I would love a NPC Helmsman

Yeah, good idea, they should do it the old way (aka FE2 & FFE) : jump brings you on the verge of the solar system (or at fixed distance from main star for weird systems like Alpha Centauri) i.e. far enough from the star so you see it as a tiny dot and just have to align to destination.
 
How many FD devs went to Beagle Point by make thousands of manual jumps? :)
Not many. But their "likings" its not about how *they* play the game, its about how *their players* play the game.
They like that only very masochistic dedicated players will to that, not just everyone.

You have to understand that ED is designed largely around "MP ladder" mechanics. They are everywhere, often cleverly disguised.

Devs are perfectly fine if *you* will find some task crazily menial/hard/impossible/not worth your time and won't to it.
They are fine with it as long as *someone* actually does it - so they can actually make them celebrity on social media.
 
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In '14/'15 would have said "no way" to semi-automated travel, but I've done my fair share of exploring/travelling, and have changed my mind.
The current travel method is a simple are_you_awake_test.
There must be someone with creative juices to make this better, and no, I'm not talking about a punitive mechanic that makes your ship blow up, "just because".

The aim is to make it fun, if it's not fun at least make it painless.

Let's look aside from exploration for a minute.

NPC Crew, you hire a Helmsman/woman, the job this person need to do is to follow the route you plot in the galaxy map, in the map
you even got refuel points, here the helmsman will inform you and disengage the function.

You will need to refuel and give the order to continue after the ship is refueled.

If ship is attacked, you will be asked to take command of the helm=automation terminates.
The Helmsman need a salary, they need to be skilled, and depending of how deep a gameplay mechanics you want, they can make mistakes based on = time at the helm, skill, ship conditions, module decade and so on.

No one is asking for a easy function, what I'm asking is to remove some of the grind so I can enjoy playing the game doing the things I enjoy doing in the game, jumping manually is not one of these things.
 
FSD Supercharger

Overall, I like this idea.. The issue with NPC helmsman is we know how bad these can be and the fuel star dropout ideas won't work either as this is already bugged in game. I can hear the wails when someone walks away from their computer on to come back and find the rebuy screen...

I can also hear wails and see the mounds of salt by those who have found pressing the "J" button several thousand times to be challenging and skillful. They'll be extremely jealous of those who come after them who can get to those sweet screen shot places easier and in record time then they did. :rolleyes:

Of course, I can also hear the ones who use it to demand a buff to the honking payouts as they skipped over hundreds of systems on there way to Beagle Point... [sour]
 
Was always surprised that so many people where against a basic level of automation for long trips. The AFK issue can be easily resolved with a feature that has been around for decades, it is called "Pilot Response" if no input is detected for X minutes, a tone will sound, it will get louder. Any input is required, like checking the fuel page on the EICAS. If you are interacting with the aircraft as required, you'll never hear the tone.

Boeing put this in on long range aircraft where crew fatigue and or boredom lead to unwanted lapses of monitoring/concentration, this can be taken one step further, if a cmdr is AFK the cruise pilot could auto disconnect and drop the ship to normal space.


Edit- I'll just put this out there, a SC cruise mod already exists for ED, for obvious reason the author removed the mod from the forums, I'd say only a few people know where to find it. Doesn't work in VR, it works by reading the screen and looking for your hyperspace target.

There is also a star jump mod, and it works, but FD didn't approve so i don't use it, I want this done the right way.
 

Jex =TE=

Banned
I don’t think I like the idea of an autopilot that will travel the galaxy for you. Sure traveling is monotonous, but having the game play Elite for you doesn’t seem like a very fun or engaging experience either. If you could simply set a course for Colonia and press go, and then go read a book and eight hours later you’d be there, well that just sounds terribly blah to me, and it completely undervalues the trip itself. You might as well just let people “ship transfer” themselves anywhere they want to.

This is why I love neutron jumping so much though, as it is a much more fun and interactive way to fly the galaxy than simply “jump and honk”.

It's less dull than pressing J a bunch of times and if you don't like it, don't use it. There is no good argument for not having an autopilot especially when we have one for cocking that nobody is complaining about.

Oh noes auto-docking! What next! Why not have the game auto fight and auto mine for you!

These are blatantly absurd counter points because nobody is even talking about that. How anyone thinks that having an autopilot will somehow mean it affects fighting as well just doesn't make sense.

Saying all that, an AP on it's own is still boring - it doesn't fix the issue that travel in ED is mind-numbing and it needs something to spice it up OR distract. Interior ships with walking could help with that. Being able to craft items on your ship to make parts (which could be skill based) so that you can affect repairs on your ship.

Got 30 minutes to get to system x? Why not eva and fix that thruster that makes your cockpit vibrate in such a way the bobble heads headbutt each other ;)

additional: What a typo.... *facepalms*
 
How about a compromise solution; your first visit to destination X (inside or outside of the bubble) has to be done completely manually (plot route, jump, scoop etc). Your ship can then re-fly that route on autopilot in real-time assuming you have either sufficient fuel or a fuel scoop attached. If interdicted etc, autopilot disconnects.

As you manually fly more and more routes, some will inevitably intersect and form a web; the autopilot can then take you between destinations on your web.
 
And all we need then is, auto mining, auto combat, auto trading and we're all set.

I think the idea has merit, as with auto-jump you won't (well, shouldn't) get the opportunity to scan for stellar bodies etc etc. But I take your point, so maybe limit the number of sequential jump based on the skill of your NPC co-pilot - somewhere between 3 and 12 maybe?

Just a thought.
 
And all we need then is, auto mining, auto combat, auto trading and we're all set.

It would be fun to engage "full auto mode" and watch our ships battle each other, compete with each other and see who ends up as Master of the Universe after a week :p

But back to the OP's point, I suspect it will be inevitable eventually, that some kind of "take me to System ABC" will be introduced. The technology must be pretty much in the game already, with the AI able to go just about anywhere.
 
I think the idea has merit, as with auto-jump you won't (well, shouldn't) get the opportunity to scan for stellar bodies etc etc. But I take your point, so maybe limit the number of sequential jump based on the skill of your NPC co-pilot - somewhere between 3 and 12 maybe?

Just a thought.

The hows can be sorted out, the whys is the point of this thread.

The aim is to remove grind mechanics from the game, (the whys)
How to actually do it (the hows)

I don't believe for one moment FDEV want to make a game that grind the heck out of its players.
Removing the grind mechanics and still keeping the scale of the game world should be the goal.

Even famous youtubers has raised this as an issue, because it is.
 
I don’t think I like the idea of an autopilot that will travel the galaxy for you. Sure traveling is monotonous, but having the game play Elite for you doesn’t seem like a very fun or engaging experience either. If you could simply set a course for Colonia and press go, and then go read a book and eight hours later you’d be there, well that just sounds terribly blah to me, and it completely undervalues the trip itself. You might as well just let people “ship transfer” themselves anywhere they want to.

This is why I love neutron jumping so much though, as it is a much more fun and interactive way to fly the galaxy than simply “jump and honk”.

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You can't use it if its not explored, it's that simple, however as it is now, all stars are more or less in the galaxy map, maybe if you make it so only by purchasing a map (someone has explored the system) you can use the feature, I would be ok with that.

Not at all, under that logic you could just plot a route to Beagle Point or many other places of your choice.
 
I don’t think I like the idea of an autopilot that will travel the galaxy for you. Sure traveling is monotonous, but having the game play Elite for you doesn’t seem like a very fun or engaging experience either. If you could simply set a course for Colonia and press go, and then go read a book and eight hours later you’d be there, well that just sounds terribly blah to me, and it completely undervalues the trip itself. You might as well just let people “ship transfer” themselves anywhere they want to.

Totally agree with that. I hope we're not talking about an auto-pilot that can simply fly the 20kly max route plot distance unattended because yeah, that would completely devalue the amazing sense and appreciation of scale that the ED galaxy gives us. I've been to Sag A* once. It was a hard slog and took 15 hrs of more or less constant jumping. It was a mentally gruelling journey and came with an ever growing sense of isolation and fearful sense of "oh my god ... I've got to do this all the way back again". But that's the point. Sag A (or Colonia or Beagle point or any of those other distant locations) have a strong sense of place for me. Without the arduous journey (i.e. if I could just leave the game running overnight and come back in the morning to find myself there) they'd be worthless.

Now, I also see a lot of people talking about something which checks you're not afk. This seems a bit like cruise control on a car. I hate cruise control! It makes the journey 10 times more boring than if I'm actually having to stear, even if it's just tiny course corrections (like we have now with each new star drop-in). I don't quite get what people want here to be honest. Do you want to read a book or watch a movie? Then why are you playing a video game ... go and read a book or watch a movie!

What I do like is Mengy's suggestion elsewhere of a hyperspace tunnel mini-game which can be played to extend the jump range, in theory almost indefinitely (subject to fuel). By all means add new gameplay elements to make travel more engaging and challenging, but don't for gods sake just make travelling long distances easy ... it's supposed to be a "loong looooong" way. That's the point.
 
Sure. But it is, to many, less blah than sitting there for eight hours mindlessly pressing 'j' every fourty seconds. And those who do somehow enjoy that can still chose to do so. What I'd want:

1) Add skill somehow.
2) Allow auto-jumping.
3) Make 'skillful' cmdrs travel faster than auto-mode.
4) Ship only auto-jumps when in-game.

I have to ask the question, why do you want this feature? The reason why it feels somewhat of an achievement to go to Colonia, Beagle Point etc, is the endurance needed. Auto-pilot trivialises all of this so now there really is no point in getting there, not only that but you essentially "feel" the galaxy as a smaller place.

Dude, you just dropped the ball, no one is asking for that.

Its a form of reductio ad absurdum, just ignore. There will be some resistence from people who consider repeatedly pressing 'j' a skill, who are proud of having pressed that button 25000 times and consider that auto-jumping 'devalues' their 'achievements'.

Right, what's wrong with reductio ad absurdum?
 
But if it is worse to you, then you can do it manually. I completely fail to see why you'd care if others think it would be better to automate it. The only reason I can think of is if some folks think is is an achievement to go to Beagle Point, and they feel others should also press the 'j' button 15000 times to get there. There is no 'advantage' to be gained, no impact on others, its one of those rare "I demand others do what I do!" situations.

I like docking. I have done it tens of thousands of times. If others want to grab a DC asap and never dock manually, that is fine with me.

The "advantage to be gained" is that only folks serious enough to spend the time to get to Beagle Point or Colonia actually get to GO to Beagle Point or Colonia. (...and I am NOT one of them). You can't just set your destination before you go to bed and then come back tomorrow (or later) and be at your chosen destination...

If everyone could get to Beagle Point by just asking to go to Beagle Point then it simply would not be any type of accomplishment. Why would you want to go to Beagle Point anyway unless it was some sort of an accomplishment that few have done?
 
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