Not when they haven't got a clue how that will effect material and data gathering times.
The fact they aren't mentioning this in their gripes about how long it will take because of all the additional mats and data they will be going through, tells me they are clueless.
A good chunk of the mats and data in the game are ubiquitous. They are literally all over the place. Now instead of passing on whatever because you don't have the space, you can pick up 100 of every single one.
That is going to have a HUGE impact on the speed of doing upgrades.
Again... Clueless.
Thats right. It ALSO removes depth from an already shallow materials system, by eliminating inventory management and making all materials into interchangeable abstract widgets, thus removing player choice and any sense of intentionality.
Whereas previously, we had to decide which mats we cared about, which ones to seek out, which ones to pick up, and which ones to throw away - and it was an absolute nightmare due to UX issues - NOW we don't have any meaningful decisions to make. The answer is always the same: pick up everything, all the time, everywhere forever. Whereas previously, we had to seek out specific mats in specific locations under specific circumstances, sometimes even using specific ship builds to do so - and it was an absolute nightmare due to RNG, bugs, and terrible in-game communication about what to do and why - NOW we don't have any meaningful decisions to make. It doesn't matter *what* we do, or where we do it, or how we do it, because the result are always functionally the same: more mats, and more (of anything) always equals better.
Also - do the math. Materials top out at 100 across the board. If you want to G5 all the multicannons on your gun ship, how many are you going to be able to upgrade before you don't have enough to keep going? You're going to have to keep schlepping back and forth to farm *whatever* by doing *whatever* and then converting it into *whatever* at the 3 materials brokers, even if you initially show up at the engineer base with all your materials maxed out.
Takimg bets now on whether or not the materials brokers will be available *at* the engineering bases.