Wow, look at the flames coming off that strawman!
Perhaps in the future, respond to what I said, rather than what you want me to have said.
OK - the answer is "Yes"
See it was a pretty silly question.
Wow, look at the flames coming off that strawman!
Perhaps in the future, respond to what I said, rather than what you want me to have said.
X-Rebirth was pretty bad... I know im not shelling out money for X4.
What do you fly in game? Because when I get attacked in open play, and my ship gets destroyed by a player and I now have to pay 21 million to rebuy it. I'd rather now have to grind for a week to remake that money.
What system are you in? I'll come pay you a visit.
Says the have to the have-nots.
Would be nice if they would fix real bugs this quickly.
Now that long distance passenger missions are dead, what is the most efficient method to earn credits?
A wide variety of ways to earn 30-60 MCr/hour - missions and otherwise - have survived multiple version releases without nerf or comment from FDev, so I'd guess that they think that's a reasonable high-end earning rate.
Mining missions can be made a lot more profitable with preparation - as the rocks which give the minerals are the same every time, and refresh every two hours, if you use an asteroid field, a RES, or (even better, since it might be giving out the missions) one of the rare ring-embedded stations as a reference point, you can with practice find and mine the same rock over and over again.Same thing with mining it seems. It takes a long time to complete any mining missions - and when you do, it doesn't pay well at all.
Now that long distance passenger missions are dead, what is the most efficient method to earn credits?
Hello commanders,
As some of you are aware, Passenger Bulk missions are currently generating extremely high credit rewards that we feel are excessive of what we would consider reasonable and balanced.
After a detailed investigation, we can confirm that this is due to an element in our mission generation algorithm that rewards credits based on the distance of the destination system from the star.
Due to this, we will be disabling (until further notice) the aforementioned element of Passenger Bulk missions to reduce the amount of credits offered as a reward. Commanders will still be able to select and complete Passenger Bulk missions, but will see less excessive credit rewards.
In the meantime, we will be reviewing the Passenger Bulk missions and correct the previously mentioned element – hopefully in time for you to test in the Beyond Chapter One beta.
Thanks to all the players who reported the issue.
well....what would be proper? for that short a distance?
A few suggestions.
1) Fire the dev responsible for killing the game in the 2.5 seconds it took to update the servers
2) Remove the players that whine and cry about things that don't actually affect the game...in any way.
3) Think before doing something....that's a note to all remaining dev's
I'd prefer getting rid of the few players toxic enough to demand that everyone else is forced to slog through a single ship rebuy multiple hours at a time because that's how they like to play be removed (or at least shaddap about how other people play) and their computers set on fire for good measure, but that's just me.
well....what would be proper? for that short a distance?
well....what would be proper? for that short a distance?
Short? It's 1.8 million ls from the star. With the integrity damage that includes.well....what would be proper? for that short a distance?