Yes, regarding exploration, I'd rather see more "meat on the bone" in general, as it were.
Jump range is a critical travel mechanic, but doesn't particularly enhance exploration gameplay specifically, in my opinion.
There are a select few of us that jump range is pretty essential to our exploration game play. Those of us who explore out on the rim, and high and low between the arms where we are having to manually plot each jump in a route because the stars are 100 or more ly apart...range is essential for that playground.
That said, as a rim explorer, I don't really want to see ranges increase over what they are now. I think we are at pretty much the perfect spot actually. If ranges continue to increase, it will seriously decrease my enjoyment in what I do...the manually calculating distances, precise fuel management, finding workable yet difficult routes. In my case, the journey is truly the enjoyment over the destination, and I don't want that journey made easy. I don't do these things because they are easy, I do them because they are hard.
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