Report crimes should also report one's own crimes...

And like I mentioned earlier - presumably all that was under consideration.

For the last 10 months and counting.

p.s. there is a difference between Sandro liking the thought of something plus htinking out aloud on the forums, and ultimately deciding whether or not it's actually good for the game.

Which this isn't - for the reasons multiple folks have pointed out.
Multiple folks have pointed out that their immersion would be ruined. That doesn't strike me as a particularly valid argument when considering whether to remove a troll tool or not.

You have yet to answer my question of how allowing for lawful self defence is bad for the game.
 
Ok, so, here's a quesstion: why would a clean commander have the report crimes function turned off in the first place? Surely it's their fault for not wanting crimes against them to be reported?
 
Ok, so, here's a quesstion: why would a clean commander have the report crimes function turned off in the first place? Surely it's their fault for not wanting crimes against them to be reported?

MadMike made a valid point on this, imagine you are a smuggler. You've not been scanned yet, so you're clean. You've got a ship load of narcotics heading off to somewhere that doesn't like them, but their black market does. You know you might get attacked along the way by pirates, so what you don't want is the cops turning up to see what the fuss is and scanning you.. potentially getting you a big fine, ruining a mission etc etc.
 
MadMike made a valid point on this, imagine you are a smuggler. You've not been scanned yet, so you're clean. You've got a ship load of narcotics heading off to somewhere that doesn't like them, but their black market does. You know you might get attacked along the way by pirates, so what you don't want is the cops turning up to see what the fuss is and scanning you.. potentially getting you a big fine, ruining a mission etc etc.

I can give you another one as well, the simple fact that I don't want police 'help' when I'm fighting multiple enemies or one or two big ones. For example, I'll often pop into a weapons fire detected Threat 4 USS and expect to find one strong big ship, 2 average big ships, three weak big ships or 4 Vultures. I like to challenge myself to take on these groups or behemoths in not just small ships, but lightweight engineered, including weapons. It takes me 10 minutes to down a Deadly Corvette in the iCourier, or 3 minutes each for vultures. The cops usually turn up about 30 seconds after the first ship manages to hit me with its weapons, and then start ruining the engagement by either;

Taking out the rest of the wing while I'm busy with one of them
In combination with my sustained damage, cause a significant enough drop in enemy HP over time to make the enemy wake (this is particularly annoying when doing assassination missions)
Get in the line of fire
Generally get in the way and scram (scan-ram) me while I'm fighting etc

I simply prefer not to have them interfering, and I extend the same courtesy to any player who would interdict me, I don't need or want the popo to fight my battles for me, simple as that.
 
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Ambiguity though is part of life, and simulating it is part of game development, for example when smuggling you are committing a crime, just one that hasn't been detected yet, even though the game knows you did wrong, the simulated authorities don't. If we want to go down the route of having an omnipresent judiciary who always know who the aggressor was when a fight starts then they could also slap a fine on you the second you pick up some illegal salvage, or enter their system carrying prohibited goods.

There are shades of grey between games that look to be a simulation of sorts and games that look to be more fast and arcadey. I think ED has always been on the simulation end of the scale, and while there are things that ED either can't or in the name of gameplay shouldn't simulate I think giving players an option to opt out of law enforcement would be going too far down the arcade route, whereas surely if you want to PvP somewhere where nobody cares who fired first there are literally billions of anarchy systems you can do that in.

I don't see it that way. I see a huge black sheep in the middle of the field. All the rest of CnP is perfectly logical and analogous with real life, except this ONE specific situation, which causes a literal reversal of the application and more importantly purpose, of CnP. I still don't see how anyone could see it another way, not only is it 'bad', it's clearly not intended, Sandro hinted as much in Truesilver's thread.
 
My question still stands, how will allowing a clean ship with crimes off to engage in lawful self defence when attacked negatively impact the game?

He's going to say he doesn't want you to waste the devs time with things that aren't needed. ;) Which if you hold the opinion that no change is needed (lol), is probably a fair point of view. Of course there's nothing sane or fair about the way the game is now.

Still, you're exactly right, the naysayers have not successfully articulated yet, how this change would have any negative impact on them.
 
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