Deleted member 115407
D
I like it. Looking forward to using it.
did they say that you can now get more than one experimental effect per module?
I don't remember that. But they did say that you can buy and switch them as you want without re-rolling, which is awesome.
"Progression" to me means incremental improvement. Which is exactly what the new system is, in comparison to the old system where you were able to get the best in the first roll or never, depending on your luck.
When does the actual update drop? Not beta, the real live actual thing?
One of my only outstanding issues with Engineers, in Beyond, is that I want all Engineers to have multiple routes by which you can gain rank, & I still want the ability to sacrifice the rank I have gained (Favours) as a means to purchase Effects I can't "afford" or to tweak the stats of a module, post upgrade.
Oh, & I really wanted the ability to swap out materials/data of different grades in return for a bonus-or penalty-to the upgrade roll.
I like new system more than the old one too. But...
I still see a problem with grandfathering such secondaries as low heat generation e.g. G1 rail guns and PAs with -50% heat generation - there is no indication of what happens to such modules in the new system if it is stays as it was shown then we have a problem.
FD is just mixed the idea of trying to make us more attached to our ships, even though it is too late. The new system makes a step towards it - you just roll once choose experimental effect and then pin the blueprint and play the game and kinda shape your ship to perfection of your liking - you it grows with you, you get attached, you value every step on that journey. The problem is that we (most of us, as players) have already lost that sense because we own a lot of different ships they are no longer our extensions they are just different tools that we change as we see fit and when we want. Thus people complain that they won't be able to upgrade their "fleets".
Nobody knows. Personally I expect beta to last two to four weeks, if I am to judge, looking at previous betas.
I can't remember exactly when it was, but Ed mentioned there being a "nice long beta" for the purpose of gathering our feedback to adjust things (such as the engineer rolls and mats trader). I think 4-6 weeks is a good guess.
FD makes right evaluation ship hoarders and min maxers aren't regular crowd playing game, rather than niche group of players looking at ED in rather twisted and bizarre image.
Sounds a long time when you're eager for it [mad] but good to hear that they'll get a good amount of data with which to tweakify.
Min-maxers: from 100s, or 1,000s of rolls to 20: yeay, fantastic
Everybody else: from 3-4 rolls to 15: booh, hiss
Please a small segment to crap on the rest.
The worst is the progression argument. You give me less than I had and used, but a quicker path to the very best. I don't think Sandro knows what the word "Progression" means.
I doubt that there are a lot of players (apart from newbies) that have 1-3 ships.
Well, I like what I've seen.
The increased material cap (and to a lesser extent, the material broker) is crucial - this should allow players to blast through the lower grades, if they need to.
I was pleasantly surprised by the cost of experimental effects. I was expecting a commodity or credit cost to be required. Instead its just materials, again, the increased cap helps.
I say we give the new system a chance before its crucified....
Looks in other threads....
......oh.
Sounds a long time when you're eager for it [mad] but good to hear that they'll get a good amount of data with which to tweakify.
just thought I'd say I love the engineer changes.
Purchase secondaries always getting better and not having to figure out what 9n earth better even means far more simple and all round just better thanks fdev!!
DITTO!
The whiners our there are beyond clueless in their complaining. Based on some of the idiotic comments I have been reading in other threads, they don't even know how the current system actually works leave alone the new one they haven't even tried out yet!
I can definitely feel for the Frontier folks this time.
The lack of imagination and vision I see on display by such a large number of ED players is truly stunning.