Mode switching for missions and Smeaton Orbital [200mill/hour]

I'm fine/happy this was removed, but please don't "fix" it by just dividing all passenger payouts by 100 or whatever has been done in the past. There are a lot of missions out there now with absolute garbage payouts (1-5k rewards) because they keep hitting things with a hammer to fix them.
 
I guess you have never done these missions or haven't recently. You get interdicted at least 6 times. It can be quite challenging. This is just bullying the way a player base make credits in game. Your way is superior because you make less credits? It's not an exploit it's how the game is designed.

If you are getting interdicted 6 times on Smeaton runs, you were doing it wrong. Once, maybe twice tops - And evading interdiction isn't hard.
 
Last edited:
I think the nerf hammer may be a little crude.
Normal missions 9ly to a station 3k ls away now pay 8k credits.
Mmmmm ... the usual considered response......
 
So the issue is - why the frack is that a bad thing? O

I mean, is the only thing that you could do that is satisfying is to play in an anaconda? Do you really need the ultimate ship after an evening of play? I know personally I *could* fly an anaconda but I don't, why couldn't you do everything the same but with a cobra?
 
Last edited:
Hello commanders,

As some of you are aware, Passenger Bulk missions are currently generating extremely high credit rewards that we feel are excessive of what we would consider reasonable and balanced.

After a detailed investigation, we can confirm that this is due to an element in our mission generation algorithm that rewards credits based on the distance of the destination system from the star.

Due to this, we will be disabling (until further notice) the aforementioned element of Passenger Bulk missions to reduce the amount of credits offered as a reward. Commanders will still be able to select and complete Passenger Bulk missions, but will see less excessive credit rewards.

In the meantime, we will be reviewing the Passenger Bulk missions and correct the previously mentioned element – hopefully in time for you to test in the Beyond Chapter One beta.

Thanks to all the players who reported the issue.

"We can confirm that this is due", "detailed investigation"... Are you serious? This was a feature that you introduced in 2.4. It's in your patch notes, for God's sake. Are you trying to insult us, or is it just incompetence? If you have decided, 6 months later, that this feature gives too many credits, just say so. Do you really think this way of presenting things makes you look better than that?

BTW, I'm happy to see the exploit go. Though the underlying issue, which you will never fix, is board hopping.
 
Last edited:
I know people are going to hate on this for taking a stab at their cash-cow income in the game, but this is honestly just silly.

  1. Set your ship up with all Economy Passenger Cabins.
  2. Fly to Allen Hub in UPSILON AQUARII.
  3. Stack Passenger missions going to Smeaton Orbital in LTT 9360.
  4. Switch between Open/Group/Solo to get fresh missions on the board until you either have 20 missions or your passenger cabins are full.
  5. When full fly to Smeaton (takes 40 minutes to fly)

With a Beluga, Anaconda, Cutter, Corvette being passenger fitted you are making roughly 200 million profit per hour (40 minute flight + 20 minutes for the return trip + modeswitching for missions).

This is just absolutely atrocious.

You are literally awarded with the highest cash-per-hour returns for

a) using mode switching for missions
b) literally NOT playing the game for 40 minutes while AFK in supercruise.

How does this in any way constitute a good addition to the game and good gameplay?

Why is it so hard to fix the board-hopping in different modes? Simply make the missions exactly the same in all 3 modes, and only change them whenever the timer expires.

Anyways... I read about players trying to play 'legit' and earn their money through trading, bounty hunting, mining, pirating, trading and regular passenger runs... hoping to get a Beluga, Type9, Anaconda or any other large ship some day... and then there is this massive loophole in the game, unknown to most players, where you can literally make 200 million per hour. That's literally earning 1 x Stock Anaconda per hour.

Seriously FDEV, I am positive you know about this loophole and insane cash generation done through exploiting this.

Why is it allowed to persist in the game?


And so what?
You don't like: don't do it.
Is it an Open Universe? So open choices too, or not?
I don't get why some players want to impose their own way to play...
 
Yet again, as I detailed in my open letter to you guys, you're treating a symptom of a greater problem without making any attempt to fix that problem. Players want to make money, and your missions reward ridiculous and insulting pittances. When they find mission loops that make a lot of money, of course they're going to cluster around them. You will literally be playing whack-a-mole forever if you try to shut down on perfectly legitimate moneymaking opportunities like this one.

All shutting this down does if you aren't willing to fix mission payouts is make you look cruel and hateful towards players who want to play your game for fun rather than grind for hours.

I agree
 
I enjoyed the small amount of time on this - fell like I'm getting back into the game.

Have called for my fuel scoop, cargo racks and scanners - off to grab some bits and pieces for some engineers.

Heard that Palin one is a beast to complete so with the new version out soon best crack on getting those G5s :-D
 
It's also a persistent multi-player only game, so options need to be constrained by how they affect the game for others.

so please
1. tell me why exists the SOLO and PRIVATE mode?
2. tell me how affects you how many credit I have...
(I hope you won't play the card of system economy [big grin])
 
Yeah - the meteoric rise of people with "end game" ships that also tend to just wanna grief people is problematic IMO. Its part of the reason there was such a big push for private group players. Are the new conda pilots morons - probably. But the devs did not have this current reality in their vision and they are working to correct it without toppling things over.

All the armchair developers trying to fix the game are hysterical. You haven't the slightest clue about how difficult something like balance is.

The argument "Dont like it, dont do it" applies to folks who dont like the changes. Just stop logging in. Nobody cares, and FDev already has your money.

so please
1. tell me why exists the SOLO and PRIVATE mode?
2. tell me how affects you how many credit I have...
(I hope you won't play the card of system economy [big grin])


HAHA - They should leave these exploits in SOLO play. Let the money hungry children get their rocks off in a safe space.
 
I think this is all rather ridiculous myself. It's nothing more than one group of people telling another group of people, when both groups already slapped down their money, how they ought to play the game. The logical progression of any enduring game like this is that, with a bigger ship comes greater rewards. If advancement is not incentivized in any meaningful way, then what's the point of ever leaving your ever faithful sidewinder? It's a video game, not an actual job, so let's keep that in mind shall we?
 
I love how everyone here is arguing over this not realizing it’s literally just a game,why does it matter that people are able to make millions for flying in essentially a straight line for 40min? Because the things you want to do don’t pay that much perhaps? That I think is the true issue that keeps causing rushes for missions like this.
I personally would like to be a strictly combat pilot in this game but bounties, combat bonds, and missions do not pay enough for the risk I take to do them, so yeah I would wind up using missions like these to get out of the unbearable grind that basically makes you have to play this game as a full time job to get any sort of meaningful progression, I should not have to play 20+ hours to get the rebuy on my ship back, at most it should be 2, doing whatever I feel like doing, be that exploring, trading, mining, or fighting. I will agree that yes rebuying your ship should be a detriment, especially if you committed a crime, but even then 20+ hours of doing what I consider fun in this game is a bit on the extreme.

TL;DR: it’s a game stop complaining about how people make their money, and just boost all rewards to that kind of level, and we wouldn’t have this issue.
 
Yeah - the meteoric rise of people with "end game" ships that also tend to just wanna grief people is problematic IMO. Its part of the reason there was such a big push for private group players. Are the new conda pilots morons - probably. But the devs did not have this current reality in their vision and they are working to correct it without toppling things over.

All the armchair developers trying to fix the game are hysterical. You haven't the slightest clue about how difficult something like balance is.

The argument "Dont like it, dont do it" applies to folks who dont like the changes. Just stop logging in. Nobody cares, and FDev already has your money.




HAHA - They should leave these exploits in SOLO play. Let the money hungry children get their rocks off in a safe space.

ooooh you open my eyes!
thank you so much man!
I mean... real man!
Not a child like the rest of us

My hero
[heart]
 
Only if you're oblivious.

Break it down for me then, Capt. Not Oblivious. If you're referring to the BGS, have the biggest [haha] I can muster.

All the armchair developers trying to fix the game are hysterical. You haven't the slightest clue about how difficult something like balance is.

Balance, n:

The act of gutting something when a minor reduction is better suited

I can do Frontier's job better than Frontier can. Crap like this shows either cruelty or incompetence, possibly both. I lean more towards the latter given how we were first told that this was working as designed, with a dash of utter, sneering contempt for the player base.
 
Last edited:
Back
Top Bottom