PvP Why PvP is not popular in Elite Dangerous?

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Just curious, but if there is no in-game incentive for me to play in Open (quite the contrary actually), why should I?

Just to be some poor puppy for some to kick around?

And no, surviving an interdiction by some 'pirate' doesn't do anything for me, thanks. :)
 
I have to say that this does sound like a plan and not too difficult to achieve. Whether or not something like this is ever implemented remains to be seen, but I'd like to think so.

I would make these offenders visible to all commanders on the map like we see friends, regardless what game mode the offender is in, while themselves lose the ability to see other offenders.
Maybe they could get a break in anarchy systems, as unlike in the original Elite, flying trough anarchy and feudal systems in ED isn't really dangerous now.
Big engineered ships can still be overwhelmed by many small ones so it would make sense to fly smaller vessels too.

It would make bounty hunting fun and being a terrorist a real challenge.
 
I think it has a two part issue.

1st theres just so much to do, exploring trading missions etc, and all these things don't really require much of a hunt, just point your bow to the brightest star and go. for pvp in open play, you not only put what you've built to risk, but this takes time to find a suitable target and then you have to put in the work. If your successful you then must contend with the probability that you, as now most likely being wanted, must contend with multiple well armed npcs to recover any ill gotten booty.

As for the second option, CQC, the problem there is just the lacking of players at any one given time, and this is many do to whats above. No one wants to wait around in a lobby for an hour while they could be exploring, trading, doing missions etc...

As for the first, I myself plan on eventually making a pirate ship build and giving it a go, but thats far down the road...
As for CQC my thoughts are that bots need to be added to populate the CQC lobbies, so that players can quickly get in and have some fun. This would make it much more likely to find lobbies with actual players becuase they know they wont have to wait and so will consider it a viable play option within ED.
 
Facts are anecdotes that lead to hyperbole. Fact is a lot of people used a software exploit to game the RNG system. Anecdotes are that people who didn't do that have experiences where they were at a disadvantage to those who did. Hyperbole is that it's the end of the Open world as we know it.

Truth is probably more like FD will do something eventually and there will be threads professing rage quitting because of it, and the astonishing number of "just got lucky on a few rolls so why am I being punished for being gud" people that fall out of the woodwork will be amazing.

:D

<<<itshappening.gif>>>
 
lol.. well at the end of the day we're just talking about weak little childern (of all ages) who dont have the courage to win without cheating or the self worth to care. That's life, get over it, don't think God, or the universe, or however u want to see it will ever fix that exploit. That's life. Go play it.
 
I always PVP

The way I see it is this.

If someone is playing in open they are showing that thy understand the risk of playing in open. That risk is interaction with other players regardless of what that interaction is. If someone doesn't want to deal with PVP they don't have to. Play in private (with friends, duh) or play in solo. There is no benefit from playing in open other than interaction with other players.

I think PVP is actually very popular. People get attacked in Elite all of the time. Enough that people will make threads complaining about it. The difference is that people don't want to have to fight back or run from a fight.

This is just my thoughts on PVP in general when it comes to Elite.
 
1. There is no more reward than in solo.
2. All planets and stations look the same.
3. All missions are generic.
4. All "combat" is in generic "combat zones" = RNG bot respawn haven.
5. No space legs and no emersion.
 
Mostly terrible, terrible balance. PvE ships are generally going to be at a big disadvantage against a PvP ship, and that's assuming they're both equally engineered. If a ship ISN'T engineered and fights something that is, the disadvantage is gigantic.

FDev's various balance decisions have made PvP about as divergent from the main game as possible. This means people either set out specifically for PvP, or make a point of avoiding it (running, or playing in solo/pg).
 
Interesting comments.

For me, pretending I'm an explorer is fun and ED has one of the best game environments for this. Don't mind mixing things up, so a little bit of P v P is good distraction for players that like combat. In short I'd say exploring in ED is the main course and P v P (and other similar activities) are the entrees.

Makes me wonder why FD has sort of neglected exploration until recently. I suppose it takes a lot of work to fill a galaxy with content. :)
 
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Just curious, but if there is no in-game incentive for me to play in Open (quite the contrary actually), why should I?

Just to be some poor puppy for some to kick around?

And no, surviving an interdiction by some 'pirate' doesn't do anything for me, thanks. :)

Exactly.

Which is why IMHO the best thing Elite could do to help encourage players to get into Open and play with each other is:

1- Provide a mission payout bonus if you take a Mission in Open and Complete it in Open without ever switching to Private/Solo. Hey look, board flipping just got nerfed a bit too!

2- Make it easier to players to form groups and play together. Basically a "Looking for Group" button that instantly transports the players into the Wing Leader's location.
 
all is already said, but .

Separating players from other players in online game in map size of the galaxy is completely wrong idea.

Even with one game mode, you can hide in XYZ systems without "PVP". But no! I go solo in SOL and meet only NPCs, yea entertaining!
 
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all is already said, but .

Separating players from other players in online game in map size of the galaxy is completely wrong idea.

Make it offline and let it die already.


Well, I suppose people can vote with their feet and ATM they are going in the opposite direction, but it would be nice to get more players into open - busier the better IMO. The last stats I read put open play at around 46% of the active player base.
 
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I have an idea. Why not leave Open and PvP alone? Those that enjoy PvP and/or the Open environment should take advantage of it. Those that don't, have alternatives available. Propping up Open with bonus's is ridiculous. Why should the game go about chumming for a PvPers victims?

In my experience, open world PvP is just not popular. Even when I played a game with PvP and PvE servers, the PvP servers were one sided. Everyone jumped to the dominant faction simply to avoid PvP. Players that play for PvP are going to have to satisfy themselves, with regards to population. It's just that simple.

In an setting as large as E|D has it makes no difference how the players are separated, they would separate. If a PvPer can't find them because they are in a far off system, in a different instance, or in a different mode, just what is the difference? Play your game, and leave how and where other's play, to them.
 
I’ve been trying to understand why the vast majority of people are not interested in PvP in Elite Dangerous.
I’d like your thoughts on it, here are my thoughts.

For me, I like the adventure of discovering ‘what is out there’ now I know content is slim at the moment but the fact remains. I will NEVER get in a spaceship and explore the universe/galaxy in my lifetime as much as would love to. ED gives me the opportunity to do that, find weird systems and sometime amazing glitches that add to the experience.
I’ve never seen Elite as an opportunity to sit in my backyard and shoot other players, the galaxy is too big to waste time with that in my opinion.
There are thousands of games out there where the purpose is to shoot each other and do it very well. ED gives me a Galaxy to explore, why on earth would I want to do peew pew when there is a Galaxy to discover? (I’ll repeat at this point that I am aware content is thin on the ground for exploring) But at least I can find cool places to re-visit when content is added.

TLDR?
Summary – Most players purchased ED to wonder at our galaxy in their own time in their own way. For them PvP is just a waste of time and effort.

Thoughts?

Nutter
O7

Problem of pvp is the natural unblance of ships and player.

Wgho goes for pvp, usually, try to get the best advantages on you: at worst, he cheats; at best, he spend countless time in the last roll just to get the best output he can gets.

It's not a fair play and it isn't balanced: it's not a skill which matter.

Also, there is really no need for pvp in Elite: when I want a dog fight I can pirate npc.

Same effects and still no bother to anyone out there
 
I think it's at least partly due to the power discrepancy between players and NPCs.

PvP and PvE are not exclusive activities, someone doing a CG, there's a reasonable chance of some PvP occurring.

The trouble is for a typical PvE player NPCs are a walkover, players are not pushed, then inevitably when they're interdicted by another player it is a bit of a shock, and often they'll be lucky not to lose their ship.

Then it's back to playing vs weak NPCs for another 100 hours.

The game really doesn't put your typical player in a position where a PvP encounter is anything but an unwanted experience.

Then of course you add in the exploits being used by selected PvPers which after 4 months Frontier still haven't fixed, why would you.

Essentially this ^^^

Unless you are prepared to put a whole other level of effort in, pvp is just going to be a non-starter. With 3.0, the current engineer modding imbalance may be addressed to a large extent but not entirely. You still have to be prepared to train a lot more to deal with other human players. I suspect that a lot of PvE players just don't want that level of hassle. They would rather have a relative easy and fun time with their leisure time. ED is after all a game.

As others have said, ed attracts a fair percent of people who like more cerebral pursuits. Pew Pew is ok up to a point, especially with the younger crowd, but ultimately it gets thin I guess. I don't play ED to stress out, I play to chill out. Exploring the stars is a lot more conducive to that than meta building a ship so that two ships can shoot at each other.
 
blah blah if you aren't min-maxed you can't pvp blah blah.

Not true.

What keeps pvp from being popular in ED has to do with the lack of finding people in the game without physically being in the same instance as them and it has to do with how instancing works in the game. That's it. The fear of only coming up against min-maxed players only matters to the players who were never going to participate anyway.
 
Essentially this ^^^

Unless you are prepared to put a whole other level of effort in, pvp is just going to be a non-starter. With 3.0, the current engineer modding imbalance may be addressed to a large extent but not entirely. You still have to be prepared to train a lot more to deal with other human players. I suspect that a lot of PvE players just don't want that level of hassle. They would rather have a relative easy and fun time with their leisure time. ED is after all a game.

As others have said, ed attracts a fair percent of people who like more cerebral pursuits. Pew Pew is ok up to a point, especially with the younger crowd, but ultimately it gets thin I guess. I don't play ED to stress out, I play to chill out. Exploring the stars is a lot more conducive to that than meta building a ship so that two ships can shoot at each other.

Exactly. As a player who's been playing for over 2 years, has all the ships in the game all grade "A" equipped with all engineer upgrades, I'm not interested to keep a fleet of ships just for the casual PvP encounter. I am not actively pursuing PvP. But I had to deal with PvPers in the past. I realized, like others pointed that if you want to be competitive, you have to invest and grind to a whole new level. I'm not interested. I do a few activities in the game and my ships like they are are fine they way they are, thank you very much. When I'm being attacked, I try to do my best or I just try to escape.

It's a shame really what engineers did to PvP. I'm sure some will not agree with me but, in my opinion, engineers have killed PvP. Every time that Frontier tweaks the game, there is a new "meta". If you don't get it, you just can't compete. At least, before engineers, you were on a somewhat leveled playing field. Not anymore. Now, the most important thing is to have the latest "meta". The skills are no longer a deciding factor, IMHO. And that is where the real shame is. An exceptional pilot might be able to hold his own against an average pilot that has the latest meta, but not all of us are exceptional...
 
I loved PvP in WoW, in fact its the only game I played for 4 years. Everything I did in WoW was to my make my frost mage, druid and rogue stronger in PvP.

In Elite? I've engaged in PvP about 5 times since beta. Why?

  • No battleground equivalent - you can be wander around for ages looking for opponents
  • World/Galaxy wide PvP events are harder to arrange - you need to use 3rd party tools / web sites
  • There are no rewards to work towards - if FD implemented tiered PvP rewards that were PvP rank locked, I'd be PvPing morning, noon and night

I'd love to do more PvP in Elite, but with the lack of PvP gameplay, I'm just not bothered and will just stick to PvE.
 
blah blah if you aren't min-maxed you can't pvp blah blah.

Not true.

What keeps pvp from being popular in ED has to do with the lack of finding people in the game without physically being in the same instance as them and it has to do with how instancing works in the game. That's it. The fear of only coming up against min-maxed players only matters to the players who were never going to participate anyway.

I don't agree with you. I'm sure you have the latest weapons engineered for maximum damage on your ships.
 
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