PvP Why PvP is not popular in Elite Dangerous?

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Actually the target has been PvP from the start. Almost everything that has been added to the game so far has been to benefit PvP and Open play (Wings, Arena, Engineers, multi-crew, fighters.....etc). About the only thing I can think of that works both in Solo/Open is planetary landings. ED has pushed hard for PvP and open.


Actually, all the changes you mention have nothing to do with PVP...just multiplayer play. PVP still has no meaningful impact on the game. After 3 years, it's still a sideshow.
 
Just my humble opinion,

The answer to the OPs question revolves around two issues, first is ‘risk vs reward’ and the second being ‘time’

Allow me to expand on those, let’s look at ‘risk vs reward’. With that statement I am as simplistically as possible implying there is NO reward for engaging in PvP. Other than bragging rights you do not benefit from the game. No one wants to be seen as inferior regardless of the light it is shed in and if there is no benefits gained to the activity, well you can see the forgone conclusion I am drawing towards.


Let’s look at ‘time’. With that I am saying that to learn anything in life it takes time. Time is limited more so for others than some. Lack of time leads to lack of *whatever the case may be for any individual*


As short as I could word this and it still be somewhat comprehensive, from a slightly philosophical approach.

o7

ever tried to undermine or fortify a system in open while its under blockade. its really sucks. you either need to come back later or arrange a PvP wing to try and displace the attackers. meanwhile they are racing ahead because of the uncontested merit farming.

how about hanging out in home system stations with a wake scanner chasing down and killing cargo ships full of merits from the enemy power. ive both engaged in and been the victim of both on plenty of occasions, and it is very effective both as a way to damage the other sides progress, and to deliver a morale boost/morale hit to the involved power groups.
 
It's not pvp that is the problem, it's being in open and getting ganked from a vette or what ever just because they see you. Then they say oh it's pvp get over it but its really not, its killing players in game just for the heck of it, so yes most people will play solo or private so they dont have to deal with all the a-holes in this game so they can atleast have fun with there friends and not have to worry about oh hey its another player lets all 4 of us gank him.:x
 
Well I dont want people attacking my BGS faction then. If PVP is optional, Then people shouldnt be able to attack our playergroup from solo and private either.

Wheres my options?

Door swings both ways buddy.

Anything done to a player group faction can, and should be countered through the BGS. That is the only way a Faction can be damaged, and the only way a Faction can be protected. Solo/PG/open all share absolute access to the BGS. Those playing in open are capable of nurturing a Faction exactly the same as those in either of the other modes. Learn to BGS.
 
Anything done to a player group faction can, and should be countered through the BGS. That is the only way a Faction can be damaged, and the only way a Faction can be protected. Solo/PG/open all share absolute access to the BGS. Those playing in open are capable of nurturing a Faction exactly the same as those in either of the other modes. Learn to BGS.

Oh I know how the BGS works. Ask mobius what happened to Alberta in colonia.

Heres a video ENJOY IT.

[video=youtube;9tobMVjSMnQ]https://www.youtube.com/watch?v=9tobMVjSMnQ[/video]

TELL ME AGAIN TO LEARN. I took on the great 80,000 STRONG.

And here is what they said about it, https://imgur.com/V9ZiXXY

EVEN MOBIUS ADMITS THE BGS being effected in solo and private is dumb. I WON THAT BATTLE TOO.

IVE DONE IT ALL. What have you done?
 
Just look at the Kickstarter videos with Braben. He tells you the that PvP will be a seldom and rare thing. That didn't work out as expected and ever since Premium Beta in 2014 they were going to add crime and punishment to fix the griefing but that never really materialized until now.

I think it's great that you can play it any way you want to. Though they never really enforced the original idea that anarchy was the real open with higher rewards for higher risk be it trading markets or combat. While civilized high security would me more PvE friendly.

I have only just started playing the game again since 2015, followed it mostly on reddit and Obsidian Ants youtube channel. Read about and seen Beta videos but not tried Beta.Too busy getting my engineering sorted out.

To me it looks like they are trying to steer the game in the direction people expected for original release. One that makes the universe more realistic and RP friendly with proper markets and more balanced policing. I certainly hope so anyway.
 
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verminstar

Banned
i ain't never mined, never explored (self destructed both attempts) never done BGS work, i just PvP.
i wouldent be so presumptuous to tell those players how to fix their thing, it makes no sense to try and tell PvP'ers that there is a issue in the thing they know back to front, most far far better than myself.
its always enlightening to see where the most opinionated and salty PvE'rs hang their hats in-game.

But its not pvers doing the nasty vibes here...takes 90skid fer example...hes off on another one of his little crusades and deciding who is and isnt qualified to have opinions. Thats as much a part of the toxicity that he claims not to like...although I ddnt think hes even aware of how hostile and egotistically confrontational his posts come across. Its practically oozing outta every single comment ^
 
PVP is not popular in this game, because of the feedback over the years people like you with no admitted experience.

Rubbish, PVP isn't popular in Elite D because of the massive imbalances the DEVELOPER introduced, 'hey trader compromise your build for open', 'hey explorer, compromise your build for open', 'hey miner, compromise your build for open' while at the same time PVP ships that are good for fek all except pew pew and have to make no compromises just get delivered into CG's because of no jump range to blow everything hollow up.

if it makes you feel better to create your pwetend forum bogeyman giving feedback to make it that way you go right ahead but nobody is buying it. The extremely vocal PVP minority have been responsible for far more than their fair share of focused feedback and are as much, if not more to blame for the current status quo.

Say what you want about Ziggy, or me or anybody else on this forum 90s but if you think getting only the poachers to design the nature reserve is a good idea then you are sadly mistaken.
 
That90skid said:
...This game is PVP based...

What are you smoking kid?

Also your posts contradict themselves, there's no sign of an own opinion.
I would stop trashtalking now for the sake of your group 'Privateer's Alliance', which is losing reputation cause of guys/girls like you and others, who i don't want to mention here.
 
It's not pvp that is the problem, it's being in open and getting ganked from a vette or what ever just because they see you. Then they say oh it's pvp get over it but its really not, its killing players in game just for the heck of it, so yes most people will play solo or private so they dont have to deal with all the a-holes in this game so they can atleast have fun with there friends and not have to worry about oh hey its another player lets all 4 of us gank him.:x

most gankers cannot fight worth a damn. they spend all their time seal-clubbing and are not willing to invest the 0.5-1.5 billion credits and associated time to git-gud.
just shoot them a few times or bring a better ship and you will likely be fine. and conversely people who fly an un-shielded trading ship, fly in straight lines, fight interdiction's and don't High-wake have only themselves to blame for their deaths.

its been said a thousand times, and hopefully will be said a thousand more. watch rinzlers guide to trading in open. its so simple, but so effective at making gankers look like morons.
 
Rubbish, PVP isn't popular in Elite D because of the massive imbalances the DEVELOPER introduced, 'hey trader compromise your build for open', 'hey explorer, compromise your build for open', 'hey miner, compromise your build for open' while at the same time PVP ships that are good for fek all except pew pew and have to make no compromises just get delivered into CG's because of no jump range to blow everything hollow up.

I'd reiterate that. PvP isn't popular in ED, because ED isn't a PvP game. It's a game where PvP is possible, yes, but not encouraged. By design.
And the sole fact that a death costs you money, which represents the only semblance of progression through the game is the proof.

PvP, if anything, is kind of a end-game hobby. :)
 
What are you smoking kid?

Also your posts contradict themselves, there's no sign of an own opinion.
I would stop trashtalking now for the sake of your group 'Privateer's Alliance', which is losing reputation cause of guys/girls like you and others, who i don't want to mention here.

They dont contradict themselves. Everything is pretty cut and dry.

And guess what the leaders of the group agree with me. Nobody cares what you think. We dont care.
 
PvP IS popular, isn't it? Just not with everyone. The game is NOT PvP-based, but accommodates it. I enjoy the fact that I can engage in PvP if I want to, be it indirectly through BGS manipulation and Powerplay participation (although admittedly, I haven't quite learned to like Powerplay just yet), or by actually meeting other player ships.

I had some interesting player encounters, especially during Alpha and early Beta when we did not have that big a playing field. Now I meet other players quite rarely, which I am happy about mostly, as I'm a bit of an introvert and will reluctantly engage in text chat but not ever in voice comms. The encounters have usually been interesting and fun, and I have only really encountered gankers in the beta tests - which is fine.

The pointless, inconsequential PvP that seems to be about just blowing others up for no real reason is something I'm against. Mainly because it just doesn't fit with a Pilot Federation that somehow manages to be independent of all other factions as well as strong and with clout. If the PF doesn't enforce some sort of internal coherence, it would fall apart and be absorbed by other powers.

:D S
 
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Wonder how much this contributed to the new C+P/ATR mechanisms to stop people doing things like that. So much win.

You know those ATR's they added. We were attacked and brought to Fdevs attn about negative influence caps within the BGS and Solo Cop Farming.

They exist because of us. Yeah thats right.

And they arent for griefers, or PVPers. Its to stop farming instances lol.

The battle of Alberta probably made lots of changes to this game in the long run. We do lots of things in this game. We are very involved in it.

BECAUSE WE DO IT ALL. ALLLLLLLLLLLLLLLLLLLLL.

And we prove it with experience.
 
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its been said a thousand times, and hopefully will be said a thousand more. watch rinzlers guide to trading in open. its so simple, but so effective at making gankers look like morons.
Would it surprise you I have often advertised Rinzler's guide as well? Because it is excellent. I have always had the opinion that to get more people interested in PvP or Open, you need guides like that an promotion, which would work better than force.

So, don't look now, keep it to yourself, and I know it may sound dirty, but you agree and share common ground with an explorer.

I hope you were sitting down for that :)
 
ever tried to undermine or fortify a system in open while its under blockade. its really sucks. you either need to come back later or arrange a PvP wing to try and displace the attackers. meanwhile they are racing ahead because of the uncontested merit farming.

how about hanging out in home system stations with a wake scanner chasing down and killing cargo ships full of merits from the enemy power. ive both engaged in and been the victim of both on plenty of occasions, and it is very effective both as a way to damage the other sides progress, and to deliver a morale boost/morale hit to the involved power groups.

FD officially said IF they ever want a system under blockade THEY will do it in all modes. Player blockades are for RP only and don't affect other groups by design.
There IS 1 sliver of hope actually for the PvP folk. It seems to me Michael Brookes was the lore guy and he has moved on. Sandro's has shown he is not that interested in the lore....but make no mistake any changes which fundamentally change the status quo to give PvP on players or they have no affect on BGS. That kind of bait and switch will make the dropping of offline mode seem a minor moan
 
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