Goose4291
Banned
OK, so I get so tired of the True Believers going off on how great Solo and Private Groups are. So, I thought I'd go ahead and give it a try, knowing full well what to expect. I wasn't disappointed.
I bought an unshielded Anaconda and spent an hour trading back and forth without a care in the world, using the docking computer and watching Netflix on my telly due to the lack of attention and engagement the game required. I was impressed with the Blue Danube theme, and lack of risk the mode offered, with the threat of interdiction being absolutely laughable.
Feeling a little upset my cr/hr ratio wasn't great, I put an SRV hangard on my new Annie and went to a nearby system that had loads of ground attack missiosn, which I logged in/out of the various modes 13 or 14 times to max out 20 missions, then flew to the ground attack site, dismissed my ship and parked my SRV next to the generator in my SRV, blew it up and exited/entered the game to repeatedly attack the generator with no risk to myself. I felt great satisfaction and immersion as I smashed the generators. It doesn't matter it was owned by a Player Faction and will have wrecked their influence, because it's a legitimate gameplay choice. Sorry, but you don't own your faction really and it's a shared universe!
Feeling this strange sense in my gut I wasn't getting anywhere near the level of satisfaction I get from flying in Open, I decided Combat might finally give me the fix I needed. Bolting some turret weapons onto my Annie, and replacing the SRV with a fighter and a good crewman I set off for the nearest RES site. The feeling of satisfaction, as my turrets and fighter pilot did all the work, racking up kills and credits while I sat their sipping my tea and literally touching one or two buttons every few minutes was unrivalled by anything that flying as an Open mode multi-role trader has ever yielded.
Profits: 10/10
Engagement: 0/10
Satisfaction: 0/10
I bought an unshielded Anaconda and spent an hour trading back and forth without a care in the world, using the docking computer and watching Netflix on my telly due to the lack of attention and engagement the game required. I was impressed with the Blue Danube theme, and lack of risk the mode offered, with the threat of interdiction being absolutely laughable.
Feeling a little upset my cr/hr ratio wasn't great, I put an SRV hangard on my new Annie and went to a nearby system that had loads of ground attack missiosn, which I logged in/out of the various modes 13 or 14 times to max out 20 missions, then flew to the ground attack site, dismissed my ship and parked my SRV next to the generator in my SRV, blew it up and exited/entered the game to repeatedly attack the generator with no risk to myself. I felt great satisfaction and immersion as I smashed the generators. It doesn't matter it was owned by a Player Faction and will have wrecked their influence, because it's a legitimate gameplay choice. Sorry, but you don't own your faction really and it's a shared universe!
Feeling this strange sense in my gut I wasn't getting anywhere near the level of satisfaction I get from flying in Open, I decided Combat might finally give me the fix I needed. Bolting some turret weapons onto my Annie, and replacing the SRV with a fighter and a good crewman I set off for the nearest RES site. The feeling of satisfaction, as my turrets and fighter pilot did all the work, racking up kills and credits while I sat their sipping my tea and literally touching one or two buttons every few minutes was unrivalled by anything that flying as an Open mode multi-role trader has ever yielded.
Profits: 10/10
Engagement: 0/10
Satisfaction: 0/10