I have to say that this does sound like a plan and not too difficult to achieve. Whether or not something like this is ever implemented remains to be seen, but I'd like to think so.
Facts are anecdotes that lead to hyperbole. Fact is a lot of people used a software exploit to game the RNG system. Anecdotes are that people who didn't do that have experiences where they were at a disadvantage to those who did. Hyperbole is that it's the end of the Open world as we know it.
Truth is probably more like FD will do something eventually and there will be threads professing rage quitting because of it, and the astonishing number of "just got lucky on a few rolls so why am I being punished for being gud" people that fall out of the woodwork will be amazing.
Just curious, but if there is no in-game incentive for me to play in Open (quite the contrary actually), why should I?
Just to be some poor puppy for some to kick around?
And no, surviving an interdiction by some 'pirate' doesn't do anything for me, thanks.![]()
all is already said, but .
Separating players from other players in online game in map size of the galaxy is completely wrong idea.
Make it offline and let it die already.
I’ve been trying to understand why the vast majority of people are not interested in PvP in Elite Dangerous.
I’d like your thoughts on it, here are my thoughts.
For me, I like the adventure of discovering ‘what is out there’ now I know content is slim at the moment but the fact remains. I will NEVER get in a spaceship and explore the universe/galaxy in my lifetime as much as would love to. ED gives me the opportunity to do that, find weird systems and sometime amazing glitches that add to the experience.
I’ve never seen Elite as an opportunity to sit in my backyard and shoot other players, the galaxy is too big to waste time with that in my opinion.
There are thousands of games out there where the purpose is to shoot each other and do it very well. ED gives me a Galaxy to explore, why on earth would I want to do peew pew when there is a Galaxy to discover? (I’ll repeat at this point that I am aware content is thin on the ground for exploring) But at least I can find cool places to re-visit when content is added.
TLDR?
Summary – Most players purchased ED to wonder at our galaxy in their own time in their own way. For them PvP is just a waste of time and effort.
Thoughts?
Nutter
O7
I think it's at least partly due to the power discrepancy between players and NPCs.
PvP and PvE are not exclusive activities, someone doing a CG, there's a reasonable chance of some PvP occurring.
The trouble is for a typical PvE player NPCs are a walkover, players are not pushed, then inevitably when they're interdicted by another player it is a bit of a shock, and often they'll be lucky not to lose their ship.
Then it's back to playing vs weak NPCs for another 100 hours.
The game really doesn't put your typical player in a position where a PvP encounter is anything but an unwanted experience.
Then of course you add in the exploits being used by selected PvPers which after 4 months Frontier still haven't fixed, why would you.
Essentially this ^^^
Unless you are prepared to put a whole other level of effort in, pvp is just going to be a non-starter. With 3.0, the current engineer modding imbalance may be addressed to a large extent but not entirely. You still have to be prepared to train a lot more to deal with other human players. I suspect that a lot of PvE players just don't want that level of hassle. They would rather have a relative easy and fun time with their leisure time. ED is after all a game.
As others have said, ed attracts a fair percent of people who like more cerebral pursuits. Pew Pew is ok up to a point, especially with the younger crowd, but ultimately it gets thin I guess. I don't play ED to stress out, I play to chill out. Exploring the stars is a lot more conducive to that than meta building a ship so that two ships can shoot at each other.
blah blah if you aren't min-maxed you can't pvp blah blah.
Not true.
What keeps pvp from being popular in ED has to do with the lack of finding people in the game without physically being in the same instance as them and it has to do with how instancing works in the game. That's it. The fear of only coming up against min-maxed players only matters to the players who were never going to participate anyway.