PvP is very small fraction of player base.
Just to give you context to understand why FD might listen to PvE players more.
lol. You think this has anything to do with PvE players?
No we're going to get Engineering for the millenial generation. Where every roll is a winner and nobody ever loses. Here come the cookie-cutter maxed out builds with zero variety between them.
"That's excellent" said someone to that after the stream "because then PvP is about who has the most skill not the best weapon".
<sigh>
It's not for the PvE players. It's about helping those who have the need to max out their PvP builds regardless of how many clicks it takes -they just need that guarantee that they can have the same toys as the other player. You can already see them complaining about the grandfathering in this thread... "it's not fair, someone will still have an advantage boohoohooo"
Meanwhile the rest of us (WHO DON'T GIVE A FLYING FIG ABOUT PvP!) will be left with a boring, mindless grind fest to click our way to the top - should we choose. No exciting secondary roll that turns a dull result into a super one. No chance that the engineer drops a plum at the last moment and breaks a fantastic result. No, none of that variety.
Totally the wrong direction to go. We should be getting rolls that always apply to the module, so adding some risk that if it started out good it might get broken... and maybe modules should literally be broken in extreme cases.
The problem has always been, and by the looks of it remains to be finding the materials and gathering enough of them due to the dreadful spawn rates.
Driving over mile after mile of featureless planets to find the next look-a-like stone to shoot ... nope not what I need ... drive on... nope... repeat, repeat, repeat...
Flying aimlessly in deep space hoping that the right kind of USS will spawn, and if it does that it has what we're looking for... nope... keep on flying... 10, 15 minutes and this is still not the USS you are looking for....
^^THIS^^ is why people hate engineering. If there was some fun, challenge and consistency to gathering the mats - and it didn't take hours of mindlessly staring at the screen, drooling, waiting for something to happen ... well people might find it was worth doing. And if we weren't wasting hour upon hour trying to find stuff, people would care a lot less about chasing that slightly better build and risking what they currently have.
But no. FD instead of addressing the gathering issues have come to this bonkers conclusion that it's better to make the engineering part as mindless and boring as the rest of the process.
Completely the wrong way to take it, completely the wrong issue to focus on.
Oh well I guess I better go buy a load of bi-weave shields, thrusters and FSDs and G5 engineer the hell out of them until beta ends.
