I posted this in the Guardians thread, but wanted to show it here in case it hasn't been noticed. The obelisk glyphs have changed and show the player what items to carry:
Wow cool!
I posted this in the Guardians thread, but wanted to show it here in case it hasn't been noticed. The obelisk glyphs have changed and show the player what items to carry:
That's certainly a possibility, but now I'm getting reports that formerly unknown active Thargoid Sites are appearing on the galmap.
Someone has posted in the Alien architecture & tinfoilery thread a video showing entry into an NHSS4 where four goid Scout ships were instantly hostile. He destroyed them all with MC; couldn’t tell on my ipad if they were AX weapons or what materials the goids left.Having a Xeno scanner has never turned them hostile before, did you stay within 500m of them after they scanned you? I'm gonna check all this out tonight!![]()
Someone has posted in the Alien architecture & tinfoilery thread a video showing entry into an NHSS4 where four goid Scout ships were instantly hostile. He destroyed them all with MC; couldn’t tell on my ipad if they were AX weapons or what materials the goids left.
Are beam lasers any good against scouts? If they’re now infiltrating the bubble might have to re-equip my new exploraconda
Wait, the goid scouts are already in the game or was that just the Beta?
I shot a relic tower and the relic fell and stayed on the groudSo nothing different there.
Here are some more glyph patterns. It's pretty obvious it helps the user give it the right artifact combinations:
That's certainly a possibility, but now I'm getting reports that formerly unknown active Thargoid Sites are appearing on the galmap.
Anyone else noticed the *ahem* new Barnacle sites? [hehe]
https://lh3.googleusercontent.com/4...JSHGcx_bCpKhTyGBp0QTzJyJI14l1yy0=w402-h226-no
...Casually sitting on top of a Thargoid Scouts head?
Just the beta.
For me it means some player that does not use Frontier Forums found them. Well there is only one way to find out, finish the search![]()
Someone has posted in the Alien architecture & tinfoilery thread a video showing entry into an NHSS4 where four goid Scout ships were instantly hostile. He destroyed them all with MC; couldn’t tell on my ipad if they were AX weapons or what materials the goids left.
Are beam lasers any good against scouts? If they’re now infiltrating the bubble might have to re-equip my new exploraconda
So from reading all the above, are we to take it that Thargoid Scouts and Barnacles are/were one and the same? Could explain the interactions with the larger Thargoid ships (repairing or feeding them?).
The scout ships don't scan. When I dropped out of supercruise they were already red/hostile and they immediately turned to attack.Having a Xeno scanner has never turned them hostile before, did you stay within 500m of them after they scanned you? I'm gonna check all this out tonight!![]()
And? XYZ found a site, been inside but did not write to Frontier forums. Site is on the map. We don't know about it. Same as Ancient Ruins. I think the way you put it is the best, they just simply undocumented.
Sorry but looks like we checked maybe 1% of what's possible in Eorl Auwsy so I cannot believe we found all. 1% it is very optimistic (this is how unvisited systems in Eorl look now for me after I have been there for 6 days now, barely scratched https://i.imgur.com/Ig2LdAq.png ). Looking at Skaudai they can be really far away.
Which makes sense. It separates the Guardians from the Thargoids, who we know have things turn up in spectrograms. And going by the ED wiki, the Guardian language was more visual than verbal.I think the frequency downshift, in addition to the change in ambient sounds (which blast the "barcodes" with noise, making them harder to detect algorithmically), is a way of the fdevs telling us that stuff is just decorative..."Echoes" of the Monolith Network and all.
I pointed this out earlier, but I think it bears repeating. As the spectrogram below shows, the obelisk audio has been down-shifted in frequency by 3 kHz. Yeah, I know, not many people care about that feature of Ancient Ruins, but some of us thought that it was a genuine puzzle with real, meaningful information.
I think the frequency downshift, in addition to the change in ambient sounds (which blast the "barcodes" with noise, making them harder to detect algorithmically), is a way of the fdevs telling us that stuff is just decorative..."Echoes" of the Monolith Network and all.