I've got 2 huge fixed cannons, three fixed beams, and two rail guns. The secret is in the experimental effects. Good for both PvP and PvE.
Explain to me why you would run an A-rated FSD in a combat ship?
1. Ability to move around
2. Money
Explain to me why you would run an A-rated FSD in a combat ship?
You *might* want A-rated shield boosters, but do you understand the advantage of E-rated boosters?
Both irrelevant for a combat fit. Your combat fit should be a class-B FSD because of the greater integrity. You can install a class A when you need to move it, just like you install a scoop when you need to move it. But when you get where you're going, you should take both the FSD and the scoop out. To say, "I need the class A all the time because sometimes I move the ship" is like saying, "I need the scoop all the time because sometimes I move the ship."
Both irrelevant for a combat fit. Your combat fit should be a class-B FSD because of the greater integrity. You can install a class A when you need to move it, just like you install a scoop when you need to move it. But when you get where you're going, you should take both the FSD and the scoop out. To say, "I need the class A all the time because sometimes I move the ship" is like saying, "I need the scoop all the time because sometimes I move the ship."
o7 CMDRS,
Basically the title is self-explanatory. Any tips on a loadout, I like to dabble in Haz-Res sites while having the option to jump far (I know it's a bad jump ship. I favour tanking rather than dps. Engineering is possible, I'm relatively new to it though.
Even if you don't end up keeping them, you gotta at least try the 4A Beam Lasers! One of the few ships that can actually run two, and the only ship to be able to dual mount them next to each other.
A ratted modules have better stats.
It's also the only ship that can mount 2 at all...there are no other ships that have dual class 4 hardpoints.
Sorry but you joking right? Sadly not, you trolling.That's just factually incorrect. Sorry, but you're wrong. This isn't even a debate. What you just said right there is false.
The class-B FSD has two stats that are better than the class A: integrity and power usage.
It's cool if your reply to this is, "I personally value jump range over those two stats" - that's fine. But you didn't say that. What you said was, "a ratted [sic] modules have better stats" and that's not true.
The only time to worry about integrity or power usage of internals is if you are unable to read the combat field to judge when its better to cut and run.
People that try to insist that a slower ship with a crappier jump range makes a better combat ship is trying to compensate for lack of skills.
Explain to me why you would run an A-rated FSD in a combat ship?
You *might* want A-rated shield boosters, but do you understand the advantage of E-rated boosters?