By ''too simple'', I meant all you have to do in order to get a ship is to make enough credits and simply purchase it from a station at this moment,which makes me feel like money = everything, not challenging or diversified at all. I know there will Faction Ships that you have to do missions and probably have to keep a good relationship between them to get one of those ships. However, will purchasing ships be a little more complex sort of like EVE, in which you need to reach a certain skills level before you could get it even you have enough money? I'm not suggesting that there should be a skills requirement for getting ships.But, maybe adding some other interesting ways other than purchasing ships with credits purely? For example, a hauler pilot required a certain amount of flight hours/experiences on his hauler in order to be qualified to get a type 6??(just a rough example to give you an idea of what im talking about.)