Want to know how much influence is raised for a chosen faction within the system, for INF+, INF++ and INF+++, in percentage numbers. If this is affected by system population, please give me an example with system population of 1 mil (1.000.000).
you can expect a gain of c 0.7% for one + mission, 1.4 for a ++ and 2.1 for a +++ and a max movement of about 6.4%. In a 10 million system the max is around 4.8% and in 100k more like 7.8%.
I couldn't understand what c50% and c 0.7% means. Understood the cap, but c50% means in that scenario my chosen faction have 50% influence on that system? If so, suppose my faction have only 15% influence, the gains would differ? Or only the max cap?In a population of 1,000,000 and 7 factions and your faction being c50% you can expect a gain of c 0.7% for one + mission, 1.4 for a ++ and 2.1 for a +++ and a max movement of about 6.4%.
I couldn't understand what c50% and c 0.7% means. Understood the cap, but c50% means in that scenario my chosen faction have 50% influence on that system? If so, suppose my faction have only 15% influence, the gains would differ? Or only the max cap?
Hi Jane
Does this mean at the end of the day that 3 or 4 INF+++ missions would already reach that cap? If so, could there additional influence be expected from trading or selling exploration data?
Quite doable.O.K., so as long as one busy CMDR is able to oppose three lazy CMDRs that's fine with me.
Well, it'll need adjusting, anyway. I'll be updating it once the release happens.RE: That table Jane shared, it's also not going to apply once 3.0 lands.
Well, it'll need adjusting, anyway. I'll be updating it once the release happens.
It won't, I think, be that unpredictable - either you take a reward that isn't "more influence", in which case you get the standard influence boost, or you take "more influence" (when available) and get a bigger boost. Exactly how much bigger seems to vary a bit depending on the mission type - I didn't get enough time in Beta to see if it was consistent within a type: if it is, I'll just add another column for it ... if not, the disclaimer about the "influence boost" reward type is already written and ready to go when 3.0 does.
(It didn't look for the missions I checked as if the base case source INF/REP values had changed for anything)
The bigger change is going to be the extra destination effects ... those I'll be noting in the table which missions haven't been re-checked since 3.0.
Lots of testing, recording results, allowing for uncontrolled effects ... and then more testing.Can I ask where the c0.7% figure comes from for a one + mission?
All systems have a cap applied to them which is related to 1/log population. It takes the same amount of effort to achieve that cap in all systems, what varies is the amount of movement that you can reach. In a population of 1,000,000 and 7 factions and your faction being c50% you can expect a gain of c 0.7% for one + mission, 1.4 for a ++ and 2.1 for a +++ and a max movement of about 6.4%. In a 10 million system the max is around 4.8% and in 100k more like 7.8%. All this assumes no opposition for your faction and no work for any other faction.
Can I ask where the c0.7% figure comes from for a one + mission?
Lots of testing, recording results, allowing for uncontrolled effects ... and then more testing.![]()