I love the game but FD ignoring 95% of folks and caving to 1% makes me want to walk away.

There are hundreds of threads from folks wanting to max out their jump range, and they usually end up with a Coriolis link showing zero cabins, cargo holds, scanners, etc, just an empty hull to get the jump range they want, but now they cannot use the ship for anything productive.

Then I find FS was giving the Type 7 a 61 Ly jump range, what a great thing, almost eveyone would have bought one (I made my first real cr in a Type 7) this excited me more than attaining Admiral.

Meeting my rank goal had me on Cloud 9 and laid back, finally able to just enjoy the wonderful game, nothing can ever discourage me now I thought, then this.

I was elated at the thought of a Type 7 with a 61Ly JR.

But two comments later there was a link for FD, and because those with exploror ships were crying they nerfed the long JR plans because "It would not be fair for it to have a higher JR then the X ships."

I went from cloud 9 and having joy and pride in the game to almost having a deep hatred for it instantly, I love the game, but hate, HATE, the fact that a few babies can cry, and the rest of the community suffers for these cry babies.

Thanks for nothing.


I think it is a good decision. The T7 does not strike me as a typical exploration ship at all. It is a hauler.
The X ships should have specific exploration advantages. That is why they are called explorers.
I'd rather see FDev add some dedicated exploration related slots to certain ship to enhance their usability in the exploration role.
And perhaps FDev could add a medium and large X ship too the fleet too.

But first FDev needs to revisit the exploration mechanic and think about what it is going to look like in the future.
For example perhaps in the future true exploration will need a scientist on board and a science module.
We might be able to take samples of terrain (scientific SRV's with tools like sample drills etc), objects and lifeforms and analyze them and get money for that. Or a science module might enhance the profits from system scanning etc.
I think stuff like that would tremendously enhance the exploration experience.
 
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It’s been this way since the beginning I’m afraid, and it probably won’t get any better because there is indeed a subset of players who feel their idea of what make the game the “proper” way to play should be how everyone plays...whether we like it or not.

That’s how things are around here...that’s how it’s always been and if frontier continue to listen to them, that’s the way it will always be.

It’s not much fun I agree, but realistically, what choice is there if we wanna keep playing? They see it as their game, and nothing anyone on this or any other forum is gonna change the status quo. Too much has been invested in “their” game to allow mere mortals to have any influence. If the rules weren’t there to protect them, I’m fairly sure I could name more than a few off the top of me head ^

come on dude that is not honest. OP is complaining because people in BETA gave feedback that they did not think a T7 should be a better exploration ship than a dedicated exploration ship and called them crybabies, whilst at the same time throwing toys out of pram way more than anyone else in this thread.

he also made statistics up from nowhere decreeing he spoke for the 95% majority and that it is only the 1% who didnt like it.
hell, i didnt even have a 61LY jump range T7, i just take umbrage at the dishonesty in the OP.

as for the subset of players feeling they are more important... again, please try to be honest..... FD sold a product in kickstarter and they were VERY clear about the flavour that the game was meant to deliver.

I suspect I am one of the vocal folk you dislike so.. but it is not about me thinking my view is better than anyones.... I just want to see the DEVS opinions that they sold the game on put into practice and see how those features pan out before taking the game down a totally different path.
 
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Wait...

Is the OP suggesting that 95% of players want the T7 to become a premier-league exploration ship?

Cos, I don't think 95% of players want the T7 to become a premier-league exploration ship.
 
If we were all assembled in real life I'd be picking them off just like the guys did at the Alamo, I'd take at least 95% of them with me, 4% would be eating and passing the popcorn, and 1% would be hoping no one saw them mess their britches.
 
Yes they do - I do agree completely. BUT there are legitimate questions:

Do FDev just listen to the most vocal? Or how much effort do FDev make to get to the people who do play (or haven't yet decided to buy) versus those who shout loudest?

Social media technologies - such as forums - are truly wonderful things - but they are also a double-edged sword - providing platforms for the most tenacious, sometime least representative.

Finally - great design is not just about listening to people. giving people what they want. That leads to a war of diminishing returns, blandness. Great design is about taking risks, going against the flow and giving people something they didn't know they needed [but now can't imagine living without].

While you might be right about the forums and other social media platforms, as a multiplayer, server-based game, FDev can also look at trends across the entire player base. I'm sure that they take into account people who play the game but are not as involved in the community as well. However, if a player like that quits playing after updates are made, it might not be clear why they quit. In reality, any developer has to weigh changes heavily based on the feedback they do receive.

I agree that taking risks and giving players a chance to try out new content that they were not possibly expecting or asking for is important, but it also needs to be counter-balanced with responding to the feedback that is given. In the case of the T7, it appears that FDev did the right thing all around.
 
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If we were all assembled in real life I'd be picking them off just like the guys did at the Alamo, I'd take at least 95% of them with me, 4% would be eating and passing the popcorn, and 1% would be hoping no one saw them mess their britches.

ahhh an internet hard man i see .. honestly, i am sitting here crapping my pants in terror <sigh> :(
 
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Wait...

Is the OP suggesting that 95% of players want the T7 to become a premier-league exploration ship?

Cos, I don't think 95% of players want the T7 to become a premier-league exploration ship.

I am the 95% and I definitely do not want the T7 to become a premier-league exploration ship.
The T7 does not have the charisma of an explorer at all.
 
What a load of tosh! The developers clearly stated that they made an error in upping the FSD to achieve their desired improvement in jump range and so instead have reduced the mass of the ship to give them their desired increase in jump range whilst not making a mockery of "outjumping" designed-for-exploration ships.

I think you should enjoy your enhanced jump range and other improvements to your type 7 and stop making such a drama out of nothing.

Additionally, I think posting a whine in the support sub-forum is really pathetic.

I'mma join Lucifera and drop a mic for you.

If we throw enough of them at the floor, maybe we can replicate the sound of popcorn, well, popping.

Then we'll have popcorn and salt from one thread!
 
I am the 95% and I definitely do not want the T7 to become a premier-league exploration ship.
The T7 does not have the charisma of an explorer at all.

Because you would then be forced to use it?
Presumably you could use a ship you thought has more 'charisma'.
Why deny others the choice, who lack your aesthetic refinement - and would settle for simple proletariat function over form.
 
It’s been this way since the beginning I’m afraid, and it probably won’t get any better because there is indeed a subset of players who feel their idea of what make the game the “proper” way to play should be how everyone plays...whether we like it or not.

That’s how things are around here...that’s how it’s always been and if frontier continue to listen to them, that’s the way it will always be.

It’s not much fun I agree, but realistically, what choice is there if we wanna keep playing? They see it as their game, and nothing anyone on this or any other forum is gonna change the status quo. Too much has been invested in “their” game to allow mere mortals to have any influence. If the rules weren’t there to protect them, I’m fairly sure I could name more than a few off the top of me head ^

I love you vermin man, but I think you're off the mark with this one.

If the sentiment made sense we'd have command line consoles...but you'll note that even on PC, specific multiplayer games do not have a working command line console, because of this 'orrible thing called "balance". Being able to activate god mode or give your ships instakill "because you can choose not to use it" really isn't much consolation if someone chooses not to use them, then gets insta-ganked.

If it's any consolation mate, the whole premise of ED caters to the solo player over someone in it for the multiplayer aspects - so if ya feel hard done by, remember the multiplayer folk are even more hard done by. I mean, bent over a barrel and spanked until raw level of "done".

Good thing I can pretend I didn't enjoy the spanking, really.
 
Wait...

Is the OP suggesting that 95% of players want the T7 to become a premier-league exploration ship?

Cos, I don't think 95% of players want the T7 to become a premier-league exploration ship.

And why shouldn't the T-7 become a "premier-league" exploration ship?
Thread after thread people complain about the lack of exploration ships, but the moment FDev makes a ship somewhat usable for exploration people whine about that it's the wrong ship and that that ship shouldn't be usable for exploration.

Meanwhile FDev buffs and buffs combat ships and all combat oriented players are happy.

I'm starting to think that the reason why there are so few exploration ships in ED is the result of a vocal part of the "exploration community" not wanting competition for their preferred ship.

:rolleyes:
 
What a load of tosh! The developers clearly stated that they made an error in upping the FSD to achieve their desired improvement in jump range and so instead have reduced the mass of the ship to give them their desired increase in jump range whilst not making a mockery of "outjumping" designed-for-exploration ships.

I think you should enjoy your enhanced jump range and other improvements to your type 7 and stop making such a drama out of nothing.

Additionally, I think posting a whine in the support sub-forum is really pathetic.

Lol. Get a load of this guy
 
Thab was humor.

Since you have continued to bang-on about this, will you please read this from the Lead Games Designer F D:


Hi Folks,

Thanks for the feedback on the Type 7 beta changes. We have read the feedback here and on other social media and we hear you. Some of the changes we made to the T7 were intended to make it more versatile compared to ships like the Python and offer a real option for longer range traders.

One of the benefits of the beta is it allows us to test changes like these and gage the response. In this instance it appears that the changes made didn’t deliver the results we intended.
We agree that the Type 7 should not out jump the explorer ships. With this in mind we have decided to go in a different direction to give the T7 some love while making sure it still fits under the explorer ships in raw jump range.

Here are the new planned changes.

Instead of giving it a size 6 FSD, as we have in the beta, we are going to lower the mass of the Type 7 slightly so that its existing size 5 FSD will push it a bit further than it currently jumps. From an in-game context perspective, Lakon will now be using lighter materials to manufacture the Type 7.

It will be keeping the extra size 2 optional slot to give it some versatility and we will up the power distributor from 3 to 4 (not 6, this was a bug) so that it can work better as a mining/exploration/utility ship.
The other slot size changes will be put back to their previous sizes.

This should achieve our aim of giving the Type 7 a clearer role in the game for traders and offer some more versatility, while not making any of the other ships obsolete.
As you can imagine, in a game like Elite with continuous updates, these types of balancing tweaks and changes can happen from time to time. I’d like to pass on our sincere thanks for all your support, testing and feedback during the beta.

Fly safe, Commanders.

Steve K




... and then just stop embarrassing yourself.
 
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