The Star Citizen Thread V2.0

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psyron

Banned
A short recap about SC & outlook:

1. At the beginning there was that saying SC will become the BDSSE - most haven't heard about ED.
2. Then people heard about ED's impressive Alpha but there was no doubt that SC will become the BDSSE.
3. After SC's Pre-Alpha some started to think that ED might become a legitimate competitor.
4. Now many agree that ED is miles ahead of SC but nevertheless many still think that down the road SC will still become the BDSEE.
5. In the time ED will be released many will agree that ED is the BDSEE to date, nevertheless watching out for SC to become the BDSEE in 2016-2018.
6. 2015-2016 and after the release of planetary landing for ED people may understand that FD is so much ahead of CIG that no matter how much money they put into it, they will not be able to deliver a game that will be able to compete with the existing and continously evolving ED having now permanentely earn the name of the BDSEE.
7. What happens at the release of SC? I don't know ...

Most SC fans won't like this outlook. But from what i have heard and seen so far from both SC and ED, up to this moment, this is the most obvious outcome, imo.

EDIT:
And since a forum is more about sharing personal views than reposting information from other sites i think this post is absolutely legitimate here.
 
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Bains

Banned
Also, Bains, there definitely should be a limit in how much the developers of a crowdfunded game listen to their backers. Granted they hold some "stake" in the game, but it is not their game to make. They can advise on certain development aspects, but the main point is that the developer sticks to their own design and vision of the game. I can't tell you how many Starcraft 2 players backed Planetary Annihilation, then spent time on the forums trying to turn it into Starcraft 3.

Sadly, it doesn't appear that this has happened with Star Citizen, but then, I'm not all that confident that CIG had their own design and vision for the game, other than with regards to graphics and immersion.


Yes there should be a limit to backer influence. I am not in the slightest advocating design by committee. My point is there is no collaborative process at all, only the illusion of it, and a pretty transparent illusion at that. We are cash cows, nothing more. Added to which having had my money and spent it, the kind of game I backed is now immaterial given CR has moved on to an entirely different audience whose money he is now chasing.

It should be remembered the original funding level required was clearly meant to be finite, and was achieved by selling a vision for a game that was not meant to be for everyone. Having achieved that funding goal, a phase two characterized by endless sales in order to fund a much larger game which necessarily had to be aimed at a much broader audience, and all the dilution that goes with it, was never the plan, or a game many original backers like me would have backed in the first place. For example, I can honestly say that had I been asked to fund a game in which space ships would have been flown in the same way as I navigate my web browser, "go pleasure yourself" would have been my response.

Some gamers choose to excuse CR for this but nevertheless it is undeniable, unless that is you take the term 'Sophisticated Gamers' to mean 'as many people as possible'. However what we are talking about here is a new form of bait and switch involving a corruption of the crowd sourcing model itself, and incidentally the most notable and only true innovation this project has to offer. If you grasp this it stands to reason that any gamer who chooses to excuse CR for perpetrating this is being incredibly short sighted. They will only have themselves to blame when the SC legacy means that such abuse of the crowd sourcing model become the norm, and the day comes when it is their turn to be cynically invited to fund a project that will later be made for an entirely different audience.

http://www.eurogamer.net/articles/2...-melt-your-pc-with-new-space-sim-star-citizen

http://www.eurogamer.net/articles/2...es-where-no-crowdsourced-game-has-gone-before
 
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If there's one big thing that puts me off Star Citizen. It's the ships. They just look really silly to me, remind me of the kinds of thing I would draw when I was 5 and watching Battle Star Galactica.

Really? I love the ship designs very industrial and how I would imagine them in a AAA space game.

http://imgur.com/a/qAkds

--

A short recap about SC & outlook:

1. At the beginning there was that saying SC will become the BDSSE - most haven't heard about ED.
2. Then people heard about ED's impressive Alpha but there was no doubt that SC will become the BDSSE.
3. After SC's Pre-Alpha some started to think that ED might become a legitimate competitor.
4. Now many agree that ED is miles ahead of SC but nevertheless many still think that down the road SC will still become the BDSEE.
5. In the time ED will be released many will agree that ED is the BDSEE to date, nevertheless watching out for SC to become the BDSEE in 2016-2018.
6. 2015-2016 and after the release of planetary landing for ED people may understand that FD is so much ahead of CIG that no matter how much money they put into it, they will not be able to deliver a game that will be able to compete with the existing and continously evolving ED having now permanentely earn the name of the BDSEE.
7. What happens at the release of SC? I don't know ...

Most SC fans won't like this outlook. But from what i have heard and seen so far from both SC and ED, up to this moment, this is the most obvious outcome, imo.

EDIT:
And since a forum is more about sharing personal views than reposting information from other sites i think this post is absolutely legitimate here.

Again trying very hard to make it an ED vs SC thing. No idea why but in your dreams you just want to see SC fail and ED be the only space game. That's not going to happen. ED is not everyones piece of cake neither is Star Citizen.

ED now offers more content than SC it is normal that people want content now rather than later that's why more and more people are checking out ED which is great for the genre but that doesn't mean SC is not going anywhere.

You sure seem to be hope so it doesn't though..

2015-2016 and after the release of planetary landing for ED people may understand that FD is so much ahead of CIG that no matter how much money they put into it, they will not be able to deliver a game that will be able to compete with the existing and continously evolving ED having now

lol.
 
Really? I love the ship designs very industrial and how I would imagine them in a AAA space game.

Huh? I don't think they are very industrial at all...

They're a tad too shiny for my liking.. the majority of them look like they belong to some futuristic space race game with guns.

They're also a tad repetitive but then again so are ED's.
 
Huh? I don't think they are very industrial at all...

They're a tad too shiny for my liking.. the majority of them look like they belong to some futuristic space race game with guns.

They're also a tad repetitive but then again so are ED's.

Could be a taste thing. It seems a huge portion of the SC community loves the ship designs. The only ship that I visually don't like is the Cutlass and some "LOVE" it.
 
Huh? I don't think they are very industrial at all...

They're a tad too shiny for my liking.. the majority of them look like they belong to some futuristic space race game with guns.

They're also a tad repetitive but then again so are ED's.

I do not like the ships that have wings like aircraft because for me they simply look out of place in space, but ED has space looking craft with a non space flight model, so both games are un realistic in their own ways. But they are games and too much realism I feel is a bad thing, so that is fine with me.
 
Huh? I don't think they are very industrial at all...

They're a tad too shiny for my liking.. the majority of them look like they belong to some futuristic space race game with guns.

They're also a tad repetitive but then again so are ED's.

I wouldn't call them industrial either. I like the ED ones as they follow on from the original and feel quite utilitarian, though I expect the Imperial ships to be quite different.

The Star Citizen ships have too much going on (strange wings and fins, what look like air intakes etc...etc...).

But it's a taste thing!
 
ED now offers more content than SC it is normal that people want content now rather than later that's why more and more people are checking out ED which is great for the genre but that doesn't mean SC is not going anywhere.

I know 2015 is still the official date, but in fairness it does seem rather unrealistic at this point. Two major events we can expect to see during 2015 are Crytek sorting out their situation as a company and 64-bit support landing, either of which are worth at least 12 months of uncertainty about the release date.

Crytek may not survive next year as a company. The best case scenario might involve CIG buying the rights to CryEngine, hiring their entire team and putting them to work on 64-bit support. The worst case scenario might involve CryEngine being sold to a company that circumvents CIG's contingency plan with some kind of legal challenge, takes back the developers loaned to CIG, and generally forces them to start over from scratch with a new engine. People can argue about how good or bad that would be for the final product, but it seems fair to say they would have a significant impact on deadlines.

As we've discussed previously, 64-bit support is basically a reset button for a lot of programming work, and there's a risk of so many other projects being drawn into it that it gets serious delays. The best case there is that it's delivered and turns out to solve all the problems it was advertised as solving, although I've never seen a project of that magnitude get close to that level of success. For example, if they roll out 64-bit support and it's unplayably glitchy when you get more than 1 AU from the nearest planet, they might have to go back to the drawing board on a whole lot of the development work they've done so far.

SC is definitely going places, and we should give them room to get there, but much of the bitterness in this thread comes from people that took as promises things that turned out to be aspirations, so talking today about the aspirations of tomorrow will help reduce the bitterness felt by future backers.
 
CIG has already bought a CRYENGINE license, including the source code and the right to sell derivatives tied to its game (and only that). This means that whatever happens to Crytek, the worst scenario would be that CIG has to maintain the engine on their own (which is alleviated by the fact they would hire a lot of Crytek developers for that if they find themselves jobless).

Regarding release, the game will need a couple of years before prime-time, we are in for the long haul. C:
 

Bains

Banned
http://www.pcgamer.com/2014/08/05/s...-chris-roberts-explains-why-thats-not-enough/

I'm not sure if this is PC-Gamer spin, but why is CR saying he needs more money now, when in the past $23M was enough to make the game....

Milk it Milk it.

Madness.

Anyway what does this mean? " With that out of the way, Cloud Imperium has decided that for a $51 million stretch goal, users will be allowed to vote on the priority of the platform team's production schedule. "

Am I misunderstanding this or are they saying this will not be a PC only game now?
 
Madness.

Anyway what does this mean? " With that out of the way, Cloud Imperium has decided that for a $51 million stretch goal, users will be allowed to vote on the priority of the platform team's production schedule. "

Am I misunderstanding this or are they saying this will not be a PC only game now?

I think it's just a way of voting on the priorities of development - what comes next. I don't think it's any more than that.
 

Bains

Banned
I think it's just a way of voting on the priorities of development - what comes next. I don't think it's any more than that.

Ah, OK. Wasn't sure about the use of the word 'Platform'. For a second there I thought they were talking about porting.
 

psyron

Banned
Again trying very hard to make it an ED vs SC thing. No idea why but in your dreams you just want to see SC fail and ED be the only space game. That's not going to happen. ED is not everyones piece of cake neither is Star Citizen.

ED now offers more content than SC it is normal that people want content now rather than later that's why more and more people are checking out ED which is great for the genre but that doesn't mean SC is not going anywhere.

Problems with a healthy competition? Aren't you American?
I think competition is something that benefits all, therefore i wonder why you always reject the comparison of both games.

And isn't it CIG who always were very proud in announcing the "BDSSE"?!!!
To say that one will create the "BEST EVER" is always a direct slap in the face of all competitors, therefore your agrumentation goes completely the wrong way. ;)

AND: The problem is not about the "quantity of content". CIG produced even more content with all their different ships/hangars/(aquariums&fishs)/background images. The real deal is the "quality of content" regarding immersion, plausibility and necessity. In ED everything fits together whereas in SC you got a lot of chunks of unbalanced ideas.
 
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Ah, OK. Wasn't sure about the use of the word 'Platform'. For a second there I thought they were talking about porting.

Yeah, "platform" is one of those words that means different things in different contexts. Playstation is a platform, Windows is a platform, CryEngine is a platform, some people would call a bunch of art assets a platform. My guess is their "platform team" are the guys that develop things like lighting effects, gravitation, etc. that can be plugged together to create game elements. In other words, the platform is the thing all the rest of the work sits on top of :)
 

Bains

Banned
...but much of the bitterness in this thread comes from people that took as promises things that turned out to be aspirations...

Sounds like you're blaming the gamers for not understanding the difference between a promise and an aspiration...again.

The notion that a developer can engage in cynical commercial practices appears to be out of the question for you, never mind all the evidence throughout the industry to the contrary. The problem is when you go on record as part of your sales pitch to ask for a finite amount of funding in order to make a game for "sophisticated gamers who aren't getting a lot of content", and then after those gamers deliver the necessary level of funding, you then decide to about turn and go after the broadest possible audience instead, this is not 'failing to live up to aspirations'. It is a cynical act of selling out the original backers. If on the other hand that group of "sophisticated gamers who aren't getting a lot of content" could not provide the necessary level of funding, forcing CR to go after a different, broader audience, then fine, I can accept your interpretation. But it is a matter of record this was never the case.
 
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psyron

Banned
Yeah, "platform" is one of those words that means different things in different contexts. Playstation is a platform, Windows is a platform, CryEngine is a platform, some people would call a bunch of art assets a platform. My guess is their "platform team" are the guys that develop things like lighting effects, gravitation, etc. that can be plugged together to create game elements. In other words, the platform is the thing all the rest of the work sits on top of :)

The idea that FD would allow the community to vote on this is insane. This really is something the devolopers have to take care of and not the community. (Or are they preparing to give away parts of the responsibility in order to be able to blame the community if things go wrong?!)

They should better ask the community whether they want
1. more ship sales or
2. more focus on the development of the overall game!

I am quite sure the answer to this would be 100% clear! That's why they won't ask such question.
 
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