News Chapter One Beta closure

Hi all,

As of a few minutes ago, the switch has been flipped to the off-position for the 3.0 open beta! Thank you to everyone who participated, reported issues and bugs, and voicing your feedback.

Thanks for all the good stuff coming with Q1. Had an awesome beta testing time and am looking forward to the real deal. :)
 
To those debating the 12pm / 12am thing. It's actually both, and neither. Opinion is split and nobody can really decide.

some argue that 12 noon can not be either anti or post meridiem, others that once you have seen a clock say 12noon it is already post meridiem. some say 12AM and 12PM are BOTH midnight but would refer to midnight at the start or end of that particular say. some say 12am is midnight and 12pm is noon because you would say 12:30am etc.

Due to massive ambiguity, the National Physical Laboratory in the uk have stated it's probably better to not use am or pm and stick with noon / midnight as nobody can decide, everybody argues, and there is no definitive answer either way :D

With all that said, here they meant 12pm as 12 noon... which ahs already passed. Hope you all enjoyed the Beta and really looking forwad to getting stuck into the live build!

Or just stick with a 24 hour time format in which case AM/PM become completely irrelevant.

Not sure why military time (or whatever one is used to calling it) is so difficult for people.

Very simple time format and leaves no questions about what time of the "day/night" you're in.
 
"If you're trying to save a little more time or have a particularly slow mechanical hard drive that makes your installation sluggish, then you can theoretically reduce this installation time further as hinted earlier. Option A would be to copy the beta games over the top of the regular game files and Option B would be to rename the beta folder so it becomes the main game folder. This may reduce your total install time, though the launcher will still validate every file on any update which can take some time."

https://forums.frontier.co.uk/showt...est-approach?p=4664245&viewfull=1#post4664245

Ah, OK. I stand corrected, then.
 
near future mmmmm when will that be in 5 months lol why not say in 2 weeks lolz always so cryptic and unclear, perhaps wear less funny hats and do more about the game hmm? sorry but why you guys work so super slow with everything..... i mean things take ages before they are done, released etc. and dont say we are a small team, if so then expand :) you wont get anywhere like this if you take so long with releases. Dont like what i said, dont care and i did not ask if you would like it or not, with that i dont get money from you, you guys did for creating a game ;)
 
Last edited:
near future mmmmm when will that be in 5 months lol why not say in 2 weeks lolz always so cryptic and unclear, perhaps wear less funny hats and do more about the game hmm? sorry but why you guys work so super slow with everything..... i mean things take ages before they are done, released etc. and dont say we are a small team, if so then expand :) you wont get anywhere like this if you take so long with releases. Dont like what i said, dont care and i did not ask if you would like it or not, with that i dont get money from you, you guys did for creating a game ;)

You're one hard *** cracker with one hell of a crunchy opinion, man...
 
Who else is stunned at how short this beta was for such a major version number? There were major changes in every one with huge bugs still remaining in each. I shouldn't be surprised I suppose as we've had "Leaving Wing" bug, NPCs on your pad, supercurise tunnel of death, etc. with us for what - 1-2 years now? Interdictions in the Chieftain have been broken since first beta with no change, etc. Module storage got buffed to 120 in the last beta with no mention, was that just another sloppy bug or intentional? Same with the T7 FSD range, etc.

As has been said it's always amazed me the glacial pace that Frontier develops on. Remember how horrible the No Man's Sky launch was, how much content was missing? Have you seen how much they've added to the game over a 1 year period, with a team of 10 (supposedly there are over 100 working on Elite). With 1/10th the resources they added more to NMS in that first year than Elite has gotten since launch - seriously, go look at their release notes over that time. Frontier should be embarrassed by their pace.

Oh remember that big narrative that was going to come with the Thargoid invasion? Does anyone know when that's supposed to start? I mean I saw a few new weapons and some community goals but haven't seen any narrative or changes that needed to be slowly rolled out. Seems that there's always something they "want to do" or are "looking into" or will "be here soon". How about they "do" "something" "now" instead of always feeding us some little carrot.

Like many hear I love Elite, and see so much potential here. I'm critical because of that and not because I hate it - if I did I wouldn't be wasting your time reading my drivel. That said if No Man's Sky had VR support someone on their forums would be reading my crap and not you ;-)

~X
 
Who else is stunned at how short this beta was for such a major version number? There were major changes in every one with huge bugs still remaining in each. I shouldn't be surprised I suppose as we've had "Leaving Wing" bug, NPCs on your pad, supercurise tunnel of death, etc. with us for what - 1-2 years now? Interdictions in the Chieftain have been broken since first beta with no change, etc. Module storage got buffed to 120 in the last beta with no mention, was that just another sloppy bug or intentional? Same with the T7 FSD range, etc.

Most of the beta's that FDEV have held after release have been fairly short as they are there for testing new features introduced in that Beta. Fixing bugs has always been a triage process, where the showstoppers that impact the most players are tackled first and the other bugs have a lower priority. Not every bug needs to be solved during the Beta process otherwise they would have a never ending Beta period. As a software developer I can tell you that the time required for solving bugs depends on how easy they are to reproduce. This requires clear and detailed information from the person who experienced the bug, about the state of the game when the bug was experienced. And even then it can be very difficult to reproduce a bug as there can be many variables involved in the cause that the user hasn't and/or can't add to their problem description. So a simple bug from the user perspective can be very difficult to reproduce and thus debug.

As has been said it's always amazed me the glacial pace that Frontier develops on. Remember how horrible the No Man's Sky launch was, how much content was missing? Have you seen how much they've added to the game over a 1 year period, with a team of 10 (supposedly there are over 100 working on Elite). With 1/10th the resources they added more to NMS in that first year than Elite has gotten since launch - seriously, go look at their release notes over that time. Frontier should be embarrassed by their pace.

The important question is: How much of the functionality that Hello Games added to No Man's Sky was already partially finished or required only minor modifications to improve? And having watched people play the newer patches for No Man's Sky I'm not convinced that they changed all that much to the core game. It looks mostly like they only finished up stuff that wasn't ready when Sony forced them to release the game.
FDev however has a different issue from them: They need to develop new features and at the same time improve the game to resolve the issues that players bring up from playing the game. This is a much more difficult balancing act because improvements can render work done on new features to become unusable and can introduce a lot of rework.

Oh remember that big narrative that was going to come with the Thargoid invasion? Does anyone know when that's supposed to start? I mean I saw a few new weapons and some community goals but haven't seen any narrative or changes that needed to be slowly rolled out. Seems that there's always something they "want to do" or are "looking into" or will "be here soon". How about they "do" "something" "now" instead of always feeding us some little carrot.

I think that you have the wrong idea about the narrative of the Thargoid "Invasion". I don't think that FDEV ever intended to add that as a sort of storyline to be experienced by the individual player, rather they intended it as they have rolled it out thus far: a change in the meta-story of Elite Dangerous, where players can run into the consequences of what happens in the meta-story. An individual storyline would only work in a single player game, where you can control the narrative flow for each player, it can't work for a multi-player shared universe setting. As to the speed with which events are unfolding: I guess FDEV have a reason for the speed at which events unroll. In the real world events sometimes take months or years to fully unfold in all their consequences and I guess that they want to keep the developments in the Thargoids storyline on a realistic timeframe.

Like many hear I love Elite, and see so much potential here. I'm critical because of that and not because I hate it - if I did I wouldn't be wasting your time reading my drivel. That said if No Man's Sky had VR support someone on their forums would be reading my crap and not you ;-)

~X

It's not a crime to be critical of a game or its developers (unless you are talking about Star Citizen on one of their loyal fans communications channels), as long as you don't expect everybody to agree with you. I find it interesting to discuss different viewpoints from my own without it ending in a mud flinging screaming match. we all have our points of view and mine aren't necessarily better or worse than yours.
 
Last edited:
Who else is stunned at how short this beta was for such a major version number? There were major changes in every one with huge bugs still remaining in each.

This is pretty much par for the course and has been since before the game was released. So, no, I'm not anywhere near stunned.

It's unfortunate, but not surprising. I usually don't expect most short term bugs to be worked out until about the seventh patch after the release of a major version, and I expect most of the irritating long term bugs to gradually accumulate forever.
 
Well, then, does that mean?

Ok, so the general consensus would be to not delete the beta folder and just leave it in tact for the full on release whenever that might happen? It's just that it takes up quite a bit of space is all next to the regular release. I'm not sure if it would really hurt much besides having to wait for the download all over again.
 
@GalacticZero

I will do so! Wait until release and if the beta folder won't be deleted automatically after the update, i will delete it myself, hoping its really only that 1 folder and no other hidden folders elsewhere... (because, as i said before, this "best" launcher didn't give you the possibility anymore to delete the beta through the launcher itself, because the beta tab isn't there anymore for selection since the beta ended...)
 
Huh, ended already? :-/ At least I hoped you guys could give us the final ver soon, like next week or so. :D

Set your sights to the week of Tuesday, February 27th and Thursday, March 1st. FDEV's two favorite days of the week to release new stuff, and both fall nicely near the end of Q1, and roughly within the end of the "Silent Period" between the close of a Beta cycle and the release of a final version of ED.

Personally, I am leaning more towards the March 1st date right now, but Tuesday the 27th is just as viable.

We shall see. :)
 
Last edited:
near future mmmmm when will that be in 5 months
It won't be 5 months to Chapter 1 since it's supposed to be released in Q1, which ends in March. Q2, 3, and 4 will have a chapter each it sounds like.

lol why not say in 2 weeks lolz always so cryptic and unclear, perhaps wear less funny hats and do more about the game hmm? sorry but why you guys work so super slow with everything.....
Personally, I think if these updates were coming out faster, there wouldn't be time to learn, test, and play all the new game features. It's good that there's a couple months in between to settle how things work.

i mean things take ages before they are done, released etc.
There are on average 2 years between World of Warcraft expansions, so a couple of months isn't ages compared. I'd say FDev is pretty high paced in comparison with Blizzard (which is a huge company).
 
Set your sights to the week of Tuesday, February 27th and Thursday, March 1st. FDEV's two favorite days of the week to release new stuff, and both fall nicely near the end of Q1, and roughly within the end of the "Silent Period" between the close of a Beta cycle and the release of a final version of ED.

Personally, I am leaning more towards the March 1st date right now, but Tuesday the 27th is just as viable.

We shall see. :)
That's about 2/3rds in to Q1, not end of, with that said, I do think they're released around there as well. Then we'll have a bug patch probably at end of March or in April, just before Chapter 2 is starting to be discussed.
 
I feel so stupid, checking the news section of this forum every few hours to look for a announcement of 3.0. I felt the time between Beta and Release was almost zero in the past. But I am probably wrong on this.

Yes, I am a grown up, and I am patient - at least I am trying :)
 
Last edited:

Daisyous

Banned
Most of the beta's that FDEV have held after release have been fairly short as they are there for testing new features introduced in that Beta.

All the betas I've seen since 2.1 have been at least 2 weeks, I also think it's pretty surprising they wouldn't have a longer one for a major version release (not a point release).

Not every bug needs to be solved during the Beta process otherwise they would have a never ending Beta period.

Agreed but has been pointed out there are bugs that I too have reported in every beta, and after as tickets, since 2.0 released. The "Leaving Wing" and NPCs on your landing pad are prime examples that effect virtually all players very often.

As a software developer I can tell you that the time required for solving bugs depends on how easy they are to reproduce. This requires clear and detailed information from the person who experienced the bug, about the state of the game when the bug was experienced. And even then it can be very difficult to reproduce a bug as there can be many variables involved in the cause that the user hasn't and/or can't add to their problem description. So a simple bug from the user perspective can be very difficult to reproduce and thus debug.

It's pretty easy to join a wing and get "Leaving Wing" on your HUD. That happens to me too about 50% of the time I join a wing, am I the only one seeing this? When I ask the guys I play with they say they see it all the time too - same with NPCs on your landing pad. I've seen that reported dozens of times yet I had that issue in beta multiple times myself.

How much of the functionality that Hello Games added to No Man's Sky was already partially finished or required only minor modifications to improve? And having watched people play the newer patches for No Man's Sky I'm not convinced that they changed all that much to the core game.

While that's likely true many of the changes in 3.0 have clearly been in development for a very long time. And really how much work is it to add things like material limits, storage limits - even the engineering changes from a coding perspective are minor. They showed demos of the new planet textures over a year ago (I think, could be wrong). I'm also a software developer, of enterprise applications, the pace of development at Frontier didn't surprise me until I heard they had a team of 100+ (again I could be wrong there but I think that's what Ant indicated). How can the changes in 3.0 take 3 months or really the 6+ I'm sure they've been working on them.

They need to develop new features and at the same time improve the game to resolve the issues that players bring up from playing the game. This is a much more difficult balancing act because improvements can render work done on new features to become unusable and can introduce a lot of rework.

As a developer I have to disagree with this - they both face the exact same challenge. The only difference is Frontier does have backend services to deal with where HG likely has less (although they've even added some limited multiplayer). I do realize that the scope of Elite is larger, in some ways, but how can a team of 100 produce such little content so slowly?

I think that you have the wrong idea about the narrative of the Thargoid "Invasion"... ....I guess that they want to keep the developments in the Thargoids storyline on a realistic timeframe.

I've also been surprised at how little we got in 2.4 - I mean really it was a string of CGs with some new weapons each week. Seriously? And they needed to slowly roll that out? When was the last major thing we got, multicrew 6-9 months ago? I get what you mean about things rolling out in a realistic timeframe but clearly the community was very disappointed that 2.4 basically turned out to be CGs.

unless you are talking about Star Citizen on one of their loyal fans communications channels), as long as you don't expect everybody to agree with you.

Well it seems we can all agree on the insanity of some of the SC guys, on both sides of the fence. Personally I hope they can actually release a finished game at somepoint. I've never understood fanboi-ism in this regard, the more space games the better to me, why do I/people have to pick one or the other? I'm glad to hear they are looking at VR support again as like the other poster that's what keeps me coming back to Elite. Personally I never mind when people disagree with me so long as they can express the "why" of that disagreement and give me some reasons for their position.

To me 3.0 feels like another missed opportunity. Another over-promise and under-deliver. Every release I've seen (I started just before 2.0) has been 2 steps forward and 1 step back. We got planetary landings, but very little gameplay (to come later but it still hasn't, 2 years later). We got Engineering and, well we all know what a mess that's become. We got multicrew, again with very little gameplay (and only now have a bit with wing missions - and still the glaring hole of no multicrew SRV). We get the Guardians and again with very little actual gameplay (nothing new, just SRV stuff at a new place). We then get Thargoids which turns out to be a new NPC type for combat and a few new weapons (that said they are fun to fight). BGS is another great example. CQC is another great example. It seems they release a feature with the bare minimum of gameplay and then move on to the next feature, only to give us the bare minimum gameplay again.

I really enjoy Elite as well but sorta don't understand the guys with thousands of hours - it seems that after about 50 hours you can easily explore everything Elite has to offer. Sure I won't have a fully engineered ship but since I don't care about PvP all I really need are upgraded FSDs to make QoL better, and now with the engineering changes it'll be FAR FAR more work for me to upgrade any future ships. As such I don't see me getting back into it in the future unless that changes as the barrier to entry is already so high.

I will say this - I've seen very few games that illicit the response that Elite does. From the psycho murder-hobos to the carebare snowflakes Elite really has it all. Someone best said it that Elite is 5 games for 10 different types of players all crammed into 1 game. Not sure if that's a good or bad thing though.
 
Back
Top Bottom