PvP Why PvP is not popular in Elite Dangerous?

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then dont play online game when you cant stand other players. Unpleasant, toxic individuals are the best and keep pushing game forward. I see your point but blocking specific players is basically group mode in elite.
I totally disagree - those toxic players are what typically put people off games and IMO should be penalised and punished not glorified or rewarded.

As for being the best - far from it, they are the worst.
 
When Sandro said these changes were made for the longevity of the game. He wasnt lying. These changes WERE NOT MADE BECAUSE OF PRIVATE AND SOLO.

These changes were made to encourage a level playing field for OPEN PLAY.

It was done to minimise the unbalanced upper tier performance Engineers needlessly introduces, with it's overbloated RNG ill-considered mechanics...

Sure the new changes will help... But it simply reduces the issue.

In short The Engineers has made all modes worse IMHO as it's just thrown a bunch on unbalanced paper-scissor-stone needless upper tier mechanics at the game, without thinking through the broader outcomes... 3.0 helps... Doesn't solve...



And we still have no orchestrated meaningful PvP gameplay... after 3-4+ years... But plenty of development time for point and click Generation Ships, zero in game improvement CQC, and why on earth bother Mult-Crew... Etc...

Just my take on it...
 
It 100% is. If I kill you with a stack of missions you lose. PERIOD. You get negative influence and if my team is successful. We get the influence in the transport and you dont.

IT HAS EVERYTHING, EVERYTHING to do with BGS and powerplay.

You should also be able to defend yourself against people attacking your system. And not with oh I gotta go farm because they did.

Frontier balance this game based of PVP. SHips BGS everything. What you are saying here is honestly wrong.

Very few missions of that type fail on death. You lose rep not influence mostly either way. You do not understand the BGS mechanics it seems.

You will get no influence "in the transport" ..not sure what that means to be fair.

Braben mostly talked about PWP (play with people) not PvP in the run up to release & it shows in the games design.

As for PvP he said he wanted it to be "rare and meaningful" again it shows in the design.

I for one enjoy pvp in games that support it fully (ED is not one of them games)

Maybe stop trying to fit a square peg into a round hole and you'll get less frustrated :)
 
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Yup, basically this, though one problem seems to be the "PvP'ers" that have no interest in something that could even be a potentially close or 'fair' fight.
The real PvP'ers want a fight, not a "I blew up something that didn't challenge me at all", so they aren't really the issue in this whole debate.
 
Or you see everything as a nail because you're a hammer. You see it all based around PvP, others see many colours.

It doesnt matter the context. ITS ALL PVP. So if you PVP do it all. Not half of it.

Its not hard to give PVP and meaning in this game. Besides the player making up their out outlet because what Fdev has given us doesnt wokr when people cant take objectives in solo and private.

It is not that kind of game. BGS is built to take into account that players can't stop other players, and fact is, no player really owns systems, stations or anything else.

This is not exclusive control game, or territorial control game. Never promised, never will be.

Again, this is buncha of nonsense. People attack player systems all the time. Get with the program.
 
You know if youd look at the history. Most of the PVPers want meaningful PVP in this game. But we cant have it because of the modes. So instead all we got is griefing and ganking.

The people holding back the changes to BGS and powerplay. Are literally funding Griefing and Ganking by not allowing meaningful PVP to exist.

This is called having their cake and eating it too.

They have backed themselves into a corner.

The Irony here is ridiculous. They have literally done it to themselves.


Just like the PVP'ers only have themselves to blame for the emptiness of Open...plenty of irony to go around! Have some salt to make that taste a little better!

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And what do I get out of making myself your target?

Extra rebuys, more stress, and increased risk with every flight? Not a great deal for me. I'm a mediocre pilot, I don't give a damn about e-peen about doing things "properly" because I'm already no match for the gankers, and am too not-stupid to put myself into a position where I'm automatically at a massive disadvantage on purpose.

If this game had no way to avoid PVP, I wouldn't have bought it. I suffer from depression and a bad PVP session can wreck my day when I'm having a bad moment. PVP and I get along like water and sodium for that reason, it wouldn't be worth playing the game if it became a PVP jungle. I'm really glad solo exists for those moments when I'm a bit unstable and just want to fly around a bit to help myself get sorted.
 
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It doesnt matter the context. ITS ALL PVP. So if you PVP do it all. Not half of it.

Its not hard to give PVP and meaning in this game. Besides the player making up their out outlet because what Fdev has given us doesnt wokr when people cant take objectives in solo and private.

It is not that kind of game. Can you understand this sentence? It is not meant to control territory, or station, or faction in that matter. It is meant to *influence* universe, but you don't have 100% control over it, and never will have.

Smart player can play in Open and avoid you from miles away and still work in system and work against you. I have actually done this multiple times.

As for 'outlet', sorry, it just doesn't work for an excuse. It is not in-game PvP, it is just kids going around in not really earned Anacondas looking for someone to trash.
 
ED was supposed to be anything goes in Anarchy, but they never elevated the rewards for trading high enough to make people want to take the risk. And crime and punishment has always been lax even in high security.

If they wanted me to play the game like it was meant to be, they would fix those things and look at the systems current situation. Boost certain luxuries in a boom setting, boost fundamental items like food and resources for war in systems in conflict.

Ramp up the market prices a LOT in those Anarchy systems to make the rewards worth the risk. So people can spend the Cr on more capable ships for PvP and trade in those systems and stay faithful to the BG setting of the game.

Most of what is needed has been talked about before release but never implemented. Which is hopefully why they are reworking the foundations instead of terraforming with atmospheric worlds and adding legs. I really hope they balance these things out over the next few months. It seems like the foundations are already in place and just need some love and balancing.
 
It doesnt matter the context. ITS ALL PVP. So if you PVP do it all. Not half of it.

Its not hard to give PVP and meaning in this game. Besides the player making up their out outlet because what Fdev has given us doesnt wokr when people cant take objectives in solo and private.



Again, this is buncha of nonsense. People attack player systems all the time. Get with the program.


Sure they do...and our group just fought an election in one of our expanded systems. We out pvp'ed them gankers! We did more missions than they did!
 
ED was supposed to be anything goes in Anarchy, but they never elevated the rewards for trading high enough to make people want to take the risk. And crime and punishment has always been lax even in high security.

If they wanted me to play the game like it was meant to be, they would fix those things and look at the systems current situation. Boost certain luxuries in a boom setting, boost fundamental items like food and resources for war in systems in conflict.

Ramp up the market prices a LOT in those Anarchy systems to make the rewards worth the risk. So people can spend the Cr on more capable ships for PvP and trade in those systems and stay faithful to the BG setting of the game.

Most of what is needed has been talked about before release but never implemented. Which is hopefully why they are reworking the foundations instead of terraforming with atmospheric worlds and adding legs. I really hope they balance these things out over the next few months. It seems like the foundations are already in place and just need some love and balancing.

If you ask me PVP should by no means be a high priority for FD. Combat already gets too much attention for the value it brings to the game -- it's understandable to an extent, balance is hard to get right but pewpew gets a few crumbs of content every other month, and other than a few new high end trading ships, the rest of the game hasn't been touched up since ice mining was introduced.

I mean exploration is probably the single most unique feature in all of ED, and I think pewpew has gotten like 12 updates since the last time it was touched.
 
That is why i'm a strong supporter of the PvP hub and have worked alongside them to maintain their control of San Tu. Because while not being into PvP in ED myself, i think what they are doing is a great thing for PvP in ED. Plus i've had a few PvP battles with the guys and its been fun. And i'd recommend even the most ardent carebear to pop over there for a bit of a blast just for the fun of it. I'm sure if you let people know you were hopeless at PvP they would be happy to take a less powerful or experimental ship against you so that its fun for you as well.
Sounds to me as if the players running the hub have found a way to enjoy PvP in Elite. And have created an enjoyable experience for a lot of people who joined. Hat's off to them taking the initiative.

They should do more about promotion perhaps. There is a demand and the hub provides a supply for PvP, but somehow the two haven't always been introduced. Maybe organise some event or something. A big tournament with different leagues so the utterly skilled and the utterly laymen can both take part. Make some positive waves. Get into GalNet.

If they need a chearleader, they know where to find me. :)
 
ED was supposed to be anything goes in Anarchy, but they never elevated the rewards for trading high enough to make people want to take the risk. And crime and punishment has always been lax even in high security.

If they wanted me to play the game like it was meant to be, they would fix those things and look at the systems current situation. Boost certain luxuries in a boom setting, boost fundamental items like food and resources for war in systems in conflict.

Ramp up the market prices a LOT in those Anarchy systems to make the rewards worth the risk. So people can spend the Cr on more capable ships for PvP and trade in those systems and stay faithful to the BG setting of the game.

Most of what is needed has been talked about before release but never implemented. Which is hopefully why they are reworking the foundations instead of terraforming with atmospheric worlds and adding legs. I really hope they balance these things out over the next few months. It seems like the foundations are already in place and just need some love and balancing.

This seems to be the way the game is going...except, it still will not add anything for the PVP players. People will just trade for the profits in other modes...and the PVP players will be swinging their bats at ghosts. There is nothing that can be done to help the PVP people, because of this base game design...
 
It would be better for them to move on and stop confusingly look around why no one wants to play with them. They aren't welcome. It is simple as that.

This.

I do my PvP in other games, PvP ones. ED is a solo co-op dream, and soon to be getting even more co-op in 3.0 with wing missions.
I also have high hopes for a Squadron Carrier so we can co-op even more! High hopes....
I am fairly confident frontier are implementing the "meaningful PvP" gradually now for piracy and the like. The rest will probably stay pretty much the same as now.

One day when this PvP fad has died off a bit I look forward to OP weapons and piloting alien ships and other cool stuff we can't have currently due to "The Fun Police"
 
This seems to be the way the game is going...except, it still will not add anything for the PVP players. People will just trade for the profits in other modes...and the PVP players will be swinging their bats at ghosts. There is nothing that can be done to help the PVP people, because of this base game design...

If they are looking just for human targets, I think ED has been very clear about that since beginning.

What they might ask to have harder NPC targets, which seems FD idea as well (Wing assassinations, as well some other hints from Sandro indicate they want to add Engineered NPC targets for PvPers to chew on).
 
This.

I do my PvP in other games, PvP ones. ED is a solo co-op dream, and soon to be getting even more co-op in 3.0 with wing missions.
I also have high hopes for a Squadron Carrier so we can co-op even more! High hopes....
I am fairly confident frontier are implementing the "meaningful PvP" gradually now for piracy and the like. The rest will probably stay pretty much the same as now.

One day when this PvP fad has died off a bit I look forward to OP weapons and piloting alien ships and other cool stuff we can't have currently due to "The Fun Police"

Well said, never really considered ED a PvP game myself, not for want of trying. After experiencing the buggy instancing, rubber banding and other p2p issues for a few years i decided to get my "pvp kicks" elsewhere.

Here hoping Fd realise there is no point in "balancing" pvp and just go ham introducing fun OP weapons for pve etc.
 
If they are looking just for human targets, I think ED has been very clear about that since beginning.

What they might ask to have harder NPC targets, which seems FD idea as well (Wing assassinations, as well some other hints from Sandro indicate they want to add Engineered NPC targets for PvPers to chew on).

But the PVE folks and the PVP folks do not like harder NPC's...the PVP people say they cheat...the PVE people don't want to increase the time it takes to do anything...and any improvements are watered down and reset...you watch...it will happen with the ATR with the new update...there were a number of complaints already, during the beta.

They could try something truly groundbreaking... swing their bats between themselves! After all, I keep hearing there are loads and loads of them, why do they care so much about the players who don't PvP?...

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It was done to minimise the unbalanced upper tier performance Engineers needlessly introduces, with it's overbloated RNG ill-considered mechanics...

Sure the new changes will help... But it simply reduces the issue.

In short The Engineers has made all modes worse IMHO as it's just thrown a bunch on unbalanced paper-scissor-stone needless upper tier mechanics at the game, without thinking through the broader outcomes... 3.0 helps... Doesn't solve...



And we still have no orchestrated meaningful PvP gameplay... after 3-4+ years... But plenty of development time for point and click Generation Ships, zero in game improvement CQC, and why on earth bother Mult-Crew... Etc...

Just my take on it...

You're not wrong here. And thats one reason why I come and go on these forums and on reddit, and voice my opinion on my streams.

Because im tired of being called names and all sorts of things I wont go into here. Because I like to PVP and try to PVP the way Frontier has shown us they have wanted.

So instead, I am here, fighting against some of those same people. That try and remove PVP from the game all together. Just because they thing it shouldnt exist at all. And those same people know they are taking advantage of the system here.

Trust me its not going to stay the same. I dont know when they will fix CQC. But I have really high hopes they change all this crap towards the end of the year.

They are laying some good ground work right now with the Karma system, Crime and Punishment and the level playing field with Engineers.

But I really think they have to lay this foundation first.

This is coming from experience from my time with World of Warcraft being an Alpha tester and stuff. We had to go through some training and explanations to why they did certain things. Why they cant talk about them until release and all that good stuff. Things change.

And if you ask them they have been awfully quiet about most of this stuff. When if there really wasnt any changes coming... They would have told us to shut it up. Its never gonna happen. Know what I mean?

its all about reading between the lines here. Taking in what they are giving us. While also allowing Hotel california to stay up for years. Hell even Sandro expressed making changes to that part of the game and acknowledged the different risks within the modes.

So yeah, im willing to bet money changes are coming.

I do wish however, Fdev would explain what we have now and what the intended us to do with some of the stuff. He did touch on Powerplay briefly saying it was meant to be for consensual PVP. But because people have the options to use the other modes. PVP hardly exists. You can just do everything safely against the people you are fighting against.

Anyways, If they dont change it. Im out of this nonsense, and a lot of other people are going too. I talk to ALOT of people in this game.

The same rotation has been happening for years, people reach a certain point and leave. Never come back because it. The whole mile wide inch deep thing.

But I have faith. There has been a select few of us thats been sticking it out and fighting for these changes. And It really does look like the Beyond changes are the MEME killers we need.

Im excited for what they have laid out so far. Everyone look at what we got now, but im looking at what they could do with what we got coming now, for the future.

And thats what im excited for. If I am let down, I am sure some guys around here will be happy about it. But if I am let down, there are going to be LOTS of people leaving too for the same reason, that has no connection or influence from me.

The same cycle of toxicity will continue. New voices of Open will enter the Arena until it changes. This stuff has gone on 5 years before I got here. And the games evolved so much within those years, we got fleets coming for the Multiplayer experience, Not SOLO. And player groups are a part of systems. And all that stuff will fail just like powerplay did, if they dont make those changes.

And I really dont see them making that same mistake twice.
 

Robert Maynard

Volunteer Moderator
But the PVE folks and the PVP folks do not like harder NPC's...the PVP people say they cheat...the PVE people don't want to increase the time it takes to do anything...and any improvements are watered down and reset...you watch...it will happen with the ATR with the new update...there were a number of complaints already, during the beta.

It seems to me that ATR aren't "content" per se - more a means of inconveniencing a player (once the game "decides" that that player needs inconveniencing that is) to dissuade them from continuing doing what they were doing in that instance.

For that reason, I doubt that ATR will be nerfed significantly.
 
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