Its a temporary fix. Its not supposed to stay like this.
I think everyone can agree that:
a) Mission reward should be influenced by supercruise distance
b) Earning 200MCr for 1 hour of doing nothing is a bit much
FD just needs to figure out a way that works both for a single mission and several at the same time.
And board flipping is pretty much irrelevant for this. You can very well stack missions without changing game mode. It will take a few minutes extra but doesnt change the base problem.
I disagree with you about what the base problem is.
The base problem IMHO is that there's no way for a liner to fill its seats without taking missions.
This is not a problem with commodities trading. You can grab an interesting mission that fills part of your hold with charger haulage, and then fill out your hold with whatever else you think will make a profit at your selected destination. But with passenger missions,
the only way to use your capacity to its fullest is to get missions, and the only way to get the right missions is to manipulate the mission board
This can mean board hopping or flying from station to station. Either way the objective is to reset the passenger lounge, and the reason behind the objective is to fill your hull with paying fares.
The real solution to this problem is to provide another way to put fares in your seats without requiring the mission board. The mission board should be about special requests. The real meat and potatoes of passenger flying isn't charter missions for tourists, protestors and aid workers, it's the steady trickle of commuters looking to go where you're headed. "A steady fare from here to there." The current passenger board stuff should be a chance for extra profit around the edges of the REAL pax mechanic, which coesn't currently exist. The same way the mission board is for other professions.
IMHO Smeaton runs exposed a flaw in the passenger system as it currently exists. Until the board hopping put too much stress on the mission board servers the problem was more or less left alone. When it became popular, it put stress on the servers and FD had to react.
So therefore, the real problem with Smeaton runs was board hopping, and the real cause of board hopping is the unmet need to divorce pax from board based mission hub setup and give it its own emergent mechanic, similar to other professions. Given the choice 99.999% of pilots would rather fill their seats and go rather than sitting there cherry picking the best missions. Give us a mechanic that allows us to take on enough passengers to fill medium and large vessels without straining the mission board servers, and we won't strain the mission board servers -- just that simple guys.