Reality Check

I'm in the same boat like you, have pretty much every ship and engineered it. I just check in the forums every few months to see if the game is going somewhere I like...but nope. So I simply quit this game since about a year now and don't regret it.

Flame away all you want white knights I really don't care, but this game is boring simply because it lacks meaningful tools to promote player interaction both among themselves and with the environment. EVE online while being completely inferior on the simulation side compared to ED, is way better fun and tons more of player interaction.

Just my opinion on the matter
 
I'm in the same boat like you, have pretty much every ship and engineered it. I just check in the forums every few months to see if the game is going somewhere I like...but nope. So I simply quit this game since about a year now and don't regret it.

Flame away all you want white knights I really don't care, but this game is boring simply because it lacks meaningful tools to promote player interaction both among themselves and with the environment. EVE online while being completely inferior on the simulation side compared to ED, is way better fun and tons more of player interaction.

Just my opinion on the matter

And see, I go out of my way to avoid interacting with other players. I have more than a few hours playing and still having a blast, and also looking very much forward to the upcoming season, starting with the engineers update.
 
About a week ago I logged back on to World of Warcraft for the first time since 2011. From 2011 until 2016 I really hadn’t been playing any games. Elite Dangerous was the first game I’d gotten into since WoW and I have gotten my monies worth out of it. I have played almost 4000 hours and have about 11 billion in assets.

Recently though I’ve been getting frustrated with the game. It’s almost a guarantee now that griefers are going to be hanging around the CG’s and Shinra. Not a big deal for me because for me they’re just a minor annoyance but I feel bad for the guy in his Type 7 who gets blown do bits because some player is bored and just wants to bring misery to other players.

The new engineering sucks for me. It might be a dream for some other players but for what I like to do it ruined the game for me.
Once you hit my level you find more than anything your bored. I’ve owned and engineered every ship Elite has to offer. It hit me this morning while I’m logging between open/solo scanning satellites to get Unexpected Emission Data that this game is boring. I spent the better part of an hour to get three UED’s. The problem is FD has no imagination. There is no story line. They’ve all but forced us to encounter Thargoids, but for what? It has no story! It’s shallow. Simulations don’t need a story, games do.
3.0 Beyond is just more of the same. Look the planets have some more texture, woohoo. Where is the story line? How about some quests that lead to some unique equipment instead of credits to buy the same old equipment.

A new ship woo.

FD built a really great space simulation. And like I said earlier I got my moneys worth playing it. Maybe it’s the engine FD uses that allows it to be a great space simulation but a poor game.
FD remove the grind and add story line. If it’s not possible at least be honest with your players. The company has been caught in so many lies it’s not even funny anymore. The game will ultimately fail because people will reach the same point as me and say “Ok now what?” There is nothing else to do.

Poon

I'm at the same stage as you but make my own fun, whether that is base jumping off Nerverest (Nervii 3A), geyser jumping in your SRV (I got to 13.5km up), or thread the needle... Make your own fun :p

[video=youtube_share;Q551N0dpeI4]https://youtu.be/Q551N0dpeI4[/video]

Skip to 9:00 minutes.
[video=youtube_share;KQxhqwQCKdY]https://youtu.be/KQxhqwQCKdY[/video]

Or how about joining an expedition or two (...DW2).
 
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Reality check: You've played this game for 4000 hours! Do you seriously expect it won't get boring at some point?

"remove grind and add story line"

Ok, now you've played 4010 hours and finished the story. What now?

Yup, this. +rep.
 
OP, there are stories in ED, but it's up to the players to make them and I'm OK with that. I'm sure there are many great stories posted on the forum, but these are some of my favorites...

Join an expedition, like the Enigma Expedition. The conclusion brought a tear to my eye. Here's a video...
https://forums.frontier.co.uk/showthread.php?p=6398661&viewfull=1#post6398661

Read about Chiggy's speed run halfway across the galaxy to rescue an explorer stranded on the far side of Beagle Point.
https://forums.frontier.co.uk/showthread.php/308075-End-of-the-Road

Read about The Adventures of Bomba Luigi on Planet Wilson and his rescue. Or just watch this video...
https://forums.frontier.co.uk/showt...res-of-Bomba-Luigi-on-Planet-Wilson-The-Movie
 
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I get bored With ED from time to time, having played since PB. My solution is to put the game down and play something else. Eventually I get the itch to load up ED again. Rinse and repeat. :)
 
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Just enter the Elite infinity Loop:

Comlain the game got boring after 1mio. hrs.
Buy and play another game. It'll keep you 20-100hrs entertained (if is any good).
Come back.
repeat.

If you are a nice guy: just leave out the bit with complaining on the forum. You know you'll be back. You know it.
 
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I don't believe everyone should be free to criticize, though. Hell, I don't even believe everyone should be allowed to use the internet. :D

That's totally fine and I agree with it. But that's just your criticism of the idea that everyone should be free to criticise.
 
Reading this thread tells me the opinion seems to be:

* Playing for a long period of time means you can no longer complain about anything relating to content.
* Playing for a short time means you can't complain about anything.

Surely, after many hundreds of hours of playing, being told time and time again that 'things are coming' - only to find they don't - and then it's said again - and doesn't come... That justifies a reason to keep on playing. The Thargoid thing has been going since the game was officially launched, and even now, it's only just really starting - and that's taking a very, very long time.

No, you can complain all you want. It just doesn't mean everyone needs to agree with your arguments. It's really not that hard to understand.
 
Out of curiosity, what's the accepted window in which you're allowed to criticize the game without being shouted down? I've seen both
Doesn't exist. If you venture on the internets, you will get shouted down. But your criticism will also be agreed with. And your criticism will also be criticized. The mistake to make is typifying all criticism as 'shouting down'. Sometimes people simply won't agree, or spotted an issue with the criticism.

Acting as if critique is handled in one of only 2 ways is disingenuous. And makes you as guilty as those shouting down criticism.

Everyone is free to criticise as much as he wants in every situation. But you should expect that your criticism gets criticised, since everyone is free to criticise.
Excellent.
 
see some of us ddn't take 4k hours to realise that. ED's issue sis that outside of content nothig is worth to be done more than 5 hours because after 2 hours of any other activity it starts toe repete the same way and after 5 you are basically done with it as. Some of us complain about this for a long tiime, some say it's still fine. But ultimately enough of the first ones seem to be the case to make frontier start acting. Yet they still fail to understand the core issues as they replaced broing repetitive tasks with just different repeteitive tasks, and that doesn't improve stuff.
 
Curiously, the people who enjoy the game, tend to enjoy the 'grind' and lack of 'content' - as much as those who believe there is no content and too much grind would define it as.

What I DON'T understand, is why, if the game is pretty much fine for those who disagree with those who say it isn't - feel the need to not only say so - which is simply an opinion - but then go further and repeatedly demean and argue with those who say there IS, by trying to convince them of the case.

It can be easily compared to brussel sprouts. I dislike.. no, DETEST the round green balls of nausea. Therefore, I will never like, them, regardless if they're raw, boiled, roasted in bacon fat or baked in a spout pie. Those who DO like sprouts - well, that's entirely their choice. I'm not about to tell them they're disgusting, and they should immediately stop eating them because I dislike them.

However, those who DO like spouts have this really irritating tendancy to try and make those who DON'T LIKE THEM to persuade them they should - listing so many reasons that, ultimately, mean absloutely nothing to the sprout hater. It is futile to persuade someone who doesn't like something (or agree with something) to change their views because it simply cannot happen without the person making a decision to change their OWN mind.

Put simply - if you LIKE something, you cannot MAKE someone like it too, unless they make their own mind up to like it. If you DON'T like something, you can tell others, but you're not going to make them STOP liking it.

Even if they're sprouts.
 
Even if they're sprouts.


It about being heard, based on a sense of belonging that translates to fanaticism at both ends of the scale.

It's very human to categorise everything, into a black or white binary choice. Moreover, why innovation is the exception as the grey areas become understood and realised.

(Broccoli is evil and must be stopped)
 
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Curiously, the people who enjoy the game, tend to enjoy the 'grind' and lack of 'content' - as much as those who believe there is no content and too much grind would define it as.
Actually most people who enjoy the game just don't grind and play it instead. That's what I am doing. I also only play a few hours each week.

What I DON'T understand, is why, if the game is pretty much fine for those who disagree with those who say it isn't - feel the need to not only say so - which is simply an opinion - but then go further and repeatedly demean and argue with those who say there IS, by trying to convince them of the case.

It can be easily compared to brussel sprouts. I dislike.. no, DETEST the round green balls of nausea. Therefore, I will never like, them, regardless if they're raw, boiled, roasted in bacon fat or baked in a spout pie. Those who DO like sprouts - well, that's entirely their choice. I'm not about to tell them they're disgusting, and they should immediately stop eating them because I dislike them.

However, those who DO like spouts have this really irritating tendancy to try and make those who DON'T LIKE THEM to persuade them they should - listing so many reasons that, ultimately, mean absloutely nothing to the sprout hater. It is futile to persuade someone who doesn't like something (or agree with something) to change their views because it simply cannot happen without the person making a decision to change their OWN mind.

Put simply - if you LIKE something, you cannot MAKE someone like it too, unless they make their own mind up to like it. If you DON'T like something, you can tell others, but you're not going to make them STOP liking it.

Even if they're sprouts.

That's true. The problem is when you are sitting in a sprouts restaurant and you don't like the menu and you tell everyone sitting in the restaurant how bad sprouts are and then act all surprised when they disagree with you and you complain that they are trying to silence criticism or shout you down. You could always suggest to add some salt or pepper to the menu, but that's not what you are doing. You simply say they need to get rid of the sprouts and replace them with something completely different, without actually saying what it is.
You are also saying that you are eating nothing but sprouts for 4 years and that this makes you a sprouts expert and that nobody should eat sprouts and everyone who disagrees with you has no clue what he is talking about because nobody knows sprouts as good as you do and you know that they are just bad even though you constantly eat them.
 
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That's true. The problem is when you are sitting in a sprouts restaurant and you don't like the menu and you tell everyone sitting in the restaurant how bad sprouts are and then act all surprised when they disagree with you and you complain that they are trying to silence criticism or shout you down. You could always suggest to add some salt or pepper to the menu, but that's not what you are doing. You simply say they need to get rid of the sprouts and replace them with something completely different, without actually saying what it is.

Also a problem, is when you go into a fusion restaurant that proclaims to serve dishes with roots in all countries of the world with limitless ingredients, and find out all they can serve up is broccoli as the kitchen is currently undergoing a refit.

Seriously, I could labour metaphors all day. :)
 
I think we often mix up story and personal journey. There isn't a storyline in the game but there is your own personal journey and this is where the game does somethings really well and somethings not so well.

If you look at something like the end game of Diablo or the Division or other loot grinding games the game takes you through a narrative then you replay over and over again at increasing difficulty to get better at doing the game over and over again.

Elite does the same but without the narrative. It does this well by starting you on this journey right from the off and you have to learn to improve as you go through it but eventually you end up at the same point as everyone else (many credits many engineered ships) and the game switches to easy mode then you just do what you want except it doesn't give you a reason.

Something Sandy mentioned in the livestream was about the codex giving you a list of lifeforms to go and find and these kinds of achievement based mechanics can help a lot with a more personal narrative. if there was a reason to go find things, a reason to go kill someone, a reason to go mine other than credits and mats it would dramatically increase the games replayability.

Of course the difficulty with this is collecting 100 types of something is very much finite and so might not help out op who is 4000 hours in but may address some of the challenges others have around narrative and story.
 
Also a problem, is when you go into a fusion restaurant that proclaims to serve dishes with roots in all countries of the world with limitless ingredients, and find out all they can serve up is broccoli as the kitchen is currently undergoing a refit.

Seriously, I could labour metaphors all day. :)

Yes, and how stupid would it look if you go to this very restaurant daily for 4 years and you don't even like broccoli!
 
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