Mode switching for missions and Smeaton Orbital [200mill/hour]

There's very little "fun" in a Sidewinder.

Sidewinder? Adder? not much to do in those but data missions.

I'm finding these type of comments very odd.

It's almost as if people really assume there should be a "give me half a billion credits to get me started" button and, unless such a button exists the game isn't worth playing.

That's just... an astounding sense of entitlement.

I can't decide whether people just don't realise that it's possible to make decent profits without using an exploit or whether they are just too lazy to bother.

The truly sad thing is, the best gameplay (IMO, at least) is in the mid-tier ships because they're often damned good ships and the cost means the rebuy is acceptable too.

Now we've got people flying around in Cutters and Corvettes, treating them as if they were Cobras and Vultures and then complaining when the game can't provide them with the funds to carry on doing that.

It's not supposed to be like that.
You're supposed to be concerned about the possibility a big ship being destroyed.
You're not supposed to think of them as disposable.
 
Like I said: The problem is that credits are too much of a gate to doing what you want to do. Combat? Exploration? Trading? Everything of that sort costs at least around 20m credits to do. And then engineering is a whole other kettle of fish, soon to be made even more of a problem with 2.5.

LOL, no way.

I was hunting in RES in an Eagle. I still go into RES in a Cobra for fun. My first exploration ship was a Hauler. Trading you can do in anything, even a sidewinder, if only limited amounts. Piracy and mining i've done in a Cobra Mk4.

All credits do is scale things upwards, make getting cash a bit easier. Its a cycle, getting credits to get a bigger ship to earn more credits to get a bigger ship to earn more credits..... that's a damn boring way to play from my point of view.

Its probably why some people focus on the credits, get the big ships, then say "Is this all there is?" because they have no clue about anything outside of the grind for bigger ships.
 
I think you mistaking "steady income" with "insane payouts".

I'd just be happy if FD could finally balance earnings generation based on risk/reward/time.

Passenger missions were totally borked: Risk - almost nonexistent. Reward - massive. Time - long for the higher paying ones, but since you can stack, averages out at like 5 min per mission in a big ship (depending on how many you have and distance to travel).

100 million per hour was insane for such low risk.

I'd accept 100 million per hour for some crazy hard mission that requires a full wing with high risk and potential for several rebuys as you try and complete it.

I think the point is that it averaged out at a steady income when coupled with the absolute credit sink that most of the activities people enjoy doing, are in the game. You'd do what you want and make next to nothing or pay to do it, then you'd spend a couple of days doing Upsilon runs, (boring as one may find them) it all felt like it kind of evened out in the end.
Now a lot of people are back to just feeling like their time isn't respected.
 
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“...Due to this, we will be disabling(until further notice) the aforementioned element of Passenger Bulk missions to reduce the amount of credits offered as a reward. Commanders will still be able to select and complete Passenger Bulk missions, but will see less excessive credit rewards.

In the meantime, we will be reviewing the Passenger Bulk missions and correct the previously mentioned element – hopefully in time for you to test in the Beyond Chapter One beta...”

https://forums.frontier.co.uk/showt...200mill-hour?p=6326366&viewfull=1#post6326366
Yes, meaning those of us who do bulk passenger missions out of our home system hundreds of LY from Smeaton Orbital will pretty much have to sit on our hands for a month while some monkeys with typewriters sort it out.

I have yet to find a more satisfying way to grow my trade rank to get to Founders World for those discounts, so it’s back to the dull routine of combat CGs and HazRES patrols trying in vain to get to combat elite within this year.
 
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LOL, no way.

I was hunting in RES in an Eagle. I still go into RES in a Cobra for fun. My first exploration ship was a Hauler. Trading you can do in anything, even a sidewinder, if only limited amounts. Piracy and mining i've done in a Cobra Mk4.

All credits do is scale things upwards, make getting cash a bit easier. Its a cycle, getting credits to get a bigger ship to earn more credits to get a bigger ship to earn more credits..... that's a damn boring way to play from my point of view.

Its probably why some people focus on the credits, get the big ships, then say "Is this all there is?" because they have no clue about anything outside of the grind for bigger ships.
Meanwhile quite a lot of us remember the early days of fighting in little ships, and realized that Federal Corvettes and Anacondas are just better killing machines than Eagles and Sidewinders. I, for one, love diving into a HazRES in my G5 Corvette and obliterating every single wanted NPC within 20 km in a matter of minutes. That’s fun. It’s what ultimately keeps me coming back to this game.

Not everyone derives fun from longer, more drawn out battles that small ship combat affords.
 
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Meanwhile quite a lot of us remember the early days of fighting in little ships, and realized that Federal Corvettes and Anacondas are just better killing machines than Eagles and Sidewinders. I, for one, love diving into a HazRES in my G5 Corvette and obliterating every single wanted NPC within 20 km in a matter of minutes. That’s fun. It’s what ultimately keeps me coming back to this game.

Not everyone derives fun from longer, more drawn out battles that small ship combat affords.
Agreed.

I mean I love em, and even fully engineered a speed Courier for Thargoid fighting after seeing someone pull it off on here. But that still takes money, in rebuys, ship transportation.
Maybe someone wants to solo a tougher Thargoid, well I don't even think the most elite among us can do that in a speed Courier yet, unless it's deeply glitched out. You may well need something larger than the all mighty Cobra everyone says you can do anything in.

Again, I love the small ships, even with my combat fitted Cutter on deck. But to have the option to play the way I want, and you to play the way you want, for us both to have the option to switch it up and try each others play styles because we can afford to, surely that is only a good thing.
 
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Well, that's 20-30 million in two hours, without trying too hard, if you've got a cutter add in a few trade runs or community goal and you can get 50 million a day.
Thing is, how quick do you expect to get reactive armour for a cutter? A week, a day, two hours? That's mental, the most expensive item in the game, it should be something that takes a long time.
 
Hey Suvi,
Just reloaded in Shen station and 2 missions showed up. The station is running the slaver's CG.

120 units of basic meds, 11.86LY, 2,983,284CR, 466K ls.
96 units Semiconductors, 11.97LY, 1,209,286CR, 965LS.

Is this normal after NERF, or is it "Nerf not active yet"

And it is in a CG so that might affect things. I don't know any of this, so I'm asking.

Your whole cargo is full. For that amount and time your better off doing scan missions.

Speaking of which what's the next cash cow?
 
Agreed.

I mean I love em, and even fully engineered a speed courier for Thargoid fighting after seeing someone pull it off on here. But that still takes money, in rebuys, ship transportation.
Maybe someone wants to solo a tougher Thargoid, well I don't even think the most elite among us can do that in a speed courier yet, unless it's deeply glitched out. You may well need something larger than the all mighty Cobra everyone says you can do anything in.

Again, I love the small ships, even with my combat fitted Cutter on deck. But to have the option to play the way I want, and you to play the way you want, for us both to have the option to switch it up and try each others play styles because we can afford to, surely that is only a good thing.
I’m glad you brought up the Thargoids, because the entire reason I started doing Smeaton runs was so I could have a big enough rebuy cushion to have some fun testing different builds and combat tactics against them in my T-10.

The biggest impedement to me enjoying Thargoid combat right now is the moderate risk of substantial financial loss. It’s literally not worth it, since downing a Cyclops only nets me 2 mil (less after the NPC crew cut), whereas my mid-range T-10 costs about 26 mil to replace.

Thankfully, I’ve not yet lost any of my big ships *knock on wood*, but it’s bound to happen at some point, and when it does, it’d be nice to know that I have a big enough cushion to fall back on while still being able to pay for other things like transferring my Vette to a CG or buying the Chieftain when it gets released.
 
I think the point is that it averaged out at a steady income when coupled with the absolute credit sink that most of the activities people enjoy doing, are in the game. You'd do what you want and make next to nothing or pay to do it, then you'd spend a couple of days doing Upsilon runs, (boring as one may find them) it all felt like it kind of evened out in the end.
Now a lot of people are back to just feeling like their time isn't respected.

Games have no obligation to respect a players time. I spend dozens of hours back in the day playing solitaire on Windows 3.1... i don't recall that game ever respecting (or disrespecting) my time.

Devs set their stall out for what they consider a reasonable rate for progression for whatever the currency is, whether its wood/credits/gold/crystals/experience points.

People will always disagree over whether the accumulation of those things is too fast/too small - consensus will never be achieved.

I think most of us would just like consistency. When doing easy low risk stuff gets you hundreds of millions and hard stuff gets you a few hundred thousand, something is wrong.

But if they up the payouts of everything so hundreds of millions are possible per hour doing whatever, then people will complain the game is too easy and there is no sense of achievement (EA taking notes here!).

A game where you can get things too easily is just as bad as a game where getting things is too hard.
 
Not everyone derives fun from longer, more drawn out battles that small ship combat affords.

And yet, we have people who complain there is no challenge to NPCs, while flying their GOD_SHIPS_OF_ULTIMATE_DOOM.

I fly the smaller ships for the challenge. I fly the bigger ships when i want an easier time of things. Having said that, i've engineered my Anaconda for various effects rather than power because i don't want to make things too easy. I still want a bit of a challenge when flying an Anaconda. Otherwise it all gets a bit boring and not fun.
 
Games have no obligation to respect a players time. I spend dozens of hours back in the day playing solitaire on Windows 3.1... i don't recall that game ever respecting (or disrespecting) my time.

Devs set their stall out for what they consider a reasonable rate for progression for whatever the currency is, whether its wood/credits/gold/crystals/experience points.

People will always disagree over whether the accumulation of those things is too fast/too small - consensus will never be achieved.

I think most of us would just like consistency. When doing easy low risk stuff gets you hundreds of millions and hard stuff gets you a few hundred thousand, something is wrong.

But if they up the payouts of everything so hundreds of millions are possible per hour doing whatever, then people will complain the game is too easy and there is no sense of achievement (EA taking notes here!).

A game where you can get things too easily is just as bad as a game where getting things is too hard.

lol, obligation.
No you are right, no one has any obligation to be nice to anyone either but if you stay around/with people who treat you like garbage or disrespect your time, then maybe you have very low self esteem and are unaware of what is out there or how much better you can do.

Players are under no obligation to play the game, or buy paint jobs and bobble heads. I'm sure that is just as relevant a point if not more so.
 
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And yet, we have people who complain there is no challenge to NPCs, while flying their GOD_SHIPS_OF_ULTIMATE_DOOM.

I fly the smaller ships for the challenge. I fly the bigger ships when i want an easier time of things. Having said that, i've engineered my Anaconda for various effects rather than power because i don't want to make things too easy. I still want a bit of a challenge when flying an Anaconda. Otherwise it all gets a bit boring and not fun.
I’m certainly not one of those complaining about things getting too easy. I play videogames to relax and have some fun. I leave challenges for real life.
 
So - despite the fact that I have now been able to actually experience a large part of the game thanks due in part to these passenger missions, and quince planetary runs before this - what in the hell is wrong with giving a steady income to your players. What is so horrible that you, FDev, seek to destroy any and all means of consistent income that allows us to actually ENJOY your game. I tried out ships I never would have purchased, and experienced things I otherwise would have deemed a waste of time.


You're sowing the seeds of discontent here, and it doesn't make sense to me.


well said [up][up][up]
I fully agree
 
lol, obligation.
No you are right, no one has any obligation to be nice to anyone either but if you stay around/with people who treat you like garbage or disrespect your time, then maybe you have very low esteem and are unaware of what is out there or how much better you can do.

Players are under no obligation to play the game, or buy paint jobs and bobble heads. I'm sure that is just as relevant a point if not more so.

If you have such almost antagonstic view against slow games - I don't know, don't play them?

So - despite the fact that I have now been able to actually experience a large part of the game thanks due in part to these passenger missions, and quince planetary runs before this - what in the hell is wrong with giving a steady income to your players. What is so horrible that you, FDev, seek to destroy any and all means of consistent income that allows us to actually ENJOY your game. I tried out ships I never would have purchased, and experienced things I otherwise would have deemed a waste of time.


You're sowing the seeds of discontent here, and it doesn't make sense to me.

You can enjoy game without billions.

If you can't, well that's issue for you to address, not FD.
 
I’m glad you brought up the Thargoids, because the entire reason I started doing Smeaton runs was so I could have a big enough rebuy cushion to have some fun testing different builds and combat tactics against them in my T-10.

The biggest impedement to me enjoying Thargoid combat right now is the moderate risk of substantial financial loss. It’s literally not worth it, since downing a Cyclops only nets me 2 mil (less after the NPC crew cut), whereas my mid-range T-10 costs about 26 mil to replace.

Thankfully, I’ve not yet lost any of my big ships *knock on wood*, but it’s bound to happen at some point, and when it does, it’d be nice to know that I have a big enough cushion to fall back on while still being able to pay for other things like transferring my Vette to a CG or buying the Chieftain when it gets released.

Dear lord...

YOU DON'T TEST SHIPS IN THIS GAME.

You take a risk. THAT'S WHOLE POINT OF IT BEING DANGEROUS.

And yet, we have people who complain there is no challenge to NPCs, while flying their GOD_SHIPS_OF_ULTIMATE_DOOM.

I fly the smaller ships for the challenge. I fly the bigger ships when i want an easier time of things. Having said that, i've engineered my Anaconda for various effects rather than power because i don't want to make things too easy. I still want a bit of a challenge when flying an Anaconda. Otherwise it all gets a bit boring and not fun.

They don't want challenge. They want endgame. It is obvious they ignore rest of the game because that's how they used to do in other games.
 
Meanwhile quite a lot of us remember the early days of fighting in little ships, and realized that Federal Corvettes and Anacondas are just better killing machines than Eagles and Sidewinders. I, for one, love diving into a HazRES in my G5 Corvette and obliterating every single wanted NPC within 20 km in a matter of minutes. That’s fun. It’s what ultimately keeps me coming back to this game.

Not everyone derives fun from longer, more drawn out battles that small ship combat affords.

This ^
Agree totally.
 
Meanwhile quite a lot of us remember the early days of fighting in little ships, and realized that Federal Corvettes and Anacondas are just better killing machines than Eagles and Sidewinders. I, for one, love diving into a HazRES in my G5 Corvette and obliterating every single wanted NPC within 20 km in a matter of minutes. That’s fun. It’s what ultimately keeps me coming back to this game.

Not everyone derives fun from longer, more drawn out battles that small ship combat affords.

So basically you want arcade shooter? What you are doing in ED?
 
So - despite the fact that I have now been able to actually experience a large part of the game thanks due in part to these passenger missions, and quince planetary runs before this - what in the hell is wrong with giving a steady income to your players. What is so horrible that you, FDev, seek to destroy any and all means of consistent income that allows us to actually ENJOY your game. I tried out ships I never would have purchased, and experienced things I otherwise would have deemed a waste of time.


You're sowing the seeds of discontent here, and it doesn't make sense to me.

LOL! Really?

Elite was supposed to be about making hard choices, not having money shoved up every orifice. With credit inflation those choices are now meaningless, and these board flip exploits simply make it worse (as well as messing up the BGS).

If you want consistent income, you trade for it. If you want an expensive ship you save for it.
 
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