I know this doesn't sound like a ringing endorsement of the gameplay offered in Elite, but as a massive dork, it is intended as an endorsement of the depth of detail:
I have almost as much fun doing out-of-game in-game nerdery - planning out ship and equipment specs, gathering and cataloguing in-game information on spreadsheets or in SQL databases, and organizing and charting everything - as I do playing the game. That's not really a critique of how the game presents this info (to be fair though, it generally doesn't currently); because I would do - and have done - this sort of thing in games that present things much more cleanly. I just appreciate and enjoy the vast wealth of various forms of relevantly useful data there are in the game.
It's great. Cataloguing it is great.
Now if I could just find a way to make all my ships have shield and hull values that are multiples of five...
I have almost as much fun doing out-of-game in-game nerdery - planning out ship and equipment specs, gathering and cataloguing in-game information on spreadsheets or in SQL databases, and organizing and charting everything - as I do playing the game. That's not really a critique of how the game presents this info (to be fair though, it generally doesn't currently); because I would do - and have done - this sort of thing in games that present things much more cleanly. I just appreciate and enjoy the vast wealth of various forms of relevantly useful data there are in the game.
It's great. Cataloguing it is great.
Now if I could just find a way to make all my ships have shield and hull values that are multiples of five...