Mode switching for missions and Smeaton Orbital [200mill/hour]

Let's be serious here. 45m for a one hour flight was mental. 300k net for a one hour flight is equally mental.

I agree.

It's just that I've read a LOT of stuff on here, recently, that was patently ne.

Let's face it, if you like doing a given thing, it's not going to matter if you can do one mission at a time or stack 20 missions.
People were doing passenger missions, and mode-flipping, to make heaps of credits.

It wasn't me who first suggested it but, as a stopgap solution, a smarter idea would have just been to just add 50 to the minimum number of economy passengers in a group.
That way you'd have a minimum group-size of, say, 52 and a maximum of around 80, the payments could have been left alone and people could have earned around Cr30m per hour (still a decent return on the effort required) running the missions, restricted by the lack of space for more passengers.
 
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I realy don`t get the dev`s at FD, they seam to want players to PVP, adding wings multi-poo QCQ yet they still dont get that players need money to do so, let the players get the money and they will PVP more. Just watch any PVP on youtube and look to see how much money these player have, they dont need to worry about money thats why they PVP, you will not find meny with low money PVPing.
All they are doing is adding more grind on top of more grind by making it harder and harder to make money.
Dose not make sence to me.:S
 
Could not agree with you more,..And I am still sober:D
I think its time for the ED team to change the home page that drew me here where it states the following:

PLAY YOUR WAY
400 BILLION STAR SYSTEMS. INFINITE FREEDOM. BLAZE YOUR OWN TRAIL.
Upgrade your ship and customize every component as you hunt, explore, fight, mine, smuggle, trade and survive in the cutthroat galaxy of the 34th century. Do whatever it takes to earn the skill, knowledge, wealth and power to stand among the ranks of the Elite.

I didn't know it was subject to change without notice when the nosey patrol started trolling other players activities(Correction,...complained about):O
 
Let's be serious here. 45m for a one hour flight was mental. 300k net for a one hour flight is equally mental.

Holy smokes, is that how much it changed? Talk about Python levels of nerfage. I guess it's still less than aliens coming down and literally nuking the other money farm from orbit.
 
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I didn't know it was subject to change without notice when the nosey patrol started trolling other players activities(Correction,...complained about):O

This wasn't done in answer to any donkey holes whim. This is to extend the product lifecycle and limit commanders capabilities to buy the nice shiny things that are coming. To blame it on "reporters" when winding back policy is just plain rude to everyone.
 
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Thanks to all the players who reported the issue.

You're new here right? The people you're going to be inflating by wording it like that is not going to be good, especially since the game has permitted it for so long.

The 'its an exploit' crowd does not wake up to the forums with 'live and let live', get it?
 
This wasn't done in answer to any donkey holes whim. This is to extend the product lifecycle and limit commanders capabilities to buy the nice shiny things that are coming. To blame it on "reporters" when winding back policy is just plain rude to everyone.

In some ways this can be counterproductive. You drive people away who were tired of grinding and saw this as a chance to progress and in the process you lose revenue from new ship paints and other cosmetic items people would buy for the new goodies. In my particular case they shot themselves in the foot with this nerf.
 
Hello commanders,

As some of you are aware, Passenger Bulk missions are currently generating extremely high credit rewards that we feel are excessive of what we would consider reasonable and balanced.

After a detailed investigation, we can confirm that this is due to an element in our mission generation algorithm that rewards credits based on the distance of the destination system from the star.

Due to this, we will be disabling (until further notice) the aforementioned element of Passenger Bulk missions to reduce the amount of credits offered as a reward. Commanders will still be able to select and complete Passenger Bulk missions, but will see less excessive credit rewards.

In the meantime, we will be reviewing the Passenger Bulk missions and correct the previously mentioned element – hopefully in time for you to test in the Beyond Chapter One beta.

Thanks to all the players who reported the issue.

Well my Beluga is going in for an orange paint job with a rename to EasyJet now that long haul is banished
 
In some ways this can be counterproductive. You drive people away who were tired of grinding and saw this as a chance to progress and in the process you lose revenue from new ship paints and other cosmetic items people would buy for the new goodies. In my particular case they shot themselves in the foot with this nerf.

Nah, it's happened before and it will happen again. Trust and believe.
 
Or, you know, fix the actual problem - board flipping.

Or normalize mission payouts, make high ranking missions more available to higher ranking commanders and make the types of missions people want to do more available in general. Heck, scale reward with danger as well. Board flipping is a symptom, not the problem.
 
I think this is about the sixth big nerf from something being out of whack and the fallout is actually maybe slightly less bad (jinxes it) than some of the previous ones - but it's basically identical.

Sky is falling sky is falling oh no oh no, game continues to grow
 
What a way to go take the bat and ball home cause you ain't playing right, or the right way.
The nerf is way to harsh, even data runs pay more, payment should be balanced to the distance on passenger missions.
It takes days and days to get friendly, and weeks to get allied to the factions giving out missions, so much for being Elite and allied to get higher paid missions then.
If balance is the word then there is a few other things to be said, I was out in the void 16 months, never got chance for engineers, all the new content to interact with, finally got back to the bubble Boxing day.
So from day one and a beta backer ground all the way, trade Elite, Combat Elite, And Exploration finally, got all the permits possible got the navy ranks, got allied, all the hard ways before most of the new content and updates came out.
So balance is the word, great so if Elite Dangerous is an equal playing field in open and solo having same content, lets have npc wings in solo to hire, then maybe some of the content can be accessed ie Thargoids, seems that is the new toy, but the meatier ones take a wing to tackle, so not balanced for solo is it, and not an equal gameplay.
The missions if balance is the word and the act behind this nerf, then the distance payout and time taken should be justified in payment.
The vip passengers are a pita some cancel right at the stations being ferried to, also the pay structure for vip should be higher than bulk refugees, business class and upwards aren't worth the effort.
Also with some passenger missions you have to sell cargo to hand them in, just noticed with data run missions insufficent cargo space you can still hand them in.
And the time on the missions is a lie, why knock an hour off the mission timer, when it says 3 hours then why change to 1 hour 30 mins.
Lets hope it all balances, so all can be happy bunnies again lol, and FD read the forums which like today they did and whoopsied it big style.........
 
I think this is about the sixth big nerf from something being out of whack and the fallout is actually maybe slightly less bad (jinxes it) than some of the previous ones - but it's basically identical.

Sky is falling sky is falling oh no oh no, game continues to grow

Perhaps many people are starting to catch on. Personally, I think it's a bit too much of a coincidence that this sort of thing keeps happening... It's almost like it's done on purpose.
 
In some ways this can be counterproductive. You drive people away who were tired of grinding and saw this as a chance to progress and in the process you lose revenue from new ship paints and other cosmetic items people would buy for the new goodies. In my particular case they shot themselves in the foot with this nerf.

I wouldn't hesitate to comment that many feel the same way.

Including me.

They get no money from me until we get a Decision Making Process that demonstrates competence, and that's the way to put it to comply with the forum rules.
 
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Perhaps many people are starting to catch on. Personally, I think it's a bit too much of a coincidence that this sort of thing keeps happening... It's almost like it's done on purpose.

Ach easy to assume something nefarious when it could just be these things are harder than they look. I've been on the other end of that knowledge divide and it's a real ache.

The beta is about to start, they said they'll be doing stuff about it during that - loads of other ways to make money - it's just really not a big deal at all.
 
There's always going to be a loot cave.

That being said, a good compromise would be to reduce the payouts by half instead of kill their profitability entirely.

The major issue with the game is how much credits are a gate to doing what you like. Fix that, and then stuff like this ceases to be a problem.
 
What really bugs me (apart from the remarkable level of ignorance revealed in this latest “descision”), is that FDev not only failed to communicate any further after that one post, but that they also failed to re-enable that bit of the mission generation system in a timely manner, thus leaving bulk passenger missions pretty much worthless galaxy-wide for the night.

Is it illegal to pull an all-nighter in the UK? Where I’m from, if we make a screw up that bad, we stay late to fix it.
 
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