Must have downloaded the wrong beta...this ones called 4.0

Stresses are all in the opposite direction. Construction that is meant to be stressed in vacuum may very well not be able to withstand "outside" pressure. As far as we know the ships cannot even withstand normal (Earth) atmospheric pressures much less underwater pressures . . . o7
 
I guess us pilots just see Planet Coaster and the upcoming Jurassic Evolution as stepping stones to atmospheric landings in Elite, though those are completely different and standalone games which... MIGHT BE USED TO CREATE ATMOSPHERIC PLANETS FOR ELITE!
Want.
 
Wouldn't it be amazing if with spacelegs there was a full detailed rpg to go with it where skills learned could translate into ship bonuses such as increased yaw , pitch points, or special boost manuevers for the player or npc hired crew who also accompany the pc on the ground. And you could get invovled in rpg gameplay on a particular planet/city for weeks or months then take off for another planet to explore. Just musing at possibility. .

LOL. If this was added, people would complain about more grinding.

EVE has a character levelling system. Not sure it would work with Elite. Different beasts. Personally, I don't think it would add to the game play, it would be an inhibitor.
 
I actually do think they are working on it. I was thinking more alontg the lines of would it be in our hands and playable.
Pretty sure the planet generation guys are different to the gameplay designers. But if we would have had it already, probably not. As these new mechanics a pretty involved and would have taken time it would have made little difference. They made a mistake when releasing horizons, they pretty much tied their own hands with it and were forced to develop stuff. Pretty sure they would have loved to have deferred multicrew till later on for when we can get out of our seats.

Stresses are all in the opposite direction. Construction that is meant to be stressed in vacuum may very well not be able to withstand "outside" pressure. As far as we know the ships cannot even withstand normal (Earth) atmospheric pressures much less underwater pressures . . . o7

How do you know the ships are not built for both. Remember we are talking about ships with technologies that far exceed our own.
 
Wouldn't it be amazing if with spacelegs there was a full detailed rpg to go with it where skills learned could translate into ship bonuses such as increased yaw , pitch points, or special boost manuevers for the player or npc hired crew who also accompany the pc on the ground. And you could get invovled in rpg gameplay on a particular planet/city for weeks or months then take off for another planet to explore. Just musing at possibility.

Unfortunately, if those pics meant to be representative of season 4, I don't think the tech abilities are quite there yet to really display anything more than basic displays similar to what we have in the station dressing with the parks and small ponds. Of course I have faith they are still working on it and someday perhaps season/year 9 or 10, an atmospheric immersive and interactable world outside of the ship could be playable with the fidelity and quality.

No thanks. That sounds pretty bad. I prefer the reputation system we have.
 
https://tocoso.imgur.com/

zBj0DUd.jpg
 
A T9 using aerodynamics in atmospheric flight with those tiny vertical thrusters is hilarious.

I suppose next someone will tell me a brick can fly (never mind the F4 phantom)
 
A few folk have already mentioned that they could see the link between Planet Coaster assets, and atmospheric planets for ED.

I suspect it's not the cities and stuff that is the bit that is needing a truckload of work, but the atmospheric behaviour of planets, clouds, weather, the interaction of different atmosphere types, and procedurally generating it all, not to mention procedural generation of cities and life. I think we're already seeing bits of this in JPE, too.

Z...
 
Stresses are all in the opposite direction. Construction that is meant to be stressed in vacuum may very well not be able to withstand "outside" pressure. As far as we know the ships cannot even withstand normal (Earth) atmospheric pressures much less underwater pressures . . . o7

Just increase the pressure on the inside of the ship problem solved. Trust me, I'm an armchair engineer!
 
my armchair developer opinion is that atmospheric flight isn't a solution to your various complaints about the game.

It's not going to make combat more exciting
It's not going to make trade more fun.
It's not going to make traveling to destination to destination fun
It's not going to make mining fun.
It's not going to make engineering (crafting) fun
It's not going to allow players to contribute real in-game content
It's not going to make Fdev's internal consistency with their narratives and the gameplay good.
It's not going to give you roles for you to role play in a way beyond just inside your own head.

It will be interesting for players and explorers for a few days and then due to everything above, it'll be expensive eye candy.

So my professional armchair opinion is to work on the foundation and make the game more fun and engaging first, then think of adding more places to have that fun than the near infinite places we already have available.
 
Shouldn't that be a Chief #Beeftain in the OP pic?

So my professional armchair opinion is to work on the foundation and make the game more fun and engaging first, then think of adding more places to have that fun than the near infinite places we already have available.

Totally agree. Whenever you ask people what would make it so much better if we had atmospheric landings they always rattle off a list of new and complicated features. Often not undoable on a basic level but we've seen that happens with games that rush this stuff

I'd quite like us to get lifeless atmospherics fairly soon though just for the sheer screenshot-joy of it all. Easy to explain keeping us away from life. Cloudtech and gas giant scooping are definitely interesting too and both seem like important stepping stones.
 
Totally agree. Whenever you ask people what would make it so much better if we had atmospheric landings they always rattle off a list of new and complicated features. Often not undoable on a basic level but we've seen that happens with games that rush this stuff

Atmospheric flight model. There, done. Considering the core point of ED is flying spaceships, flying them under different circumstances is the gameplay.
 
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