He hits an Asp Scout at pretty close range with all of them, which is about half the width *and* length of the hyperbolic bar you set, the T-10.
You are moving goalposts.
They converge fine.
They really don't. Only the C1s and the C4s converge well. The C3 and C1s are okay, but the spread starts to suck a close range. The C2s are just too far apart.
If you fly a Vette, drop beams on the C1 - C3s and pay attention to how often you're hitting with all of them. Or drop rails on the hard points and check out how things line up during a close range scan. Then consider how often your going to be hitting that FDL that's clocking 550+ m/s with all 5 hard points. You'll find that convergence is lacking.
Its not a problem for PvE (the Vette is in fact a PvE monster), but in a PvP it effectively diminishes the ship's fire power. The marginal maneuverability advantages the Vette has don't make up for it and the ship isn't fast enough to control range in a way the would compensate.
I'd really love the see a Vette buff that goes beyond a better jump range.
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