Nerf the Anaconda

Status
Thread Closed: Not open for further replies.
I do agree that the Anaconda is an overpowered ship. More importantly Frontier agrees as they’ve stated publicly that it is overpowered and was a mistake. The problem is that magical hull mass, it stands out among the Elite fleet as a huge outlier because of it.

That said though, this is probably why the Anaconda is the most popular and most flown ship in the game too. For this reason I doubt Frontier would ever nerf it by increasing the hull mass to be more in line with every other ship in the game. The backlash would be immense.

Rather than nerf the Anaconda, I’d prefer to see an overall hull mass adjustment downward across the Elite fleet to improve the other ships.

Let’s take exploration for example. The top three ships with regards to jump range in the game are the Anaconda, the DBX, and the Asp X. In exploration trim carrying same gear when fully engineered in 3.0, these three ships ranges are about 65, 61.8, and 58.7, respectively (I built them all up in the beta to see). Their empty hull masses are 400, 280, and 260, also respectively. Now I’ve done the math and if you drop the Asp X mass by 30T (to 250) and also drop the DBX mass by 15T (to 245) then suddenly all three ships jump very competitively. The Anaconda would still be at 65, but the DBX goes to about 65.1 while the Asp X rises up to 64.8. Now explorers would no longer be forced to fly the Anaconda if they want high jump range, instead there would be three very competitive choices of ships, and all it took was a small hull mass decrease for the Asp X and DBX.

Likewise, other ships could be adjusted down in hull mass to bring them more in line with the Anaconda. For example the Beluga Liner is far too heavy for what it is and should truly have a hull mass much closer to what the Anaconda now has. Make small hull mass decreases across the entire fleet, and now instead of nerfing the Anaconda you’ve elevated the rest of the ships to exist in the same league as it does.

That’s how I think it should be handled. Buff slightly rather than nerf.

This has got to be the best post in this discussion.

I don't want to see the Annie being touched at all. It's fine how it is. Yes it's hull size is a tad out of line from the other 2 big ships, but she's only OP at Jumping/Exploring IMO.

I know the Conda can do all 3 roles. I use Different ships for what role is needed.
Cutter for Trade, Conda for Expo and My Sidey for Fighting - btw, which needs a buff due to it being pants at everything.

o7
 
That’s how I think it should be handled. Buff slightly rather than nerf.
Agree. The game needs to move forward and upward, not backward and downwards. Granted, the Anaconda was a mistake, now when every explorer out there is using it, a nerf could be damaging.

The Asp X and DBX should get buffed up so they can be called "Exploring" ships finally. They were meant to have that purpose, so why not make them killer ships for it? Same for the scout. Make the scout useful. Give it an amazing jump buff. Put in a bigger FSD for instance, so it can be the scouting ship you need for an expedition. Make the scouts and exploring ships the best in their category. No need to nerf the heck out of everything else.

And add a new large exploration ship in replacement for the Anaconda.
 
Last edited:
Conda is perfectly balanced. It's not the best brawler, not the best hauler, not the best traveler, it's just the best all-rounder. And it should, with that price tag. Stop playing nerf police. Stop trying to force people playing the way you do. If you don't like something, don't use it. There are a lot of ships that are doing things better than the Annie, pick yours and let the rest of us have fun with the game.
 
No. The anaconda is fine. It just several ships rolled up into one. In general I see it as an exploration ship. In a functional battle setup it can't jump so far and turns into a warship but with its weaker shields and slower turning often isn't a match for the corvette.
 
I agree.

There are three ships that need to be hit with the nerf hammer.

1. Fer-de-Lance.
2. Cutter.
3. Anaconda.

Let the hammer fall.

Edit: I do own a FdL and a Anaconda and I'd be happy if they were tuned to reasonable levels.
 
Last edited:
Yes, your corvette has horrible range. It's because you stuffed every crevice will hull reinforcements and armour plating. Try taking some off.
 
Well after a couple of responses, no one agrees. Doesn't surprise me. It's called balance which early on as someone mentioned getting a conda took work and that's how I got mine. Had it docked for about 3 months before I could even use it and so it should be.

Ahh... you are one of those "I want everyone to play the game the way I do" types of people...

Sorry. But no... a big NO.

You play the game the way you want, and I play the game the way I want? OK?
 
Sandro said on Lave radio that he felt that the Anaconda was overpowered, but that they didn't want to correct it, because people have been used to it for such a long time now.

There in lies the rub.

The Anaconda is OP, there is no denying that.

But if there was a balance pass on all ships, does the Anaconda becomes the base line, given the unwillingness to bring it in line.

Internal consistency with ships, their mass, MLFs, etc etc, so that ships have their own strengths and weaknesses and flavours whilst keeping the modularity and flexibility that you can generally use any ship for any task if you are after the absolute optimum.

So so easy for me to post on this forum, so much more difficult for the Devs to actually achieve.
 
Last edited:
I agree.

There are three ships that need to be hit with the nerf hammer.

1. Fer-de-Lance.
2. Cutter.
3. Anaconda.

Let the hammer fall.

Edit: I do own a FdL and a Anaconda and I'd be happy if they were tuned to reasonable levels.

Curious as to what aspect(s) of the Cutter you think need trimming?

Don't get me wrong it's a hugely powerful ship but a full battle Cutter runs around a billion credits plus a load of engineering time if you want to fully trick it out, without even mentioning the rank requirement to buy it to begin with. It's hardly trivial.

As for trading it's going to lose the title of highest capacity trader to the T-9 when 3.0 drops; not by much and it will obviously still be a great trade ship but it's not going to be way out in front of anything else like it is now. The Cutter is much more survivable than a T-9 but a speedy trader is going to cost you 500m+ (or 800m+ if you want to armour it) whereas a top-spec trader T-9 costs less than half that.

I've owned a Cutter for a while now and I hardly ever fly it, I just can't get along with it as an everyday ship.

Anyway if I had to guess I'd say shield strength maybe? :D
 
if the hull is going to have the same weight of a paper mache balloon, give it the protection of one ;)

Which it already has, concidering it is a big ship. If I lose my shields I am dead in seconds, including NPCs.

You are way to focused on numbers here and are not concidering the fact that an Anaconda is a very BIG target, and hard to miss when you open fire.

I think the ballance is correct for the Anaconda, and it should be the "standard" from where FD balance other ships, in terms of size (how "easy" it is to hit the target, even with hip shots).

The only thing I do agree with is the comment about the Anaconda masslocking ships like a Cutter. It shouldn't be able to.

EDIT: I should add that I am now talking about a Trade Anaconda, without weapons, Military Grade Hull, Hull reinforcements etc, and a fairly low shield. It is a build to maximize Cargoracks and profit, at a big risk. It is balanced towards my combat rank, which allows me to have "lesser" enemies spawned, since I have tried to keep my combat rank as low as possible during the years.
 
Last edited:
Which it already has, concidering it is a big ship. If I lose my shields I am dead in seconds, including NPCs.

You are way to focused on numbers here and are not concidering the fact that an Anaconda is a very BIG target, and hard to miss when you open fire.

I think the ballance is correct for the Anaconda, and it should be the "standard" from where FD balance other ships, in terms of size (how "easy" it is to hit the target, even with hip shots).

The only thing I do agree with is the comment about the Anaconda masslocking ships like a Cutter. It shouldn't be able to.
Plus is has a turn rate like an elephant glued to a ton of rocks.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom