The problem
isn't the "old guard".
It's that the game itself was introduced without consequences for certain actions, "murder without cause" specifically.
Because of this, and FD's willful decision not to interfere (for whatever reason), it was allowed to snowball into an eventual avalanche where Open became a toxic playground for MOBA-style pew-pew. Some PvP players who wished for more
meaningful interaction instead of arcade-style MOBA tried to keep it clean, but with FD's lack of interference in any way it became impossible to do so. This was a problem that was caused by a few players in Open but exasperated itself over time.
While FD certainly contributed to the problem because they chose to do nothing (reasons for which can only be speculated- but amounts to "It's nothing personal, it's just
good business.")
the responsibility lies with those who urinated in the sandbox. Period.
I've personally no "problem" whatsoever with PvP players in general. Hell, I've done much PvP over the years in many games- but I didn't personally buy ED as a MOBA game in cockpits. That said, I don't imagine there were a lot of players that did, either. Most PvP players I'd speculate actually bought the game with more meaningful interaction in mind- you know,
not just destroying space pixels because they pop up on the screen, but actual
purpose. (wars, RP professions, etc.) Personally, I bought this game for the PvE features themselves- and perhaps to be able to play some co-op with friends on occasion. That said, I'd probably be interested in more "pvp" features of this game if it didn't amount to just a MOBA FFA slugfest.
The implementation of Open without restriction to murder without cause was the single-most underlying cause for why Open is what it is today. IMO it was a huge mistake not to have a proper C&P implementation alongside it- for which 3.0 is "supposed" to help with countering.
Will this stop those who don't care? Nope. They're going to continue (albeit now with a bit more caution) to do what they have since the beginning.
For those who don't want to engage in PvP, the choices are quite simple- either PG's or Solo, or "you pays your money, you takes your chances" Open.
We'll see how the changes for 3.0 actually affect MOBA-style gameplay in ED throughout time, as this problem wasn't created in a day- it was created over years. It won't take that long (years) to see the outcome, but we'll definitely need at least 3-6 months of gradual interaction of people in Open to see how the changes affect everyone before FD can really determine whether the changes were effective enough or need adjustment.
Note: that this does not in any way affect much-needed changes to
professions (which are now just "activities") in game and actually fleshing those out a bit. This is another issue entirely which contributes to less-meaningful interaction as well. I completely agree that the C&P changes alone will not "magically make Open better", and I'd encourage those who want to do so to continue to urge FD to introduce more depth to the game in this regard.
