Splitting the universe into more different modes is the worst thing to do. The player base is already too splintered due to the multiple game modes.
While a lot of game mechanics are being reworked and improved this year, you're talking about "downward spiral" game design. That's dishonest and insulting to the developers I think. They made mistakes, but seem keen to improve it. That's what the Beyond updates are for.
I think we need to have a chat. I don't know anyone at FD personally, it's an opinion on assumptions that I class the
Developers as the teams "doing the programming" and
delivering the brief. The graphics team, the sound team, the stellar forge team and the like. I even think the Ship Designers are brilliant, even though they did the T10 and we should have 50 ships by now (which I'm sure we could have if those behind the brief wanted to). Those delivering the low level implementation of the brief. I believe the universe, sounds, looks and feels totally amazing.
I class the
Design Team (ie the team designing the game), as the group
behind the brief...BGS functionality, game processes, feature frameworks and high level thinking over how the game "runs". The boring closed system nonsense in other words. Also, those have decided 18 ships are enough.
It's not an insult, it's a comment on approach, and to attempt to label it as such is disingenuous and to be blunt, counter productive to the institution that is Elite. In that light, if you can pass on any information that highlights a flaw in my thinking or indeed roles and responsibilities at a departmental level that would
enable a change of mind, feel free to pass it on. I have enquired to official sources, with no joy. Ergo, assumptions have to be made.
My
opinion would be that we need to learn to separate "Development" and "Design" in the current approach.
Two completely different animals.
Evidently.