Ram Tah - Is The End Upon Us?

I realize that these missions are probably expensive from a developer-hours perspective, but I sure would love to see more of them. If they remove the Ram Tah and Palin missions for good I hope there are replacements, not so much for the payout (though it was nice) but for the variety and lore elements.
 
I hope it doesn't go.

However. I do think it sucks.

But, would be amazing if it wasn't just a brute force process of elimination, and there was a means to figure it out, perhaps using lore, logic or ... Anything but brute force.
 
I hope it doesn't go.

However. I do think it sucks.

But, would be amazing if it wasn't just a brute force process of elimination, and there was a means to figure it out, perhaps using lore, logic or ... Anything but brute force.

Didn't someone figure out that the glyphs on the obelisks represent the items you need in your hold?
A recent change apparently, but a welcome one if it's true.
 
I agree. And I'm not knocking anyone for enjoying the Ram Tah mission. I tried it a couple of times (once using your guide - it still didn't make it enjoyable enough for me, personally).

It would be a waste if it disappeared. I just wouldn't miss it. :)

You don't want to know how many trips and completions it took to write that... let's just say, Ram Tah financed a large portion of my fleet! lol

I didn't even mind the payout reduction, it was logical and sensible. Big payout when it was new (and buggier than a spider turd), less payout when it was fixed, though completely rearranged.

But cutting it out? That just doesn't sit well.

Now, since they figured out how to make it work, and given that there are SO many unlit obelisks, and even more unanswered questions... I certainly would welcome a new mission that uses some of the previously unlit obelisks to learn more and different things about the Guardians. I would even say, keep the original mission intact, to allow those who have not completed it to do so, either as a one-time mission, or even at a lower payout.
 
Can I just add my voice to those begging that the Guardians research mission doesn't get removed?

I had some serious medical issues through the middle of last year then was out of the country for three months - I wasn't able to play during any of that time. As a result, I missed most of the Guardians and Thargoids stuff when it first came in, but I always figured I could catch up on it one day.

I took the Ram Tah mission when I arrived to join the CG... I realise now that if the Ram Tah mission is removed, I likely won't have time to get all the awesome background stuff about the Guardians (yes, I know I could just read it online, but I've deliberately avoided that because I want to have the experience of finding the pieces in the game itself)... I've visited three sites so far and got a lot of really cool info, but I'm worried I won't be able to get any of the rest of it now. I am also hugely, hugely impressed with all the work and coordination that the Canonn Research group have put into this - I would literally be lost without what they've done. So a massive thank you to them! What they've done is genuinely incredible.

I know this might be premature - there might be no intention at all to remove the Ram Tah mission. It's just the CG is called 'Ram Tah's Last Hurrah', which suggests it might be disappearing after this CG is done.

If possible, would it be possible for someone at Frontier maybe to just clarify whether the intention is to remove the Ram Tah mission after the CG? It's all just speculation at the moment.
 
Yes. I was comparing it to something that I found actually dreary and boring.

Well, I still haven't unlocked the one who wants 1M Fed Combat Bonds.
To me that is more dreary than a short jaunt out 5k LY and back.

And that's ok - encouraging you to at least try different things isn't a bad idea.
Maybe tying the requirements more closely to the type of upgrades would have been good though.
 
Well, I still haven't unlocked the one who wants 1M Fed Combat Bonds.
To me that is more dreary than a short jaunt out 5k LY and back.

And that's ok - encouraging you to at least try different things isn't a bad idea.
Maybe tying the requirements more closely to the type of upgrades would have been good though.

I'm not a huge combat buff, but a friend and I took an evening to get the combat bonds...one evening was all it took, maybe a couple hours. It was a bit frantic and fast paced, but it worked out in the end. If you go, I'd recommend not going with a big ship. Those seem to be ordinance-magnets.
 
I'm not a huge combat buff, but a friend and I took an evening to get the combat bonds...one evening was all it took, maybe a couple hours. It was a bit frantic and fast paced, but it worked out in the end. If you go, I'd recommend not going with a big ship. Those seem to be ordinance-magnets.

And that's the point. None of these requirements taking much more than a few hours.
5k and back in maybe 2-3hrs.
 
The only requirement that does take a lot of work (in my view) is the one that requires Dangerous or Deadly rank first... Shame your crew don't count - as one of my crew is Dangerous, while I'm still only Master. :)
 
I'm almost positive the CG's going to end with "a stunning breakthrough", Ram Tah's going to get more funding, and we're going to see more involvement of Guardian related stuff.

Just in case though, I'd rather not see Ram Tah's Guardian mission go away since I haven't had time to start it.
 
And that's the point. None of these requirements taking much more than a few hours.
5k and back in maybe 2-3hrs.

Having made many, many, many trips out and back and compiled my own highly detailed spreadsheet and interactive checklist, I can say that the entirety of the Guardian Ruins can be completed in as little as five and a half hours, though it is an absolutely frantic pace to keep. But it's also fun trying to beat your best time too.
 
Having made many, many, many trips out and back and compiled my own highly detailed spreadsheet and interactive checklist, I can say that the entirety of the Guardian Ruins can be completed in as little as five and a half hours, though it is an absolutely frantic pace to keep. But it's also fun trying to beat your best time too.

It'd be quite a good unlock requirement for a number of reasons:
- It's a bit more involved and engaging than most requirements - feels a bit more like a side quest.
- It introduces an element of game lore.
- It takes a reasonable amount of time.
- Ram Tah doesn't engineer anything that anyone would miss too much if they didn't unlock him.
- It's better than delivering 50 Classified Scan Databanks
 

sollisb

Banned
Ram Tah's Last Hurrah

08 FEB 3304

Ram Tah, the galaxy's foremost expert on the Guardians, has revealed that his research funding will soon end. In an effort to make the most of his remaining finances, the engineer has appealed to independent pilots to deliver Guardian artefacts to his base in the Meene system.

In a statement, Ram Tah said:

"Public interest in the Guardians may have waned, but I believe there is more to learn. Only through thorough investigation and analysis can we hope to fully understand the Guardians, their technology, and their relationships to other species. This knowledge could be of great importance to humanity."

The campaign has received a financial boost from Meene General Industries, which has promised to reward pilots who deliver artefacts from Guardian sites to Felice Dock in the Meene system.

The campaign begins on the 8th of February 3304 and will run for one week. If the final target is met earlier than planned, the campaign will end immediately.

---

I hope this doesn't mean what I'm inferring here - but I have to ask... does this signal the end of Ram Tah's Guardian Ruins missions? This has long been the single, most enjoyable mission in Elite, delightfully complex, and something with considerable time both on the Development side as well as on the player base side. I shudder to think of the number of man-hours the Cannon group put into this - maps and tables, and charts and data, not to mention all the time spent simply tracking down the various locations of these ruins.

If this does mark the end of this mission, this is going to invalidate my only current reason and use for the upcoming Squadron Carrier.

And I fear for new players as well - not only is the a great means to learn to use many of Elite's most complex systems - SRV operations, synthesis, inventory management, ship design, planning and engineering, it will also deprive new players of a great opportunity to see their efforts rewarded in a significant manner.

Perhaps I'm just being a bit doom-and-gloomy here... perhaps there's nothing to worry about at all and I'm just reading too much into this. Perhaps not.

It wouldn't be the first time FDev showed they couldn't care less about time invested by players now would it..
 
And that's the point. None of these requirements taking much more than a few hours.
5k and back in maybe 2-3hrs.

lol, not when your ocd won't let you out of a system until it's fully explored...

Even in the AspX, it still took me several days to unlock Palin (lucky last) :p

The Guardian Ruins mission, when it finally started working (as intended?), got quicker each time it was completed. I took about a week to study the Canonn spreadsheets (thanks for all the dolphin diving), create and refine a run route down to about 5 hours.

And in the process, Ram Tah funded my fleet to the tune of about CR 2 billion...

It seemed a bit counterproductive to nerf the bonus, but removing it completely after all the hours of effort from the devs AND the players? That seems kinda rude imo. If, on the other hand, we're about to find a site that is fully intact and functional...

The only requirement that does take a lot of work (in my view) is the one that requires Dangerous or Deadly rank first... Shame your crew don't count - as one of my crew is Dangerous, while I'm still only Master. :)

Find a compromised nav beacon - lots of small, high ranked ships ;)
 
It wouldn't be the first time FDev showed they couldn't care less about time invested by players now would it..

Let's all jump to conclusions based on zero evidence shall we? It's not as though they're going to take away any credits you've already earned from the mission, so any time you've invested previously on it is hardly going to waste.

FDev have already stated that they are going to continue to expand on the Guardians narrative in 2018. If the ruins puzzle doesn't fit into that new narrative, then it's understandable that they'd want to conclude it. Also, in-game, it doesn't really make sense that Ram Tah would continue paying for the same data over and over again.

Has it occurred to anyone that maybe FDev will replace it with something better?
 
Having made many, many, many trips out and back and compiled my own highly detailed spreadsheet and interactive checklist, I can say that the entirety of the Guardian Ruins can be completed in as little as five and a half hours, though it is an absolutely frantic pace to keep. But it's also fun trying to beat your best time too.

Suggestion: AspX was averaging 5 hours per trip, maybe a tad less now and then.

Why: Because you can drive under it from both sides, and rearrange the scanning run so you alternate from left to right of the ship, which is parked in an optimal spot.

Oh, and arrange the run so obelisks using the same (and single) items can be done in sets

(Obviously exploring all those systems for the first time, and writing the plan took many days)
 
- Ram Tah doesn't engineer anything that anyone would miss too much if they didn't unlock him.

Ram Tah doesn’t engineer anything that anyone would miss to much yet. More guardian content incoming. I think he’s been holding back and there may be more to Mr. Tah than he has let on thus far.
 
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