PvP Why PvP is not popular in Elite Dangerous?

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ryan_m

Banned
PvP isn't popular for a number of reasons:


  • Up until now, the engineer grind was too much for most people to bear in order to get "fit" for PvP combat. This slowly diminished the willing players to a small subset of what existed pre-Engineers.
  • A huge gap in viable builds between PvE and PvP. PvP builds are always viable in PvE, but not necessarily the other way around.
  • A lack of "meaning" for PvP beyond "I want to watch your ship explode!" Bounty hunting is not viable, piracy isn't viable, and PowerPlay is on life support.
  • The community, as a whole, seems to be incredibly risk averse.
  • Combat logging is still a thing, 4 years later.

All of those combine into the state that PvP is in today, which is extremely geared end-game players fighting each other and ganking everyone else at CGs or other popular areas.
 
Very few missions of that type fail on death. You lose rep not influence mostly either way. You do not understand the BGS mechanics it seems.

You will get no influence "in the transport" ..not sure what that means to be fair.

Braben mostly talked about PWP (play with people) not PvP in the run up to release & it shows in the games design.

As for PvP he said he wanted it to be "rare and meaningful" again it shows in the design.

I for one enjoy pvp in games that support it fully (ED is not one of them games)

Maybe stop trying to fit a square peg into a round hole and you'll get less frustrated :)

+++ Inf Passenger missions soon to be +++++ missions. Yeah I answered them.

Someone tanking your cops? You should be able to stop them from doing it besides bounty hunting.

PVP HAS NO PLACE because of the modes, all its for is recreation?

In every game out there Overwatch, WOW whatever, PVP is used for objectives. Here its used for salt mining thats it. When people take objectives they do it in private and solo.

YOU KNOW THIS REALLY WELL.

Fdev does balance this game around PVP and Player action. The BGS is balanced around it and Every ship and module is balanced around it.

Hello?
 
This.

I do my PvP in other games, PvP ones. ED is a solo co-op dream, and soon to be getting even more co-op in 3.0 with wing missions.
I also have high hopes for a Squadron Carrier so we can co-op even more! High hopes....
I am fairly confident frontier are implementing the "meaningful PvP" gradually now for piracy and the like. The rest will probably stay pretty much the same as now.

One day when this PvP fad has died off a bit I look forward to OP weapons and piloting alien ships and other cool stuff we can't have currently due to "The Fun Police"

Yeah. I spent about 6 months learning to get competitive in War Thunder arcade battles using a joystick. If you don't mind the frustration of not having 21st century fly by wire and stability control like mouse players when using a joystick, then it's a blast and getting kills is very rewarding. Unfortunately, I've been away quite a long time so I'd probably have to relearn all those skills and develop the muscle memory to compete all over again which is daunting.

I like ED for other reasons entirely. Just come back and have noticed significant changes for the better since 2015 when I last got tired of it after 600+ hours. Sometimes you just need to leave for a while and come back with fresh eyes.

Still remember my first week of Premium Beta when they first put stations and landing pads in and you were lucky if the landing pads worked without crashing you to desktop :).
 
Y

Anyways, If they dont change it. Im out of this nonsense, and a lot of other people are going too. I talk to ALOT of people in this game.

The same rotation has been happening for years, people reach a certain point and leave. Never come back because it. The whole mile wide inch deep thing.

Another person broken on the Dark Wheel! Quite a few of them have gone out in flames..getting banned from the forums and everything!

bd1.jpg
 
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But the PVE folks and the PVP folks do not like harder NPC's...the PVP people say they cheat...the PVE people don't want to increase the time it takes to do anything...and any improvements are watered down and reset...you watch...it will happen with the ATR with the new update...there were a number of complaints already, during the beta.

New system will take some time for people to adapt, yes. Doesn't mean FD will back down.

I think PvP is way broad brush in my opinion. In the end, it is just a mechanic for engagement with the game. It is not PvP only game. Discussion about modes comes from people wanting territorial control, not exactly PvP. And this is difficult balance to strike - FD doesn't want to blank these voices over, but they have clearly declared that players do not control factions per se and exclusive control isn't really possible.

Another discussion is PowerPlay. It is more difficult, because it is meta PvP. But it is still meta...again, direct control can't be promised. Said that, powers might benefit from Sandro ideas offering players bigger involvement in grand strategy of powers.

As for 'who is the best' ED is very far from such gameplay style. Way CQC got ignored indicates it isn't really about skill either. It is about who has bigger. ED dismiss such approach. David openly said during KS, 5 years ago, that he has no interest in such gameplay.

Only thing interesting to me personally is in-game PvP. If powerful player pirating me and gives me time to drop cargo...I will do it. I won't see it as griefing, I will see as legit gameplay. Not all players share this sentiment of course, but they might not be interested in playing in Open anyway.

But discussing this it feels that lot of loud voices in PvP in ED aren't interested in game in general. They are interested in gaming it, besting it, winning it.
 
Well said, never really considered ED a PvP game myself, not for want of trying. After experiencing the buggy instancing, rubber banding and other p2p issues for a few years i decided to get my "pvp kicks" elsewhere.

Here hoping Fd realise there is no point in "balancing" pvp and just go ham introducing fun OP weapons for pve etc.

Yeah this aint going to happen lol.
 
PvP isn't popular for a number of reasons:


  • Up until now, the engineer grind was too much for most people to bear in order to get "fit" for PvP combat. This slowly diminished the willing players to a small subset of what existed pre-Engineers.
  • A huge gap in viable builds between PvE and PvP. PvP builds are always viable in PvE, but not necessarily the other way around.
  • A lack of "meaning" for PvP beyond "I want to watch your ship explode!" Bounty hunting is not viable, piracy isn't viable, and PowerPlay is on life support.
  • The community, as a whole, seems to be incredibly risk averse.
  • Combat logging is still a thing, 4 years later.

All of those combine into the state that PvP is in today, which is extremely geared end-game players fighting each other and ganking everyone else at CGs or other popular areas.

PvP has image problem in ED. Having griefers blowing up newbie ships and circling around CGs (some players do pirate CG ships properly) does not help.

Engineers and C&P changes might level playing field.
 
But I think the vast majority of players (80-90%?) take part in PvP to some extent, even if it's just the occasional scuffle with player pirates, it's still PvP.

Don't know where you got your numbers from, but every poll and indicator I have ever read here and elsewhere puts the number of PvP centric players at somewhere around 25%.

They are obviously a VERY vocal minority, so not surprising that at first glance folks might get the impression that this portion of the ED community is much larger than it actually is.

As for the PvP aspects itself... The entire mechanic has become so ubiquitous these days that if I am looking for a PvP gaming experience, I will seek out a game genre that actually lends itself fully to that style of gameplay.

While ED obviously has the raw ingredients for PvP to occur, the bulk of the other major aspects of the game almost feel in conflict with PvP as a viable choice. Unless a group of players specifically set out to engage in PvP against each other, the bulk of the players you encounter randomly will likely not be interested in having their gaming session interrupted by something they are not currently interested in.

Kind of like getting interdicted when you are just about to drop into a Mission Objective USS. After flying around for 5-10 minutes looking for this specific USS to pop up, the last thing you want to deal with is some random PvP player. If a player finds this happening too often, this is the moment when they switch from OPEN to SOLO, and often times never switch back.
 

ryan_m

Banned
PvP has image problem in ED. Having griefers blowing up newbie ships and circling around CGs (some players do pirate CG ships properly) does not help.

Engineers and C&P changes might level playing field.

C&P won't do anything to alleviate ganking, so don't bet on that.

I'd agree that PvP has an image problem, but it's the result of poor game design in the past rather than the player's fault. It is trivial to avoid death in Elite, so if you're in a ship that's a T7 or bigger, you have no excuse other than poor piloting and outfitting. Players refuse to take responsibility for their own safety, so they die (predictably) to players that are trying to disrupt events, then come here to cry about how unfair it is and that everyone is a griefer. If, instead, they would just look at the mistakes they made that led to their death, it would never happen to them again. The game design incentivizes poorly fit exploration/trade ships because NPCs are not a legitimate threat to anyone but newbies. This leads to complacency which gets rocked once a decent player shows up.
 
Why should whole game mechanics change and other players' ways of play adapt to some single individuals, who refuse to believe they've chosen the wrong game?
 
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Well right now, its because who ever has the most time to put into their ships auto wins with stats. And it takes a LONG TIME to max out to be anywhere near our level.

But with 3.0 on the way. ALL OF THAT CHANGES. The playing field is now level. Lots of people will feel more comfortable because it doesnt take near the amount of time to reach max stats.

Also people dont PVP when it comes to powerplay and BGS because all of it is done with Hauling, and you can use solo and private for it.

The ship build for Open is at an disadvantage compared to what youd outfit for solo and private.

In solo and private you can strip all defenses, only engineer a FSD, and get triple the cargo space in a python in the just the 3 size 6 slots alone.

So there is no meaning to PVP here, even though if I were to kill you, not only would you lose rebuy, you would lose Rep for your faction and %'s for influence as well as time wasted for stacking missions. PVP does hold LOTS OF WEIGHT when it comes to powerplay and BGS.

But no one around here can put that together because they either dont take part in it. or use the modes for the lesser risk against the people you are fighting against.

Thats why people dont PVP. BECAUSE THEY HAVE THE OPTION. Even though Ive ran across lots of people that ive have fought and are capable of PVPing. But they dont, because they cant keep up with the crew min maxing their ships in private and solo because of that META that exists where open is at a disadvantage.

Now here is where you probably didnt read any of that. Or will deny it. Even though I've literally given you the math behind whats going on here.

And A lot of us didnt get what was advertised. It didnt come with a OH BY THE WAY GUESS WHAT PVP is only for SALT because you can do everything against everyone else in private and solo.

Thats not my fault. Thatd Fdevs fault. They advertised that. And Sandro literally just said less that 2 months ago. That powerplay was meant to be a consensual PVP program.

What you posted there is pretty interesting because it's actually put together for me one of the main reasons I don't bother with PVP and made a connection I hadn't really thought about consciously before.

First thing to say is that I didn't buy Elite Dangerous thinking about PVP primarily, or even mainly; it was never where the central appeal of the game lay for me and it never will be.

However I'm not in any way anti-PVP, I've been involved in PVP in games previously and enjoyed it and in a game I've been playing for over 2 years, which includes PVP, doesn't have any additional real-world cost associated with participating in it and in which I've got enough game cash to rebuy even my more expensive ships several times over, it's pretty bizarre that I've never found the motivation to even dip my toe in the water.

Your post made me realise, it's basically because the game just doesn't give me any reason to do it.

For most of my usual gameplay, a properly built PVP ship is about as much use as an ashtray on a motorbike. Forget engineering requirements as they are now (pre-3.0) that doesn't even enter the equation to be honest - I've done grinding before in games and if the underlying motivation was there I could have done it in this game. Most of the time I'm not looking for combat when I play and although OK, I might run some missions that require it like assassinations or massacres, I don't need to use anything resembling a PVP-capable combat ship for those.

I don't fly around in shieldless ships or anything and although not all of my ships have weapons, they're all either built to be able to engage in combat or built to be able to evade it but regardless, every one of them would need significant compromises that would affect their effectiveness at doing the job I'm trying to do in them in order to make them viable for PVP. Note, by PVP I don't mean submitting and high-waking because that's not PVP, it's avoiding PVP. I mean actually taking on someone who interdicts me.

So given that there's pretty much no situation that would see me just flying around in a PVP capable ship whilst enjoying my everyday gameplay, that leaves us with gameplay that could prompt me to jump into a specifically built PVP ship.

So yeah. Where is it?

Powerplay is where I thought it would be when I started playing. Then I actually read up on it and realised that much of it has nothing to do with combat and is basically hauling. Considering that A > B trading is probably the activity you're least likely to find me doing, not a promising start. Then we have undermining, OK this is combat related. Oh but what's this, you can also do that in private or solo, against NPCs only?

Riiiiight. So basically, the only content the game provides which is even close to being specifically aimed at PVP can also be done without engaging in PVP at all and since it's obviously far easier against NPCs, the only things you change by doing it in open and looking for PVP are:

1) You significantly reduce the number of potential targets
2) You significantly increase the potential difficulty of any encounter
3) Due to both of those things, you ensure that you're going to be much less effective at it than someone doing it in private or solo

It's the last one that's the killer. 1) Isn't a problem if you're specifically looking for PVP because it doesn't matter how many NPCs are flying around, that's not what you're looking for anyway. 2) Is not only not a problem if you're looking for PVP, it's the entire point of it. 3) Is a problem though because the whole point of Powerplay is that it's supposed to be competitive, so you're in a situation of having to deliberately reduce your effectiveness at what you're trying to do in order to incorporate PVP.

All of which is the reason that I've always maintained PVP is either a complete afterthought in this game, or a victim of the game being designed by a company who admit they had no experience whatsoever with online gaming back at day one. The game actually provides disincentives for PVP in almost every conceivable situation.
 
What you posted there is pretty interesting because it's actually put together for me one of the main reasons I don't bother with PVP and made a connection I hadn't really thought about consciously before.

First thing to say is that I didn't buy Elite Dangerous thinking about PVP primarily, or even mainly; it was never where the central appeal of the game lay for me and it never will be.

However I'm not in any way anti-PVP, I've been involved in PVP in games previously and enjoyed it and in a game I've been playing for over 2 years, which includes PVP, doesn't have any additional real-world cost associated with participating in it and in which I've got enough game cash to rebuy even my more expensive ships several times over, it's pretty bizarre that I've never found the motivation to even dip my toe in the water.

Your post made me realise, it's basically because the game just doesn't give me any reason to do it.

For most of my usual gameplay, a properly built PVP ship is about as much use as an ashtray on a motorbike. Forget engineering requirements as they are now (pre-3.0) that doesn't even enter the equation to be honest - I've done grinding before in games and if the underlying motivation was there I could have done it in this game. Most of the time I'm not looking for combat when I play and although OK, I might run some missions that require it like assassinations or massacres, I don't need to use anything resembling a PVP-capable combat ship for those.

I don't fly around in shieldless ships or anything and although not all of my ships have weapons, they're all either built to be able to engage in combat or built to be able to evade it but regardless, every one of them would need significant compromises that would affect their effectiveness at doing the job I'm trying to do in them in order to make them viable for PVP. Note, by PVP I don't mean submitting and high-waking because that's not PVP, it's avoiding PVP. I mean actually taking on someone who interdicts me.

So given that there's pretty much no situation that would see me just flying around in a PVP capable ship whilst enjoying my everyday gameplay, that leaves us with gameplay that could prompt me to jump into a specifically built PVP ship.

So yeah. Where is it?

Powerplay is where I thought it would be when I started playing. Then I actually read up on it and realised that much of it has nothing to do with combat and is basically hauling. Considering that A > B trading is probably the activity you're least likely to find me doing, not a promising start. Then we have undermining, OK this is combat related. Oh but what's this, you can also do that in private or solo, against NPCs only?

Riiiiight. So basically, the only content the game provides which is even close to being specifically aimed at PVP can also be done without engaging in PVP at all and since it's obviously far easier against NPCs, the only things you change by doing it in open and looking for PVP are:

1) You significantly reduce the number of potential targets
2) You significantly increase the potential difficulty of any encounter
3) Due to both of those things, you ensure that you're going to be much less effective at it than someone doing it in private or solo

It's the last one that's the killer. 1) Isn't a problem if you're specifically looking for PVP because it doesn't matter how many NPCs are flying around, that's not what you're looking for anyway. 2) Is not only not a problem if you're looking for PVP, it's the entire point of it. 3) Is a problem though because the whole point of Powerplay is that it's supposed to be competitive, so you're in a situation of having to deliberately reduce your effectiveness at what you're trying to do in order to incorporate PVP.

All of which is the reason that I've always maintained PVP is either a complete afterthought in this game, or a victim of the game being designed by a company who admit they had no experience whatsoever with online gaming back at day one. The game actually provides disincentives for PVP in almost every conceivable situation.

NAILED IT MY DUDE!
 
C&P won't do anything to alleviate ganking, so don't bet on that.

I don't have crystal ball to raise such claim. I can see some leverage brought in via new system which FD said they will keep tinkering with.

I'd agree that PvP has an image problem, but it's the result of poor game design in the past rather than the player's fault. It is trivial to avoid death in Elite, so if you're in a ship that's a T7 or bigger, you have no excuse other than poor piloting and outfitting. Players refuse to take responsibility for their own safety, so they die (predictably) to players that are trying to disrupt events, then come here to cry about how unfair it is and that everyone is a griefer. If, instead, they would just look at the mistakes they made that led to their death, it would never happen to them again. The game design incentivizes poorly fit exploration/trade ships because NPCs are not a legitimate threat to anyone but newbies. This leads to complacency which gets rocked once a decent player shows up.

While you obviously don't see nothing wrong with PvP approach execercised by many, I will agree with some points here:

* Players are way to careless, even considering better playing NPCs. Running away from NPCs is too easy, especially with DD. I personally feel FD should add some of Engineered mods to higher ranks of NPCs, at least DD and some shield mods;
* I don't blame game design for that, more like crowd approach. Lot of players don't see game as something they play, but something that stands in way to get to those big ships they desire for some reason. Again, it is more of culture thing;
* Said that, it really does not excuse ganking and griefing, especially on substantially weaker targets;

Also it might be FD thinking is to give NPC ships engineered mods (G2/G3) after they have made Engineers more approachable.
 
All of which is the reason that I've always maintained PVP is either a complete afterthought in this game, or a victim of the game being designed by a company who admit they had no experience whatsoever with online gaming back at day one. The game actually provides disincentives for PVP in almost every conceivable situation.

Yeah, personally I think they should have had the three modes being completely independent. Open, Solo, and maybe even a dedicated PVE only. Even if they all take part in the same server simulation space, prevent people from crossing between them with the same ship or commander.

In the end though, that would just be another bandaid and might leave even fewer people in open than there are now. I suspect most people would go PVE and stay there. The way it is now with total freedom might be the only way to keep open populated.
 
Well I dont want people attacking my BGS faction then. If PVP is optional, Then people shouldnt be able to attack our playergroup from solo and private either.

Wheres my options?

Door swings both ways buddy.

Drop the modes. They are here to stay and have nothing to do with why PvP is a bit poorly implemented in ED.
You don’t see Open players from Xbox or PS either.

As you say, ED is balanced around PvP. It’s also balanced around other activities.
The different parts of game aren’t looked at from a holistic perspective.
This leads to highly specialized builds being used for each activity. These builds often exclude secondary activities in that ship.

This is also the case for PvP and practically excludes all those who have another task in mind, at the moment. Just sitting in a PvP ship, excludes you from most other tasks.

Any task in a big game like ED will always be a minorty of the player base. PvP as a sub set of combat, will always be a small minorty.

In essence, PvP would be more popular If the game allowed it to be done as a secondary activity or at lest allowed other activities while in you PvP ship.

As long as we are allowed to undersize the FDS, don’t have slots restricted to cargo and fuel scoop and allow unlimited stacking of defensive modules, PvP will remain a side show.
 

ryan_m

Banned
That depends, if it keeps the people busy, then that's time they won't be attacking, it won't be perfect no, but nothing will, so if it does that much its a win.

All it does is make sure that end game ships will survive ganks more often. Min-maxed traders will still die inside of 10 seconds, and the gankers will be gone long before ATR shows up.

It's kind of funny because the new system will actually encourage people to build gank-focused ships rather than a one-size-fits-all PvP ship. They'll have huge HD stacked shields and super high DPS weapons designed to kill as quickly as possible and get out. The ship I take to CGs will now be gank-focused rather than my normal FDL, so I'll be less inclined to do normal PvP there rather than just gank.
 
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