Firstly some of the people in this thread wanting 50-100m cr/hour? Wha...? Why? Just... why? Are you only intending to play the game for a couple of hours or what? Do you get bored if you can't buy a new ship every hour? 
That said, I'd much rather missions were back to under 1m credits per mission max, and earnings were less than 5m cr per hour tops, to be in line with max profits (plus a little surplus) from the commodities market and normal trading. with people asking "Based on those max earnings, what should high end ships and modules cost, and what should acceptable credit sinks be?"
And the age old chestnut of "It doesn't affect you, so why should you care what others earn?" (Hi GG7!) - two words. SHARED UNIVERSE!!! If the game wasn't multiplayer it wouldn't matter - but it is, so. And, as always, forcing people into one method of play 'du jour' to 'keep up with the Jones'' all the time, doesn't strike me as great for the game's longevity either.
That said, I'd much rather missions were back to under 1m credits per mission max, and earnings were less than 5m cr per hour tops, to be in line with max profits (plus a little surplus) from the commodities market and normal trading. with people asking "Based on those max earnings, what should high end ships and modules cost, and what should acceptable credit sinks be?"
And the age old chestnut of "It doesn't affect you, so why should you care what others earn?" (Hi GG7!) - two words. SHARED UNIVERSE!!! If the game wasn't multiplayer it wouldn't matter - but it is, so. And, as always, forcing people into one method of play 'du jour' to 'keep up with the Jones'' all the time, doesn't strike me as great for the game's longevity either.