Needs to have some limits to it or you make a mockery of exploration. Restrict it to systems with nav beacons maybe?
That says more about the state of exploration
Needs to have some limits to it or you make a mockery of exploration. Restrict it to systems with nav beacons maybe?
But I have the impression that FDev tries to make the "game they like". Not the "game that majority of players will like".
How many FD devs went to Beagle Point by make thousands of manual jumps?![]()
Not many. But their "likings" its not about how *they* play the game, its about how *their players* play the game.How many FD devs went to Beagle Point by make thousands of manual jumps?![]()
In '14/'15 would have said "no way" to semi-automated travel, but I've done my fair share of exploring/travelling, and have changed my mind.
The current travel method is a simple are_you_awake_test.
There must be someone with creative juices to make this better, and no, I'm not talking about a punitive mechanic that makes your ship blow up, "just because".
FSD Supercharger
Was always surprised that so many people where against a basic level of automation for long trips. The AFK issue can be easily resolved with a feature that has been around for decades, it is called "Pilot Response" if no input is detected for X minutes, a tone will sound, it will get louder. Any input is required, like checking the fuel page on the EICAS. If you are interacting with the aircraft as required, you'll never hear the tone.
Boeing put this in on long range aircraft where crew fatigue and or boredom lead to unwanted lapses of monitoring/concentration, this can be taken one step further, if a cmdr is AFK the cruise pilot could auto disconnect and drop the ship to normal space.
Edit- I'll just put this out there, a SC cruise mod already exists for ED, for obvious reason the author removed the mod from the forums, I'd say only a few people know where to find it. Doesn't work in VR, it works by reading the screen and looking for your hyperspace target.
How many FD devs went to Beagle Point by make thousands of manual jumps?![]()
I don’t think I like the idea of an autopilot that will travel the galaxy for you. Sure traveling is monotonous, but having the game play Elite for you doesn’t seem like a very fun or engaging experience either. If you could simply set a course for Colonia and press go, and then go read a book and eight hours later you’d be there, well that just sounds terribly blah to me, and it completely undervalues the trip itself. You might as well just let people “ship transfer” themselves anywhere they want to.
This is why I love neutron jumping so much though, as it is a much more fun and interactive way to fly the galaxy than simply “jump and honk”.
And all we need then is, auto mining, auto combat, auto trading and we're all set.
And all we need then is, auto mining, auto combat, auto trading and we're all set.
I think the idea has merit, as with auto-jump you won't (well, shouldn't) get the opportunity to scan for stellar bodies etc etc. But I take your point, so maybe limit the number of sequential jump based on the skill of your NPC co-pilot - somewhere between 3 and 12 maybe?
Just a thought.
I don’t think I like the idea of an autopilot that will travel the galaxy for you. Sure traveling is monotonous, but having the game play Elite for you doesn’t seem like a very fun or engaging experience either. If you could simply set a course for Colonia and press go, and then go read a book and eight hours later you’d be there, well that just sounds terribly blah to me, and it completely undervalues the trip itself. You might as well just let people “ship transfer” themselves anywhere they want to.
This is why I love neutron jumping so much though, as it is a much more fun and interactive way to fly the galaxy than simply “jump and honk”.
You can't use it if its not explored, it's that simple, however as it is now, all stars are more or less in the galaxy map, maybe if you make it so only by purchasing a map (someone has explored the system) you can use the feature, I would be ok with that.
I don’t think I like the idea of an autopilot that will travel the galaxy for you. Sure traveling is monotonous, but having the game play Elite for you doesn’t seem like a very fun or engaging experience either. If you could simply set a course for Colonia and press go, and then go read a book and eight hours later you’d be there, well that just sounds terribly blah to me, and it completely undervalues the trip itself. You might as well just let people “ship transfer” themselves anywhere they want to.
Needs to have some limits to it or you make a mockery of exploration. Restrict it to systems with nav beacons maybe?
Sure. But it is, to many, less blah than sitting there for eight hours mindlessly pressing 'j' every fourty seconds. And those who do somehow enjoy that can still chose to do so. What I'd want:
1) Add skill somehow.
2) Allow auto-jumping.
3) Make 'skillful' cmdrs travel faster than auto-mode.
4) Ship only auto-jumps when in-game.
Dude, you just dropped the ball, no one is asking for that.
Its a form of reductio ad absurdum, just ignore. There will be some resistence from people who consider repeatedly pressing 'j' a skill, who are proud of having pressed that button 25000 times and consider that auto-jumping 'devalues' their 'achievements'.
But if it is worse to you, then you can do it manually. I completely fail to see why you'd care if others think it would be better to automate it. The only reason I can think of is if some folks think is is an achievement to go to Beagle Point, and they feel others should also press the 'j' button 15000 times to get there. There is no 'advantage' to be gained, no impact on others, its one of those rare "I demand others do what I do!" situations.
I like docking. I have done it tens of thousands of times. If others want to grab a DC asap and never dock manually, that is fine with me.
Right, what's wrong with reductio ad absurdum?