Smeaton is dead. 465,000cr

What about flying passengers to a high LS station was an exploit?

I don't think it was. I think someone said they said something about something wrong in the algorithm. Assuming that is not an excuse. They said they just took it offline for rebalancing and will be redoing it soon. Hopefully it will still give good payouts later.
 
all means of making money at more than maybe 2 million an hour for space trucking is too much for space truckers.

When you have to be worried if you'll make it to your destination alive ...then space trucking can start making money.

Be it trucking goods or people.
 
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Here in lies the problem with low payouts at Smeaton now. I saw one passenger mission to take 22 passengers to Smeaton. The payout was just over 700k. Now, if any of you are flying a Cutter doing these missions, if you look at the repair bill it leaves you out of pocket, it costs more to repair your ship than you get in repayment. Granted, you can fill your cabins up, but this means 22 people got a free ride. The payouts have been nerfed, granted, but at least raise them more.

what????? what are you doing that you have ANY kind of repair bill??????
 
The only reason that a PAX should pay out in the *millions* is if you're taking passengers *thousands* of Light Years and/or if it's almost guaranteed that you'll run into *serious* trouble along the way.
 
The only reason that a PAX should pay out in the *millions* is if you're taking passengers *thousands* of Light Years and/or if it's almost guaranteed that you'll run into *serious* trouble along the way.

says you. i was having fun running those missions. was having a blast. was going to try to get to 10billion. now, because of you whiners, the fun is gone. so how about I play my way and you shut up and play your way??? Deal??
 
Well it looks like all the cry babies have won. Smeaton is dead. Nerfed to the stone ages.
Spent the last hour going around to all the stations, outposts etc etc and even board hopped and the largest payout i could find was 465,000cr for bulk economy passengers. I'm not doing a 40min run for the same amount i can get from a 1 hop 200ls run. This is absolute . The giant cry babies have won. And instead of fixing the board hopping FD just nerfed the hell out of the payouts.
Hope all you cry babies are happy.

Bummer :-(

I never found it to be gameplay I enjoyed, but heck I didn't enjoy chopping wood in Fable but it was one was of grinding for money.

all means of making money at more than maybe 2 million an hour for space trucking is too much for space truckers.

I have to disagree because if I have a cargo ship that cost 500 million, I shouldn't have to spend 250 hours to recoup my investment.

Requiring 250 hours to recoup the investment in moderately well equipped Anaconda seems cruel.

Especially since new players in Sidewinders get single missions offering 100K+ all the time, why should someone with 2, 3, or 4 more years in game be stuck at 2 mill total per hour?
 
says you. i was having fun running those missions. was having a blast. was going to try to get to 10billion. now, because of you whiners, the fun is gone. so how about I play my way and you shut up and play your way??? Deal??

In what way does an "I win" button make the game "fun"? The fact is that it's people like you who have been the leading cause of having this game become a lazy, "easy mode" bore fest. Mission designers are afraid of upsetting people like you, so dumb down all the missions so they're overpaid milk-runs. I suggest that a more "on rails" game would be more up your alley.

says you. i was having fun running those missions. was having a blast. was going to try to get to 10billion. now, because of you whiners, the fun is gone. so how about I play my way and you shut up and play your way??? Deal??

Because of you whiners, we had a perfectly fantastic & competent AI dumbed down to the point where it became like "shooting fish in a barrel" again.
 
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It defo wasn't 200mill/ph as one thread suggested, as I had spent 5 days doing the runs and the average payout for 8 hours per day was around 40-50 million an hour when averaged out.

It shouldn't have been nerfed, not for end-game players (though many would say end-game begins in a sidewinder) - so, by that, I mean Double/Triple Elite pilots.
 
I have to disagree because if I have a cargo ship that cost 500 million, I shouldn't have to spend 250 hours to recoup my investment.

Requiring 250 hours to recoup the investment in moderately well equipped Anaconda seems cruel.

Especially since new players in Sidewinders get single missions offering 100K+ all the time, why should someone with 2, 3, or 4 more years in game be stuck at 2 mill total per hour?

I didn't say you'd have to spend a long time to make money. Just that risk should be balanced with reward. It never has been. It's only gotten worse over time because to placate the userbase who rightly complains about this or that being boring or a waste of time, they have buffed reward.

They need to buff risk and do so in more than just the single dimensional way they have been (making it more tedious/boring). What's kept them from doing that though, is that everything surrounding the reward is boring or lacking any sort of interactive gameplay (traveling). They have to address that before they can properly address risk vs reward without alienating all of the players.
 
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In what way does an "I win" button make the game "fun"? The fact is that it's people like you who have been the leading cause of having this game become a lazy, "easy mode" bore fest. Mission designers are afraid of upsetting people like you, so dumb down all the missions so they're overpaid milk-runs. I suggest that a more "on rails" game would be more up your alley.



Because of you whiners, we had a perfectly fantastic & competent AI dumbed down to the point where it became like "shooting fish in a barrel" again.

ah yes.... the holier-than-thou cmdr has arrived. seriously, who made you king? Where is this "I win" button you imagine exists???? The fact is, its players like you that make the game tedious and not fun at all. just because you think you are the end-all be-all of players just makes you sound like an arrogant . you don't want to know what i suggest for you. get off your high-horse and let people play the way THEY want to. I bet you're a lot of fun at parties. oh.....and you wouldn't know a "perfectly fantastic & competent AI" if it tucked you into bed.

I don't have the 24 hours a day to play like you do. I get maybe an hour a day to play. So yes....I want to try things out. If people like you get their way, which seems to be the frontier way, there is no incentive to play. The arrogance you exude is absolutely disgusting.
 

Jenner

I wish I was English like my hero Tj.
Please drop the handbags people.

Keep on topic and off each other's backs. Use the forum's 'ignore' feature if you have to.
 
Aren't you the cry baby now?

Seriously, what's wrong with all you people throwing insults around on this forum. Didn't you receive any education?

Even in the best countries, a significant portion of people don't get university level of education so yeah, no surprise there.
 
they can have that one. i found another even better and of course i won't say it here because don't want the babies to cry to mama and get it nerfed :)
 
I'm kinda glad they nerfed it. So far I've played without grind and without making use of any of the cheese dip, but Smeaton was starting to sound tempting just because of the huge payouts. Glad that temptation is no longer there.

<snark>So I'm still playing clean and can continue to claim to be better than you lot!</snark>

I find such human behaviour really fascinating! Indeed, almost a 'Data Moment'.

So, given your Outlook on making profit, how does this work out in real life?

For example, how do you crack nuts open? Some ways are easier than others! :p

[video=youtube_share;gSaXncMGD7I]https://youtu.be/gSaXncMGD7I[/video]

You seem to believe that achieving something the hard way is somehow better because it is less efficient. Doing something efficiently does not detract from the reward of achieving that goal.
You can chop a pile of logs with an axe or with a pen knife, but the result is largely the same... A pile of chopped wood.

Economy of actions makes sense to me personally. ;)

[video=youtube_share;7YyBtMxZgQs]https://youtu.be/7YyBtMxZgQs[/video]
 
I find such human behaviour really fascinating! Indeed, almost a 'Data Moment'.

So, given your Outlook on making profit, how does this work out in real life?

For example, how do you crack nuts open? Some ways are easier than others! :p


You seem to believe that achieving something the hard way is somehow better because it is less efficient. Doing something efficiently does not detract from the reward of achieving that goal.
You can chop a pile of logs with an axe or with a pen knife, but the result is largely the same... A pile of chopped wood.

Economy of actions makes sense to me personally. ;)


How about walking up Ben Nevis versus arriving by helicopter?

Not that I disagree with you.
 
Its a temporary fix. Its not supposed to stay like this.
I think everyone can agree that:
a) Mission reward should be influenced by supercruise distance
b) Earning 200MCr for 1 hour of doing nothing is a bit much

FD just needs to figure out a way that works both for a single mission and several at the same time.
And board flipping is pretty much irrelevant for this. You can very well stack missions without changing game mode. It will take a few minutes extra but doesnt change the base problem.

I disagree with you about what the base problem is.

The base problem IMHO is that there's no way for a liner to fill its seats without taking missions.

This is not a problem with commodities trading. You can grab an interesting mission that fills part of your hold with charger haulage, and then fill out your hold with whatever else you think will make a profit at your selected destination. But with passenger missions, the only way to use your capacity to its fullest is to get missions, and the only way to get the right missions is to manipulate the mission board

This can mean board hopping or flying from station to station. Either way the objective is to reset the passenger lounge, and the reason behind the objective is to fill your hull with paying fares.

The real solution to this problem is to provide another way to put fares in your seats without requiring the mission board. The mission board should be about special requests. The real meat and potatoes of passenger flying isn't charter missions for tourists, protestors and aid workers, it's the steady trickle of commuters looking to go where you're headed. "A steady fare from here to there." The current passenger board stuff should be a chance for extra profit around the edges of the REAL pax mechanic, which coesn't currently exist. The same way the mission board is for other professions.

IMHO Smeaton runs exposed a flaw in the passenger system as it currently exists. Until the board hopping put too much stress on the mission board servers the problem was more or less left alone. When it became popular, it put stress on the servers and FD had to react.

So therefore, the real problem with Smeaton runs was board hopping, and the real cause of board hopping is the unmet need to divorce pax from board based mission hub setup and give it its own emergent mechanic, similar to other professions. Given the choice 99.999% of pilots would rather fill their seats and go rather than sitting there cherry picking the best missions. Give us a mechanic that allows us to take on enough passengers to fill medium and large vessels without straining the mission board servers, and we won't strain the mission board servers -- just that simple guys.
 
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