What a way to go take the bat and ball home cause you ain't playing right, or the right way.
The nerf is way to harsh, even data runs pay more, payment should be balanced to the distance on passenger missions.
It takes days and days to get friendly, and weeks to get allied to the factions giving out missions, so much for being Elite and allied to get higher paid missions then.
If balance is the word then there is a few other things to be said, I was out in the void 16 months, never got chance for engineers, all the new content to interact with, finally got back to the bubble Boxing day.
So from day one and a beta backer ground all the way, trade Elite, Combat Elite, And Exploration finally, got all the permits possible got the navy ranks, got allied, all the hard ways before most of the new content and updates came out.
So balance is the word, great so if Elite Dangerous is an equal playing field in open and solo having same content, lets have npc wings in solo to hire, then maybe some of the content can be accessed ie Thargoids, seems that is the new toy, but the meatier ones take a wing to tackle, so not balanced for solo is it, and not an equal gameplay.
The missions if balance is the word and the act behind this nerf, then the distance payout and time taken should be justified in payment.
The vip passengers are a pita some cancel right at the stations being ferried to, also the pay structure for vip should be higher than bulk refugees, business class and upwards aren't worth the effort.
Also with some passenger missions you have to sell cargo to hand them in, just noticed with data run missions insufficent cargo space you can still hand them in.
And the time on the missions is a lie, why knock an hour off the mission timer, when it says 3 hours then why change to 1 hour 30 mins.
Lets hope it all balances, so all can be happy bunnies again lol, and FD read the forums which like today they did and whoopsied it big style.........