The argument for longer ranges often boils down to, "Long distance travel is really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really boring, but if you could shave off a couple of 'really's I might be more inclined to embrace it."
The problem, as ever, lies in reaching a consensus as to how many 'really's can be removed for those who suffer from them, without changing the soul of the game for those who don't.
That's pretty much a fair characterization of my views, but I'd expand it out a bit on some consideration.
#1: People are saying that 2 hours off of 8 hours of travel is a negative impact on their enjoyment. With all due respect to people who parroted that view or something looking like it, I call <bovine biowaste>. It's a meaningful reduction for people making such a trip who want to get it over with already, but if you're in it for the travel, it's almost no impact to you. And on top of that, if you want a longer route, that is an option available to you. Plot a different course, FSD to economical, anything. The people that want it to happen slower have an option to make that happen. The people who want it to happen faster have nothing.
That being said...
#2: The real core problem is the
boringness, more than the time commitment. 80%
and up of your time will be spent staring at a screen where you have no agency, nothing to do whatsoever other than sit and wait. Supercruise carries the risk of interdiction, lets me fly loop-de-loops if I want. High waking might get me Thargoid hyperdicted once in the whole trip if I go by a certain area of space.
I think this is why we keep seeing calls for autopilot.. firstly because its absence is a glaring hole in the narrative, second because if you
are just
travelling A to B and not
exploring, that 6 hours of doing nothing is
extremely unappealing. It's watching space-colored paint dry.
If I could fill that 6 hours of downtime with neutron stars, alignment minigames, improving my ship, dodging Thargoids, chatting with other CMDRs without having to tab out,
literally anything that could be associated with the words "playing a game", I'd have a lot less of a problem with it. Travel times as a whole, as a complaint, are a proxy for this issue.
I have to bring up the much-maligned comparison here, but EVE. There's a lot of drudgery, sure, but there's enough going on that you can amuse yourself while you wait for whatever the main "thing" you're doing is to finish.. whether that be mining, or a gate camp, or a siege. You can be playing the market, doing side mindgames to solve problems and get ingame rewards, chatting with everyone else in your corp. It greatly blunts the mindlessness of the stuff you have to do sometimes, while still having travel and scale be meaningful. They even have an autopilot, but it comes with some big risks to your continued not-being-a-cloud-of-disassociated-atoms.