything balance related.

It's another example of that.
 
We were told previously that it wasn't an exploit and that Frontier would not be changing it?!?!

So yet again Frontier do something that they say they were not going to. We obviously can't trust a word you guys say! :mad:

They never said that it is not an exploit. People just assumed that.
 
so
10 Tourists to Smeaton (40 mins)= 38k
20 rebels to Upsilon (5 mins) = 811k

Risk = same for both

Guessing this one wasn't thought out all that well.
 
BTW its across the board on the long distance bulk hauls - I checked a second area i used for similar, though less lucractive missions - 500,000LS+ station. 374000 for 10 tourists.

so
10 Tourists to Smeaton (40 mins)= 38k
20 rebels to Upsilon (5 mins) = 811k

Risk = same for both

Guessing this one wasn't thought out all that well.

they have just nerfed the long distance ones, back to pre-formula levels. I don't know what constitutes long distance, perhaps 250k LS +?
 
It was obvious that being able to one-jump 200 million credits at a time was completely ludicrous and bound to be fixed some time.

It was also obvious that, like always, FD's balance fine-tuning sledgehammer would swing it way, way too far in the opposite direction.
 
About time - how many billions were earnt using this? Will they be taken back so next time such an issue arises CMDRs have a motivation to report rather than hammer the hell out of it for as long as possible until you act?


I'm not bothered how much wealth anyone has, I'm bothered about people cheating and not playing on a level field.



Just out of curiosity when will you be happy with how other people play Elite? Do you have a figure on how much credits we can have or earn per day?


I don't have the time to teach you stuff you should have learnt when you were much younger - ask your mum or dad. Tell them you got all stroppy at someone because they wanted you not to cheat but to play on a level playing field with everyone else.

<snip>

Then I'm amused at their tantrums when they're asked to play fair because well... how could I not be? That's funny stuff.

tantrum
ˈtantrəm/
noun


  • an uncontrolled outburst of anger and frustration, typically in a young child.
    "he has temper tantrums if he can't get his own way"



I'll let other forum users decide who's language here most represents tantrum.


 
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Woohoo! Lets turn the game into a massive grindfest again where only people who commit thousands of hours into the game can have something nice. I guess that's where Elite comes from, cause only Elitists a**holes can have fun in this.
I only recently discovered the Smeagle running and man, it's the most fun I've had in this game. The fact that I was able to get a large ship I wanted since the beginning and have friends operate the guns and pilot fighters after all this time, but no. The amazing developers won't let us have a bit of fun, even years after the game has been constantly criticised for being a grind fest. Guess the Developers never learn and as long as they keep putting the game on sale for a bargain, people will buy it and then never play again, because that's what it's about in the end right? Making money, the fact that people get bored and never pick up the game anymore because its actually not fun doesn't matter.
 
I'd like to know what you at FDev consider "excessive" for credits payouts for passenger missions... and what is reasonable and balanced?

On a side note.. now that you've disabled your algorithm. passenger missions amounts appear to be worth more with regards to credits / passenger for systems that are closer to a star then those farther away. You can forget people taking missions to those far away stations from systems if its not worth the time sitting AFK while waiting to get there if there is no incentive with extra $ for them to take these - if you keep that in place.

While you're trying to figure out this formula.. how about making it worth more for missions that are a farther destination in LY? That always seemed to be me to not being taken into account either.
 
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BTW its across the board on the long distance bulk hauls - I checked a second area i used for similar, though less lucractive missions - 500,000LS+ station. 374000 for 10 tourists.



they have just nerfed the long distance ones, back to pre-formula levels. I don't know what constitutes long distance, perhaps 250k LS +?

Yep - 20 Aid workers to Smeaton = 244k

so 40 mins for 10k per person for 40 mins v 40k per person for 5 mins local.

It's been over nerfed
 
They never said that it is not an exploit. People just assumed that.

No, you are wrong. I remember when this came up the last time. They specifically stated this was NOT an exploit right here on the forums... They stated it wasn't what they had intended but it was not an exploit.
 
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I admit the payouts were too high, but why not simply reduce them instead of killing it entirely?

Feels like Frontier used a sledge hammer for a carpenter hammer job...
 
I'll let other forum users decide who's language here most represents tantrum.

Smashing :) suits me just fine. Smiles and laughter vs anger and misdirected rage - this should be good.

I admit the payouts were too high, but why not simply reduce them instead of killing it entirely?
Feels like Frontier used a sledge hammer for a carpenter hammer job...

Agreed, but ain't that always the way. Folk hammer it, it gets hammered. Maybe if they hadn't the rebalance would have been more gentle and less designed to discourage.

ps. dunno what it's doing to my quote but I can't correct it soz Mengy
 
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Hello commanders,

As some of you are aware, Passenger Bulk missions are currently generating extremely high credit rewards that we feel are excessive of what we would consider reasonable and balanced.

After a detailed investigation, we can confirm that this is due to an element in our mission generation algorithm that rewards credits based on the distance of the destination system from the star.

Due to this, we will be disabling (until further notice) the aforementioned element of Passenger Bulk missions to reduce the amount of credits offered as a reward. Commanders will still be able to select and complete Passenger Bulk missions, but will see less excessive credit rewards.

In the meantime, we will be reviewing the Passenger Bulk missions and correct the previously mentioned element – hopefully in time for you to test in the Beyond Chapter One beta.

Thanks to all the players who reported the issue.

That doesn't make any sense. Why sit in a liner idly for 40 minutes + to get a laughable 60k. It just makes those missions worthless. I really hope that the solution will not remove that system completly.
 
For everyone saying this has been over-nerfed

Due to this, we will be disabling (until further notice) the aforementioned element of Passenger Bulk missions to reduce the amount of credits offered as a reward. Commanders will still be able to select and complete Passenger Bulk missions, but will see less excessive credit rewards.

In the meantime, we will be reviewing the Passenger Bulk missions and correct the previously mentioned element – hopefully in time for you to test in the Beyond Chapter One beta.
.

Also - they don't say its an exploit. Just that it was excessive. Which it was imo.
 
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