Obviously there are some players who would enjoy the game more if there was some method of autopiloting jumps. Equally clearly, there are others who would feel this to be a dumbing down of the game or would detract from the sense of scale that is an integral part of the ED galaxy. Without arguing the merits of either viewpoint, how could both groups of players be satisfied?
Firstly, autopilot must be optional. Off by default in the right hand UIs functions panel. If you want to use it, turn it on before charging your FSD for the first jump.
Secondly, autopilot needs to != rapid travel. It must not be possible to "get there" faster with an autopilot than you do by manually flying it. In fact, you should be able to shave several minutes off even a four or five jump route by manually flying it well or by being prepared to tolerate greater heat buildup than the autopilot will allow etc. The possible mechanics I outline below will handle this quite nicely.
So, those mechanics....
- Autopilot will not jump to a system for which you do not have system data unless that system has a nav beacon. If your plotted route passes through such a system the autopilot will, instead of jumping there, drop to normal space and signal for your attention. You will have to pilot the next jump manually, and if you don't want to be stopped there again be sure to honk it before you try and move on. Obviously this means explorers will be piloting most jumps manually once they get beyond the bubble, at least on the way out. If they come back in along the same axis as they departed they are likely to be returning through systems they honked on the way out and so the autopilot will transit those systems on the way back in.
- Autopilot will not scoop fuel. Nor will it execute a jump beyond the last star on your route known to be scoopable (IF you have a scoop fitted) or to have a nav beacon indicating a resident population - whichever one is further along your route and within your unrefuelled range. Note that careless autopiloting can still strand you without fuel if you use up the last of your tank jumping to a system that is populated, has a nav beacon, but only has outposts and you're in a ship that needs a large pad, or that last jump lands you in a system where for whatever other reason you can't refuel there!
- Autopilot will not attempt a jump that requires neutron star assistance or synthesized FSD boost. It will drop to normal space and disengage, waiting for the pilot to fly that next jump manually.
- Autopilot will always enter a system at zero throttle and immediately orient on the next waypoint. If the jump target is obscured, it will change course 90 degrees directly away from the center of the obscuring mass and fly in that direction until the jump path is clear, at which point it will orient the ship accordingly. Once the jump path is clear, the FSD has cooled down and ship heat is 55% or lower, the autopilot will engage the FSD and throttle up for the next jump.
- If ship heat exceeds 95%, the autopilot will make a safe drop to normal space, zero the throttle and disengage.
- if interdicted, the autopilot will submit, zeri the throttle in normal space and disengage.
- Autopilot will slow down and make a safe drop to normal space before crossing a star or planets SC exclusion zone (or orbital flight limit - it won't cross either the blue or green lines, it will make a safe drop just outside those limits) but - and this is important - it won't maneuver to avoid them either. It will just safely drop, zero the throttle and wait for you to handle the situation.
So yeah, if you want to you can automatically netflix across the galaxy, provided you're traveling through known systems, taking over the controls only to refuel, run away from a pirate or deal with autopilot brainfarts. If you're more a hands-on type then you'll get there quicker, if you're a hair-on-fire buckyballer you'll get there a LOT quicker. Exploring can't be shortcut by autopilot either.
All of this sounds pretty reasonable - it’s a good middle ground.
It gives those who want to use autopilot a way to cut down on pressing J, but doesn’t just make it an easy hands off experience - there’s still some of the old flying skill involved.