Nerf the Anaconda

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'Conda needs a hull mass increase, badly.

I'm not spiteful against Anaconda drivers, but it would be a good thing for future ship balance. It's very hard for new ships to really shine (while avoiding creep) when a few ships are so unreasonably powerful, flexible, and simply out-of-sync with the vast majority of ships. Best of all, by increasing the hull mass, FD would achieve all that in a manner that's increases the logical consistency of the game and makes their world more true to its own established rules.

The only downside is the hurt feelings, but realistically, gamers are going to find things to complain about no matter what you do. Given that such complaining is functionally a non-modifiable constant, it can be entirely ignored.

Ideally find a way to do it on next docking, so no one gets stranded, and do it at the same time that two new long-range and exploration-leaning ships are released.
 
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You're not wrong. But until there's another ship or set of ships which can match any of the things that the Anaconda does, a nerf would just be knocking down the furthest limits of what's possible in the game.

I guess ideally I'd like to see the Anaconda retain its jump range and correspondingly insanely low hull mass, but with matching trade offs in hull strength and mass lock factor. Maybe a reduction in power plant or power distributor size as well. This way, it would retain its position as a versatile multi role and top tier trader/explorer, while remaining formidable in other areas but not able to compete with the two huge Navy combat-focused ships.
 
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It's a multi purpose ship, isn't it?? But has a HUGE jump range.
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No, this is wrong. It's a multi-purpose ship, so you can build it for one of several roles. In one of those roles it has a huge jump range. In others it doesn't.

Having that much control over a ship build is IMO more interesting than just choosing the specialist ship nearest to a wanted role.

I'm against a nerf.

<Edit> The Anaconda's hull lightness is already reflected in lower hull strength than Corvette, Cutter or Type 10.
 
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considerable portion of the community being very upset.

Would that be new? Everyone knows the Anaconda's hull isn't right, yet we don't change it because people would be upset? Why ever change anything then? I think they have to ask themselves if they really care about balance or not.

Perhaps an answer would to actually give the community a medium or large dedicated explorer that gave people what they use the Anaconda for, which is mostly jump range and ability to carry every module used for exploration, then adjust the Anaconda's hull. Essentially that would be saying, we need to change the Anaconda but don't worry here's another ship that will do the same thing. Of course, I also think this new ship would have to be terrible at everything else since it's a specialized ship, so instead of lots of internals, you'd get a few optionals and a couple exploration slots that can only fit scanners, AMFUs and vehicle hangars. You'd only get a couple hardpoints, if any, and a couple utility slots. Supercruise agility would be better than Asp, forward and lateral speed wouldn't be good but vertical thrusters would be. Of course, they could just also bump jump range on the other explorers and make sure they have enough slots, even if they are specialized slots.

There are options but the answer seems to be to just ignore the Unicorn in the room and I don't think that's the right answer since people are going to be upset no matter what is or isn't done.
 
Yes I said it. Nerf it into the ground.

This stems from a thread about the corvette needing a buff to its jump range, plus a bit of a personal thing.

I know people will absolutely hate the idea but it needs knocking off its perch a bit. It's a multi purpose ship, isn't it?? But has a HUGE jump range. Well the Python is a multi purpose ship but doesn't have a HUGE jump range.

Alot of people rush to get one, which is fair enough I suppose. However, missing out or completely bypassing all ships once a credit grind is found and then straight to the Anaconda. It has even better DPS than a corvette and can jump further (jump range not so important), what gives?? So instead of me or others telling new players not to do this or not to do that when it comes to grinding credits and using other ships. Simple, nerf the Anaconda and it fixes it.

This will also make the rank locked Cutter and Corvette actually more exclusive, which they damn should be. No more moaning about credits grinds and noobs not knowing how to fly one or afford the rebuy when it goes pop. Take the shine off it and force the game to make you use other ships or other ships for different things.

I'm expecting a hammering and that's fine but seriously guys/gals thing about it.

I'm not asking FDev to nerf it I'm asking the community. It isn't a request for it, it's a discussion about the potential possibility

What a pointless thread.
Don't feed the troll! Nerf yourself!
 
No, this is wrong. It's a multi-purpose ship, so you can build it for one of several roles. In one of those roles it has a huge jump range. In others it doesn't.

Having that much control over a ship build is IMO more interesting than just choosing the specialist ship nearest to a wanted role.

I'm against a nerf.

<Edit> The Anaconda's hull lightness is already reflected in lower hull strength than Corvette, Cutter or Type 10.

This is the sort of answers I want. Thank you for not just being a about it.

Yea the multi purpose bit was a weak point in all honesty. I'll take your point. I'm still for a nerf but I understand what you're saying
 
So basically you want to nerf explorers, cause a Conda fitted for multirole and combat will have the same jumprange as a Cutter fitted for the same roles.
 
Yes I said it. Nerf it into the ground.

This stems from a thread about the corvette needing a buff to its jump range, plus a bit of a personal thing.

I know people will absolutely hate the idea but it needs knocking off its perch a bit. It's a multi purpose ship, isn't it?? But has a HUGE jump range. Well the Python is a multi purpose ship but doesn't have a HUGE jump range.

Alot of people rush to get one, which is fair enough I suppose. However, missing out or completely bypassing all ships once a credit grind is found and then straight to the Anaconda. It has even better DPS than a corvette and can jump further (jump range not so important), what gives?? So instead of me or others telling new players not to do this or not to do that when it comes to grinding credits and using other ships. Simple, nerf the Anaconda and it fixes it.

This will also make the rank locked Cutter and Corvette actually more exclusive, which they damn should be. No more moaning about credits grinds and noobs not knowing how to fly one or afford the rebuy when it goes pop. Take the shine off it and force the game to make you use other ships or other ships for different things.

I'm expecting a hammering and that's fine but seriously guys/gals thing about it.

I'm not asking FDev to nerf it I'm asking the community. It isn't a request for it, it's a discussion about the potential possibility


Sandro said on Lave radio that he felt that the Anaconda was overpowered, but that they didn't want to correct it, because people have been used to it for such a long time now.
 
No, this is wrong. It's a multi-purpose ship, so you can build it for one of several roles. In one of those roles it has a huge jump range. In others it doesn't.
Having that much control over a ship build is IMO more interesting than just choosing the specialist ship nearest to a wanted role.
I'm against a nerf.
you dont see the problem, problem is, you can use this multipurpose ship as combat ship and be better then combat ship, you can use it as trader and have comparable cargo as trader ships, you use it as explorer and have one of the best jump range.
Why even exists specific roles when you can have one multipurpose?
 
You're not wrong. But until there's another ship or set of ships which can match any of the things that the Anaconda does, a nerf would just be knocking down the furthest limits of what's possible in the game.

I guess ideally I'd like to see the Anaconda retain its jump range and correspondingly insanely low hull mass, but with matching trade offs in hull strength and mass lock factor. Maybe a reduction in power plant or power distributor size as well. This way, it would retain its position as a versatile multi role and top tier trader/explorer, while remaining formidable in other areas but not able to compete with the two huge Navy combat-focused ships.

This would be the one nerf I would support...lowering hull armor (which makes no sense given its weight, and why should it have more base armor than a warship-by-design like the Corvette?) and hull hardness, but leave everything else intact.
 
So basically you want to nerf explorers, cause a Conda fitted for multirole and combat will have the same jumprange as a Cutter fitted for the same roles.

I'm asking the community what they want. I'm not saying I want it nerfed because of just it's jump range.

I'm also an explorer and I want some more exclusive exploration ships but that's not for this thread.
 
A fairly heavy Anaconda still does about 30ly, a considerable range. I don't subscribe to nerfing it, as it satisfies the need for a long range exploration vehicle. Personally, I would support an "explorer" FSD that would give it greater range.

FD uses it's own idea of "balance" to the game, not our own, this won't change anytime soon, so the Anaconda will likely be left alone.
 
I would be happier if they just increased the jump range on other ships to be more competitive. Using class A unmodified with combat load, 20 ly should be considered below average. 30 ly should be average.
 
Sandro said on Lave radio that he felt that the Anaconda was overpowered, but that they didn't want to correct it, because people have been used to it for such a long time now.
hehe, this one is best. Basically they were lazy to balance ships and after years it became religion. [noob]
 
It's gonna be pointless to respond to all those who just want OP Anacondas, and give no indication they care for greater gameplay balance, OP. :)

Conda hull mass increase needs to happen, should happen, and should happen at the same time new exploration ships are released.
 
A fairly heavy Anaconda still does about 30ly, a considerable range. I don't subscribe to nerfing it, as it satisfies the need for a long range exploration vehicle. Personally, I would support an "explorer" FSD that would give it greater range.

FD uses it's own idea of "balance" to the game, not our own, this won't change anytime soon, so the Anaconda will likely be left alone.

Now we're thinking... Maybe that FSD self mass locks in normal space to make it less than idea for other activities, some sort of balancing mechanism to make up for the fact it jumps farther. Otherwise, everyone is just going to equip that module as a rule. Again, there's options.
 
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