Mode switching for missions and Smeaton Orbital [200mill/hour]

I went out to the rim and back in an AspX, love the sound is that Merlin Engines? I love the Python for general missions and PvE, so mothballed her to favour the Conda's general purpose capabilities.

I missed that you have a Corvette the first time,. sorry. You really are doing well!

Thanks CMDR.

Being fair though, my Corvette I think will always be my pride and joy of the big ships (my trusty AspX is in a class by itself though). It's my own personal Star Destroyer and flying it is a lot more fun imho than the Conda. We shall see how the Cutter is tonight. =)

Fly safe. o7
Shush, you two. It sounds like you’re actually enjoying the game. Keep it down or you’ll have the thought police back out telling you that you’re doing it wrong, and reporting it to the devs...
 
That would go against what they've said - give them the chance.

Given how developers tend to fix these sorts of things in other games, I'm too cynical to "give them a chance". If nobody says anything, then they tend to call it "fixed" and move on.

Er... wa... huh...? You can do all those things in a sidey. 20m is plenty easy to earn on your way up from there with loads of options of how to do it. How long do you think that should take you from scratch?

Doing all those things in a Sidey is not very fun unless you specifically want to do so in a Sidey. Then that's your prerogative. But combat? the Sidey gets squished unless you really finagle things. The first ship that doesn't feel like it'll get squished in a fight is the Viper, and to fully upgrade one of those costs a couple million. To properly murder, however, you want to be in a Vulture, and fully upgrading one of those costs 20m cr.

And then there's exploration: Sideys can do it, but...yeah, you don't want to do it in a Sidey unless you're challenging yourself. The Hauler can do it, but...to properly do exploration, you need the Daimondback Ex, and that'll set you back at least 13-16 million to get fully equipped for it, especially if you want to do planetary stuff.

And trading? Fuhgeddaboutit unless you're in a Type 6 at least.

How fast should one get 20 mil? It depends on what you're using. But 40-80m cr per hour in a big ship like an Anaconda is fine. Minimum, 300k per hour in a Sidey is a good starting point if you know how. I know you can get that if you know how, which is why I don't see a particular change.

Engineering is still optional so not that big a deal, but I agree the new system is more grindy. Hey don't tell me - it's almost exactly what I predicted would come of all this and what people were asking, but actually bit milder lol. But that's best kept to it's own topics, it's got enough

Engineering is optional but the benefits are noticeable when having it vs. not having it to the point where there is motivation to do it. The issue is when they make things too grindy, because then you have to wonder if it's really worth the trouble.
 
Shush, you two. It sounds like you’re actually enjoying the game. Keep it down or you’ll have the thought police back out telling you that you’re doing it wrong, and reporting it to the devs...

I'll tell you a secret that all of us "old" players keep close to our chests. The devs were told most things three years ago.

Ever tossed a coin and had it come up tails 20 times in a row? ;-)

"Blaze your own fun" mate. lol

Too late.

Never too late, if Faustus shall repent ;-)
 
More posterity data... This time haulage missions, no passengers were harmed collecting this data.

# of TonsPayoutDistance to (LS)Pay/TonPay/LS/Ton
1801,165,9485476,47711.8418
1203,154,82454726,29048.0625
1802,167,320601,43112,0410.0200
601,099,356601,43118,3230.0305
63507,647601,4318,0580.0134

Notice how hauling goods missions have taken a huge hit also? Coincidence? It doesn't take a genius to see that it wasn't just passenger missions that got the nerf bat.
 
Perhaps we wouldn't be in this mess if FD were as keen to put floors on earnings as they are to put ceilings on them.

Behold this trash:

https://i.imgur.com/tsJyb6N.png

And this isn't a symptom of the missions being violently and bloodily disemboweled, trash runs like this were and still are generated all over the place.

1.6M for a 21KLY trip? 7 real time hours pressing the jump button while stopping for gas almost 100 times? How about instead you go make an airborne attempt at intercourse with a gyrating piece of pastry?

This is insulting. I watched the livestream, and hearing the banging on about how much our time is valued, while crap like this is more common than the alternative, was utterly rage-inducing. Are the devs really that clueless?

That's some sick earnings right there... like actually diseased and necrotic.
 
Doing all those things in a Sidey is not very fun unless you specifically want to do so in a Sidey. Then that's your prerogative. But combat? the Sidey gets squished unless you really finagle things. The first ship that doesn't feel like it'll get squished in a fight is the Viper, and to fully upgrade one of those costs a couple million. To properly murder, however, you want to be in a Vulture, and fully upgrading one of those costs 20m cr.

And then there's exploration: Sideys can do it, but...yeah, you don't want to do it in a Sidey unless you're challenging yourself. The Hauler can do it, but...to properly do exploration, you need the Daimondback Ex, and that'll set you back at least 13-16 million to get fully equipped for it, especially if you want to do planetary stuff.

This all sounds like fun rather than some kind of horrible 'gate' to doing those things - that's doing those things! The challenge is the fun!

And trading? Fuhgeddaboutit unless you're in a Type 6 at least.

Eh? Then you weren't on the ball with trading.

Engineering is optional but the benefits are noticeable when having it vs. not having it to the point where there is motivation to do it. The issue is when they make things too grindy, because then you have to wonder if it's really worth the trouble.

Of course. The new engineering will be interesting. To me it sounds like I'll end up doing more work as I was happy with a few rolls and done, but many people who'd not tried engineering at all like the sound of it. Sadly it sounds from their reasons not to try it they listened to all the salty whiners who thought anything less than a near-god-roll was awful and thought it was 100x worse than it ever was :(
 
Shush, you two. It sounds like you’re actually enjoying the game. Keep it down or you’ll have the thought police back out telling you that you’re doing it wrong, and reporting it to the devs...

lol, I know. What a terrible mess this whole thing has caused allowing people to actually access content in the game and try things out. Not without spending hours upon hours having to stack the missions and sitting in SC, but no we cant have that.

I honestly don't understand the type of mind frame that reports on and complains about this, or that celebrates the inability of others to have access to the same opportunities. Gated community mind set.

It sounds like I've made no where near as much as some players here are talking about, but I'm happy to hear that they had fun and bought more ships, I'm hoping that players might be confident to play in Open and risk a little more because it won't have been such a chore to earn it in the first place.

Loads of people defended combat logging because of the credit grind, I'm not a fan of that argument but it is again an example of the amount of problems caused by a lack of credits, it's an example of people straight up cheating and saying they wouldn't if credits weren't so hard to come by. The solution surely isn't to make it even less feasible for casual players to risk losing anything.
 
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So - despite the fact that I have now been able to actually experience a large part of the game thanks due in part to these passenger missions, and quince planetary runs before this - what in the hell is wrong with giving a steady income to your players. What is so horrible that you, FDev, seek to destroy any and all means of consistent income that allows us to actually ENJOY your game. I tried out ships I never would have purchased, and experienced things I otherwise would have deemed a waste of time.


You're sowing the seeds of discontent here, and it doesn't make sense to me.
 
Perhaps we wouldn't be in this mess if FD were as keen to put floors on earnings as they are to put ceilings on them.

Behold this trash:

https://i.imgur.com/tsJyb6N.png

And this isn't a symptom of the missions being violently and bloodily disemboweled, trash runs like this were and still are generated all over the place.

1.6M for a 21KLY trip? 7 real time hours pressing the jump button while stopping for gas almost 100 times? How about instead you go make an airborne attempt at intercourse with a gyrating piece of pastry?

This is insulting. I watched the livestream, and hearing the banging on about how much our time is valued, while crap like this is more common than the alternative, was utterly rage-inducing. Are the devs really that clueless?

Meh, I see those as the 3300s equivalent of a guy selling a "vintage" Casio watch on Ebay for $1000. I just smile at the levels of delusion and move on.
 
More posterity data... This time haulage missions, no passengers were harmed collecting this data.

# of TonsPayoutDistance to (LS)Pay/TonPay/LS/Ton
1801,165,9485476,47711.8418
1203,154,82454726,29048.0625
1802,167,320601,43112,0410.0200
601,099,356601,43118,3230.0305
63507,647601,4318,0580.0134

Notice how hauling goods missions have taken a huge hit also? Coincidence? It doesn't take a genius to see that it wasn't just passenger missions that got the nerf bat.

I remember these missions, some time back. Great payouts, then NERF GUN ...

Then they came back. maybe not as high, but back. Then yesterday I saw that the nerf gun was used again.
 
“...Due to this, we will be disabling(until further notice) the aforementioned element of Passenger Bulk missions to reduce the amount of credits offered as a reward. Commanders will still be able to select and complete Passenger Bulk missions, but will see less excessive credit rewards.

In the meantime, we will be reviewing the Passenger Bulk missions and correct the previously mentioned element – hopefully in time for you to test in the Beyond Chapter One beta...”

https://forums.frontier.co.uk/showt...200mill-hour?p=6326366&viewfull=1#post6326366
 
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This all sounds like fun rather than some kind of horrible 'gate' to doing those things - that's doing those things! The challenge is the fun!

Then you're not paying attention. Why do you think there are so many annoyed with the Engineers change?. There's very little "fun" in a Sidewinder. Unless being IN a Sidewinder is your idea of "fun". There's no challenge in whipping yourself repeatedly. I couldn't STAND being in these little ships and wanted in the bigger ships as soon as I could.

LONG. GRINDS. ARE. NOT. FUN.
I've played grindy games before. The grind is NEVER fun. The grind is little more than a means to the end. It's what comes AFTER the grind that's fun.

Eh? Then you weren't on the ball with trading.

Bulk trading. Rare trading is different, but it's still significantly better in say, a Cobra than a Sidewinder.

Of course. The new engineering will be interesting. To me it sounds like I'll end up doing more work as I was happy with a few rolls and done, but many people who'd not tried engineering at all like the sound of it. Sadly it sounds from their reasons not to try it they listened to all the salty whiners who thought anything less than a near-god-roll was awful and thought it was 100x worse than it ever was :(

See above for my opinions on grinding.
 
Then you're not paying attention.

Maybe I am and there's more than one way to look at the game. People bring the grind to Elite. Couldn't agree with you more it's not fun, think I saw some of it once but I didn't fancy it so I went and did something else I enjoyed instead.

You talk as if there's nothing to do until the late mid-sized ships, I'd disagree - to me that was a great fun bit of the game.
 
And maybe, just maybe, there's more than just your way to look at the game, hmmm? No?

I've not denied that.

Why is everyone so absolutist? I know I know... internet.

This started from here

where the claim was made;
Like I said: The problem is that credits are too much of a gate to doing what you want to do. Combat? Exploration? Trading? Everything of that sort costs at least around 20m credits to do. And then engineering is a whole other kettle of fish, soon to be made even more of a problem with 2.5.

I'm my opinion you can definitely do things before you get 20m. Is that so terrible?
 
Maybe I am and there's more than one way to look at the game. People bring the grind to Elite. Couldn't agree with you more it's not fun, think I saw some of it once but I didn't fancy it so I went and did something else I enjoyed instead.

You talk as if there's nothing to do until the late mid-sized ships, I'd disagree - to me that was a great fun bit of the game.

Sidewinder? Adder? not much to do in those but data missions. Eagle can fight, but gets boiled pretty easily. Imp Eagle is better in every way. Viper fights. Cobra can do all the things, though lackluster at them. Viper 4 is lackluster-ish.

From there, things get significantly better. The simple fact is, the better your ship, the better you can do things. And that costs credits.
 
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More posterity data... This time haulage missions, no passengers were harmed collecting this data.

# of TonsPayoutDistance to (LS)Pay/TonPay/LS/Ton
1801,165,9485476,47711.8418
1203,154,82454726,29048.0625
1802,167,320601,43112,0410.0200
601,099,356601,43118,3230.0305
63507,647601,4318,0580.0134

Notice how hauling goods missions have taken a huge hit also? Coincidence? It doesn't take a genius to see that it wasn't just passenger missions that got the nerf bat.

Hey Suvi,
Just reloaded in Shen station and 2 missions showed up. The station is running the slaver's CG.

120 units of basic meds, 11.86LY, 2,983,284CR, 466K ls.
96 units Semiconductors, 11.97LY, 1,209,286CR, 965LS.

Is this normal after NERF, or is it "Nerf not active yet"

And it is in a CG so that might affect things. I don't know any of this, so I'm asking.
 
So - despite the fact that I have now been able to actually experience a large part of the game thanks due in part to these passenger missions, and quince planetary runs before this - what in the hell is wrong with giving a steady income to your players. What is so horrible that you, FDev, seek to destroy any and all means of consistent income that allows us to actually ENJOY your game. I tried out ships I never would have purchased, and experienced things I otherwise would have deemed a waste of time.


You're sowing the seeds of discontent here, and it doesn't make sense to me.

I think you mistaking "steady income" with "insane payouts".

I'd just be happy if FD could finally balance earnings generation based on risk/reward/time.

Passenger missions were totally borked: Risk - almost nonexistent. Reward - massive. Time - long for the higher paying ones, but since you can stack, averages out at like 5 min per mission in a big ship (depending on how many you have and distance to travel).

100 million per hour was insane for such low risk.

I'd accept 100 million per hour for some crazy hard mission that requires a full wing with high risk and potential for several rebuys as you try and complete it.
 
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