Exclusive rank system - choose your allegiance - We need your civil war

Yes please do stop pushing your anti-fed agenda. Thank you!

Hey, I fly both Fed and Imp ships. I am the above three-headed knight having politics arguments with myself. Incidentally, my favourite ships have of late been the FGS and 'vette.

And you'll be pleased to know I didn't get rammed by a single cutter :D
 
Fairy nuff. best would be adding more ships which would complement each side ;)

And I have to be honest, somewhere in my mind there's a big battle of Imp i-pods facing Fed fax machines. As it is in movies (Star Wars and such) it's immediately apparent who belongs to which side just by seeing what they're flying. None of that dreary scanny waity business.

edit: See? It already works in forums! Case in point!

:D Nice. But where is the alliance in this scenario?

... my favourite ships have of late been the FGS and 'vette.

My condolences.
 
Last edited:
Begs the question, how can an independent pilot be an admiral, or a king, or both?

The black market could have these ships, but they won't have all the best modules so you would need to scrounge for them and it will cost you.

Yup, this. This should have been a thing in 1.0.

I don't think FDEV will bother implementing something simple like this, because it doesn't sound like a headline feature they can hype in a livestream. Some players might even have the impression something is being taken from them. "But muh time, I spent so much grinding rank, no other player deserves muh ship!"

Still, I think it's worth QFTing this whenever I see it.
 
The whole navy system needs a total rework, its a very weak feature of the game and always has felt like a bit of a placeholder to me.
 

verminstar

Banned
Well, I don't have to be from a particular nation to buy a Ford. I plonk down money, and buy one. In Elite you need to be Admiral! or King! to earn the privilege, so there's where the analogy goes odd.

Plus, I do like the idea that each side will turn up in battle in their own brand of ships. Makes it easy to determine friend from foe

Well now heres an opportunity to justify new shiny within the lore...I think. Do the same thing car manufacturers do...release limited editions that come with some added extras that the vanilla vehicles dont have, and cant retrofit. Like sticking a couple military module slots on a clipper or an extra hardpoint perhaps.

Its like comparing two ford focus cars...the bog standard 1.6l 16v with steel rims and fairly basic interiors and exteriors...compared to the twin turbo limited editions with custom alloys, body kits, full leather interiors blablabla ye know the rest. To the untrained eye, both cars would look and work more or less the same but the limited edition...well thats fer the real ford enthusiasts.

Same thing with the game...see if FD can release faction exclusive ships based on what is already there but with a little extra. Only those with top tier ranking like admiral or king can purchase one. Ok we have that already to a degree, but what about some added mechanic meaning that if yer top ranked in the opposing faction, ye lose the ability to even use the ship, regardless whether ye own it or not ^
 
If they're going to do this, then they need to balance the ships first. Having the Cutter be OP is fine as long as you can have both ranks. But if Feds actually had to fly the Corvette, and give up their Cutters, or choose between any of the OP Imperial and UP Federal ships, then there would be a mass exodus from the Feds.

Forget about the ships, they'd have to restructure so many other things first!

* Relocate the Pilots Federation headquarters so that it is accessible for players of each faction without crossing through lots of enemy space (current would favour Federation players).
* Relocate engineers from permit-lock and superpower-specific systems, or introduce duplicate engineers for each faction. Right now it would mean only Federation players get grade 5 Dirty Drives, and only Empire players get grade 5 laser mods.

Once that is done we can start talking about balancing faction ships...
 
Forget about the ships, they'd have to restructure so many other things first!

* Relocate the Pilots Federation headquarters so that it is accessible for players of each faction without crossing through lots of enemy space (current would favour Federation players).
* Relocate engineers from permit-lock and superpower-specific systems, or introduce duplicate engineers for each faction. Right now it would mean only Federation players get grade 5 Dirty Drives, and only Empire players get grade 5 laser mods.

Once that is done we can start talking about balancing faction ships...

I think Frontier can walk and chew gum at the same time. In any case, the ships aren't just side benefits of membership. On the contrary, the whole reason people grind rank at all is almost entirely because they want to try out a certain ship. If we ever had to make a choice between the Fed and Imp offerings, then the relative power gaps between them would become a large part of people's choice of allegiance. If one side has significantly greater incentives, then that side will get more folks joining it, hence unbalancing any competitive aspects.

I think if Frontier ever wanted to bifurcate the ranks to make them exclusive to the others, then they would need to reconcile these existing imbalances, otherwise they would create new larger scale imbalances on the galaxy map.
 
:D Nice. But where is the alliance in this scenario?
They be shaking their heads about the humanity of it all.

Forget about the ships, they'd have to restructure so many other things first!

* Relocate the Pilots Federation headquarters so that it is accessible for players of each faction without crossing through lots of enemy space (current would favour Federation players).
* Relocate engineers from permit-lock and superpower-specific systems, or introduce duplicate engineers for each faction. Right now it would mean only Federation players get grade 5 Dirty Drives, and only Empire players get grade 5 laser mods.

Once that is done we can start talking about balancing faction ships...
Good points.

Passing through enemy space shouldn't be that big of an issue, hanging around in one would be.
Engineers would need to get a neutral status, or as you opted have a counterpart in the other faction.
 
I think Frontier can walk and chew gum at the same time. In any case, the ships aren't just side benefits of membership. On the contrary, the whole reason people grind rank at all is almost entirely because they want to try out a certain ship. If we ever had to make a choice between the Fed and Imp offerings, then the relative power gaps between them would become a large part of people's choice of allegiance. If one side has significantly greater incentives, then that side will get more folks joining it, hence unbalancing any competitive aspects.

I think if Frontier ever wanted to bifurcate the ranks to make them exclusive to the others, then they would need to reconcile these existing imbalances, otherwise they would create new larger scale imbalances on the galaxy map.

True, and I did not mean to say this isn't important, but the other two points imo weight far more importantly. Many people would easily choose Federation or Empire based purely on style (as shown by the great popularity of the Corvette despite its crippling range), but how many would want to forgo crucial engineers mods on all their ships? Right nor the system works because no one is truly locked out of the space of the other superpower (Powerplay just makes it a bit of a hassle, but doesn't lock you out entirely from going to Professor Palin or Broo Tarquin just because you are pledged to an opposing power).
 
Aldor vs Scryers all over again! Make ones choice in... 3...2....1......

exploding_head_3.jpg
 
doesn't lock you out entirely from going to Professor Palin or Broo Tarquin just because you are pledged to an opposing power).

well I kind alike the idea of having to sneak into "enemy" territory to do certain things. You have your safe space and dangerous space. Powerplay kinda did this initially but the feeling wore off when the realization set in of how few consequences there were for going deep behind enemy lines.
 
>> At Ziggy

According to bing, Ziggy Stardust debuts on this day, February 10, 1972. CONGRATULATIONS !!

(one of my prized albums, Ziggy Stardust and the Spiders from Mars - I listened to that round flat piece of plastic a hundred times)

... just something different for the forums
 
>> At Ziggy

According to bing, Ziggy Stardust debuts on this day, February 10, 1972. CONGRATULATIONS !!

(one of my prized albums, Ziggy Stardust and the Spiders from Mars - I listened to that round flat piece of plastic a hundred times)

... just something different for the forums
Cheers for that! :)

We gonna party like it's my birthday \o/
 
He played it left hand, But made it too far
Became the special man, then we were Ziggy's band

You drive like a demon from station to station!

o7

(There's so many Elite-pun-tastic Bowie lyrics... but I'll get my coat while the going's good!)
 
Last edited:
Yeah, I wish they did this instead of power play

Power play is basically supposed to be doing what this idea does but... It's weak, and underdeveloped.

Shame really
 
What about independent pilots who don’t want to pick a side but want the Vette and Cutter?

(And FDL, Clipper, FAS, FGS, FDS, iCourier, etc.)

I want to be in the Army, but want to wear the Navy or worse yet and completly unaceptable Marine uniform. And you don't see a problem with that, right. By the time one an afford either of the two conveted ships you mentioned, one should have a pretty good idea as to who, what, when, where, why they would have to choose a side and then I think by swear an alligence which would rule out the ability to switch from AC to DC any time one chooses. Pick a side, and be true to your side. If for whatever reason one wants to switch, then doing so would cause them to either sell the conveted ship or become open game for anyone coming in contact with it.

I mean what's the reason to allow anyone and everyone the right to a coveted ship belonging to a particular major faction if they are not going to actually do any good for that faction; devote all their time and effort into working against them by being a member of the opposing factions.
 
Last edited:
Back
Top Bottom