A Case for Docking Computers

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So this is a case for changing the fundamental ethos of the automated docking system. As it stands now, the Automated Docking Computer makes no sense and is immersion breaking, specifically since Horizons. Here's why:

My ship's computer has an advanced computer system already integrated. It is capable of, among other things:

  • Managing all systems in a large, complex starship.
  • Plotting and carrying out jumps through extradimensional space.
  • Analyzing and rendering celestial body orbits for large n-body gravitational systems.
  • Lifting off from the surface of a planet, flying to orbit, and avoiding all threats, interdictions, collisions, and other hazards on its own while I drive my SRV.
  • De-orbiting accurately to a location on the surface (anyone who's played KSP can tell you this is non-trivial even on an atmosphereless body).
  • Analyzing terrain features to select a nearby location for safe landing, piloting there, and landing the ship.

I think you'll agree, it's a pretty sophisticated and capable computer system, yes?

Now, there's one thing that this amazing computer suspiciously cannot do without an entire ship module slot being taken up by a huge piece of extra hardware (that -today- we could fit on a thumbdrive, and only needs to be that large so it wouldn't get lost too easily):

  • Slave itself to a station's auto-docking mainframe to allow me to perform hands-off docking.

Suspicious, no? It gets worse.

On a Sidewinder, an auto-docking system takes a size 1 slot, which could otherwise hold:
  • Two -tons- of cargo.
  • An advanced scanning system capable of analyzing every body in an entire system in terms of size, position, and orbit, in ten seconds flat.
  • An advanced scanning system capable of analyzing every square meter of a planet's surface features, its geological makeup, age, atmospheric and terrestrial composition and more, in ten seconds flat.
  • Any number of other complex and capable systems.

On my Python, it takes a size 2 system, so now, mysteriously, it takes up -four- tons of space.

On a Type 7, it takes a size 3 system, so now, magically, it's an 8-ton equivalent system.

And so forth.

Now... here are acouple of proposed solutions, accounting for the fact that the primary goals of having a separate purchasable auto-docking system are as follows:

1. New players need to learn how to dock on their own, to get the full experience of the game, and to become fully capable pilots.
2. Advanced players need a sense of sacrificing something to gain the quality of life improvement of the auto-docking system (I don't personally agree with this one, but it's clearly desired by FDev).

Solution 1: Include an auto-docking computer as standard equipment in an extra, dedicated size 1 slot similar to the Planetary Approach Suite, on ships above a certain level of advancement, or of certain types. This way low-end ships won't have it, and new players will have to learn to dock on their own.​

Solution 2: Eliminate the auto-docking computer module altogether and instead have the capability built in to every ship. Then have stations charge a carefully calibrated fee for to engage its auto-docking systems. This could be built into the dialog box in the station's Contact tab. "Lock Navigation | Request Docking | Request Auto-Dock (*Station fee will be applied)"

My suggestion for this would be 10,000 CR. As someone piloting a quarter-billion credit ship, I'd happily pay that when I feel like being lazy. 10k? No big deal. But for a new player, that's a lot of money and worth seriously thinking about. This is my preferred solution, as it makes it a decision each and every time. "Do I really want to be lazy enough to pay 10k to auto-dock? Or will I just do it myself?"​

What do others think?

This is seriously aggravating to me, not because I'm too lazy or not good enough to dock on my own, but because it makes no sense! When I fly a big cargo ship, I'm picturing this giant cavernous room the size of a small house, otherwise capable of holding 8 tons of cargo, with this pedestal upon which is sat a single thumb-drive-sized bit of kit that lets my ship's computer slave its control systems to the station's mainframe. Honestly it's downright silly.
 
My suggestion for this would be 10,000 CR. As someone piloting a quarter-billion credit ship, I'd happily pay that when I feel like being lazy. 10k? No big deal. But for a new player, that's a lot of money and worth seriously thinking about. This is my preferred solution, as it makes it a decision each and every time. "Do I really want to be lazy enough to pay 10k to auto-dock? Or will I just do it myself?"

I really like this idea. it seems more or less ideal...maybe set it just slightly higher (20k perhaps), just to be sure that new players learn how to dock...i think thast a vital skill that needs to be learned before moving onto larger ships, because at some point, for whatever reason, you *will* be forced to dock manually, and if you're in a conda and never learned, that will end poorly indeed...otherwise, i love this. Also eliminates those annoying smuggling moments where you accidentally forget to turn it off, slow right down to allow a beluga that just decided to exit the station undock, and end up with auto dock taking you part way on a weird route back into its programmed flight path before you manage to resume control, all the while you're risking getting scanned...or is that just me that happens to? lol
 
I really like this idea. it seems more or less ideal...maybe set it just slightly higher (20k perhaps), just to be sure that new players learn how to dock...i think thast a vital skill that needs to be learned before moving onto larger ships, because at some point, for whatever reason, you *will* be forced to dock manually, and if you're in a conda and never learned, that will end poorly indeed...otherwise, i love this. Also eliminates those annoying smuggling moments where you accidentally forget to turn it off, slow right down to allow a beluga that just decided to exit the station undock, and end up with auto dock taking you part way on a weird route back into its programmed flight path before you manage to resume control, all the while you're risking getting scanned...or is that just me that happens to? lol

Here's a wild counter-suggestion...

Just make it an option on the ship, free, and built into every ship.

That's the most true-to-immersion and... and I know this might seem INSANE to some people... but...

Why should a player learn how to dock?

Hear me out...

You say "new players should learn how to dock" and I agree, they should learn that they CAN dock themselves if they want to.... but why do we treat "docking" as some sort of "skill?"

What about this...

Auto-docking should be left to the station... big stations that are well maintained should allow people to auto-dock just based on the option toggle in the ship...

Now say you're at some little pirate outpost in the middle of nowhere... now, even if you have the option enabled (analogously, if you had a 1C Docking Module in today's world), it just doesn't work, because the two-way communication equipment required just, doesn't exist at that outpost.

Now you're actively messing with the players who never took the time to practice it on their own (this is a fun, good thing).

So remove the module, remove any sort of associated fee (unless you make docking fees universal, like old Elite) and just make it a per-station thing.

Going to go rescue some burning patrons from an orbital that was attacked? Hope you learned how to dock! (also rotational correction should be disabled in flaming orbitals... is it? If not it should be.)
 
Each commander of course is entitled to their own view on this, but I think there is a case for the docking computer. One should take this case, put the docking computer into it, and throw it out the airlock for target practice. It makes one lazy and if this forum is anything to go by, it causes more salty tears than anything else¹ in the game.

While it has its place, it's not in any ship you'd want to fly... Save the slot for something more useful, like a long range sandwich toaster.

===
¹ with the exception of PvE, PvP, modes, engineers, beige planets, crime & punishment, beta, macintosh, ganking, griefing, carebears, white knights, trolling, buffs, nerfs, shield cell banks and of course the Panther Clipper™.
 
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Each commander of course is entitled to their own view on this, but I think there is a case for the docking computer. One should take this case, put the docking computer into it, and throw it out the airlock for target practice. It makes one lazy and if this forum is anything to go by, it causes more salty tears than anything else¹ in the game.

While it has its place, it's not in any ship you'd want to fly... Save the slot for something more useful, like a long range sandwich toaster.

===
¹ with the exception of PvE, PvP, modes, engineers, beige planets, crime & punishment, beta, macintosh, ganking, griefing, carebears, white knights, trolling, buffs, nerfs, shield cell banks and of course the Panther Clipper™.
Oh wait... a CMDR coming down on players who use docking computers for being lazy... hold on, let me get something really quick...

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Let people play how they want. You know what makes people "Lazy?" Playing video games... deal with it.
 
Oh wait... a CMDR coming down on players who use docking computers for being lazy... hold on, let me get something really quick...


Let people play how they want. You know what makes people "Lazy?" Playing video games... deal with it.

Use it all you like, but don't come running to me when it trashes your shiny new ship...
 
Use it all you like, but don't come running to me when it trashes your shiny new ship...
LOL I've been playing since 2014 and I have literally never used it once... I only recently learned that the music the module plays is actually part of the game and not just part of the demo video that shows the docking computer itself.

I just don't care that others use it.
 
In the original Elite the Docking Computer was one of the more expensive upgrades. So, by the time you could afford it over cheaper but more survival-critical stuff that might help you get as far as the station in the first place, you'd learned to dock well enough that you didn't need it.

They haven't quite managed to keep that carefully calibrated uselessness in the sequels, but never mind.
 
Even in the '84 original, the docking computer did more harm than good. Many are the times it tried to dock me through the rear wall of the station. Not a lot has changed other than the price.
 
I'm not into docking fees. Fighter pilots are already costing a fortune.

Put a Class 1 internal compartment on any ship that does not have one. Place it at the bottom of the list or in Horizons right above the Planetary Approach Suite. Thus starting ships that have a Class 1 would have to fly manually or sacrafice a slot to install the Docking Computer. A Cobra Mk III which does not have a Class 1 slot could now install the Docking Computer without losing cargo capacity to do it.

That keeps the incentive to fly manually starting out yet does not penalize all other ships to have it installed. Not to mention a minor buff across the board for most of the ships. A Class 1 compartment for the Docking Computer (or whatever else) on the Cobra even feels right per the history of the Elite games.
 
I came to this part of the forum to suggest making docking computer (and discovery/planetary scanners) a utility slot rather than an optional internal, I like your idea better though!
 
Get rid of the module, docking computers free for all! Auto dock AND UNDOCK to safe distance (to which you are free to go as fast as you want without fines since with the new crime and punishment, that could be a very pricey speeding ticket!)
 
Get rid of the module, docking computers free for all! Auto dock AND UNDOCK to safe distance (to which you are free to go as fast as you want without fines since with the new crime and punishment, that could be a very pricey speeding ticket!)

Agreed. I love people who say people should have "skill" in this game, and then in the same breath equate it to "real life." In real life, we have SO MANY technological conveniences that compensate for lack of "skill" and most of those things are built into the things we own already.

I refuse to believe for a single moment that a 85,000.000 Saud Kruger Beluga Luxury Liner, or a 209,000,000 CR Gutamaya Imperial Cutter doesn't come with a docking computer pre-installed.

My proposal is to make it just a toggle in your System Functions tab for all ships. "Getting good" at docking should be a player choice, just like "getting good at parallel parking" is a human one.
 
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