Your points are well taken and the evidence in Elite's design and implementation is quite clear.
Even if Frontier employees do play at times, there is something larger at work. That is a culture of mediocrity where good enough and a minimally viable product is delivered.
Clearly the devs are talented, and Frontier has done some things very well -- the physical simulation, visual and auditory effects, flight and combat. Support is amazing. And as has been shown with Dove Enigma, a praiseworthy heart.
But something is deeply wrong in the corporate culture when powerplay, engineers, multicrew, missions, mining, exploration, the economy, storage, etc. is so deeply flawed as a matter of choice.
Saddens me.
Yep, saddens me to.
OP answer is no, they don't. Never really have. If they did we wouldn't have the mess that we have today,
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