That's was obviously in jest. Cool video though
No.
That is all.
Nerf this thread.
I do agree that the Anaconda is an overpowered ship. More importantly Frontier agrees as they’ve stated publicly that it is overpowered and was a mistake. The problem is that magical hull mass, it stands out among the Elite fleet as a huge outlier because of it.
That said though, this is probably why the Anaconda is the most popular and most flown ship in the game too. For this reason I doubt Frontier would ever nerf it by increasing the hull mass to be more in line with every other ship in the game. The backlash would be immense.
Rather than nerf the Anaconda, I’d prefer to see an overall hull mass adjustment downward across the Elite fleet to improve the other ships.
Let’s take exploration for example. The top three ships with regards to jump range in the game are the Anaconda, the DBX, and the Asp X. In exploration trim carrying same gear when fully engineered in 3.0, these three ships ranges are about 65, 61.8, and 58.7, respectively (I built them all up in the beta to see). Their empty hull masses are 400, 280, and 260, also respectively. Now I’ve done the math and if you drop the Asp X mass by 30T (to 250) and also drop the DBX mass by 15T (to 245) then suddenly all three ships jump very competitively. The Anaconda would still be at 65, but the DBX goes to about 65.1 while the Asp X rises up to 64.8. Now explorers would no longer be forced to fly the Anaconda if they want high jump range, instead there would be three very competitive choices of ships, and all it took was a small hull mass decrease for the Asp X and DBX.
Likewise, other ships could be adjusted down in hull mass to bring them more in line with the Anaconda. For example the Beluga Liner is far too heavy for what it is and should truly have a hull mass much closer to what the Anaconda now has. Make small hull mass decreases across the entire fleet, and now instead of nerfing the Anaconda you’ve elevated the rest of the ships to exist in the same league as it does.
That’s how I think it should be handled. Buff slightly rather than nerf.
Agree. The game needs to move forward and upward, not backward and downwards. Granted, the Anaconda was a mistake, now when every explorer out there is using it, a nerf could be damaging.That’s how I think it should be handled. Buff slightly rather than nerf.
I do find it a bit baffling that it's a 400t ship but mass locks ships more massive.
Well after a couple of responses, no one agrees. Doesn't surprise me. It's called balance which early on as someone mentioned getting a conda took work and that's how I got mine. Had it docked for about 3 months before I could even use it and so it should be.
Sandro said on Lave radio that he felt that the Anaconda was overpowered, but that they didn't want to correct it, because people have been used to it for such a long time now.
I agree.
There are three ships that need to be hit with the nerf hammer.
1. Fer-de-Lance.
2. Cutter.
3. Anaconda.
Let the hammer fall.
Edit: I do own a FdL and a Anaconda and I'd be happy if they were tuned to reasonable levels.
if the hull is going to have the same weight of a paper mache balloon, give it the protection of one![]()
Plus is has a turn rate like an elephant glued to a ton of rocks.Which it already has, concidering it is a big ship. If I lose my shields I am dead in seconds, including NPCs.
You are way to focused on numbers here and are not concidering the fact that an Anaconda is a very BIG target, and hard to miss when you open fire.
I think the ballance is correct for the Anaconda, and it should be the "standard" from where FD balance other ships, in terms of size (how "easy" it is to hit the target, even with hip shots).
The only thing I do agree with is the comment about the Anaconda masslocking ships like a Cutter. It shouldn't be able to.