You're not the only one. The other updates were easier to wait for in my case; they were all adding features, but not changing much for the current game. With this one, I'm eagerly awaiting the changes to the Material and Data inventories, as both of mine are nearly full. I keep purging low level items to make room for high level ones (which, with the material/data traders, can easily multiply into many more lower level mats/data), but I'm reaching my limit.
I'm also very eager to play with the Chieftain again.
I think just knowing the actual date would help. Not even knowing when they'll announce the date is adding to the frustration.
Ditto!
As has been said it's always amazed me the glacial pace that Frontier develops on. Remember how horrible the No Man's Sky launch was, how much content was missing? Have you seen how much they've added to the game over a 1 year period, with a team of 10 (supposedly there are over 100 working on Elite). With 1/10th the resources they added more to NMS in that first year than Elite has gotten since launch - seriously, go look at their release notes over that time. Frontier should be embarrassed by their pace.
In the nearly two years I've been playing Elite, a lot of functionality has been added. That said, it sometimes can feel like they move at a snails pace :-(
NMS has awesome planets full of life, but still no proper multiplayer imo, which is why I play Elite instead of NMS.
And that's probably why NMS is easier to add content to - it's basically a single player game with some network functionality (global database of names, discoveries, etc.)
Elite has much bigger scope than NMS, it's much more complicated, that's why it's difficult to change one thing because you need to change others. You can throw any crap into NMS, because it's not even a sim or something. It had nothing to begin with, and anything will look like a good bunch of content. It's like comparing Forza with Mario Kart, or Arma with CoD, or X3 with Freelancer, or Tekken with Smash Bros, I can go on and on.. Really, so while I'm trying to make one vehicle for Forza, the other guy has already made 5 of them for Mario Kart. I'm hyperbolizing probably, but the simpler a game is, the easier to add content to it.
Well, I can't agree that NMS isn't complicated or deep.
The planetary surfaces of NMS are rich and detailed and a lot of fun to explore on foot.
Yeah, flying your ship and mining seems simplistic to me, but the planets are so cool when you find a good one you don't want to leave!
And with over 18 quintillion possible planets to visit, I wouldn't call NMS's scope small.
That said, imo what makes Elite complicated is the fact that it's an open world multiplayer game.
So on that side, yeah I would agree it must be easier to test and update NMS since it really is just an SP game at heart.