Most of the beta's that FDEV have held after release have been fairly short as they are there for testing new features introduced in that Beta.
All the betas I've seen since 2.1 have been at least 2 weeks, I also think it's pretty surprising they wouldn't have a longer one for a major version release (not a point release).
Not every bug needs to be solved during the Beta process otherwise they would have a never ending Beta period.
Agreed but has been pointed out there are bugs that I too have reported in every beta, and after as tickets, since 2.0 released. The "Leaving Wing" and NPCs on your landing pad are prime examples that effect virtually all players very often.
As a software developer I can tell you that the time required for solving bugs depends on how easy they are to reproduce. This requires clear and detailed information from the person who experienced the bug, about the state of the game when the bug was experienced. And even then it can be very difficult to reproduce a bug as there can be many variables involved in the cause that the user hasn't and/or can't add to their problem description. So a simple bug from the user perspective can be very difficult to reproduce and thus debug.
It's pretty easy to join a wing and get "Leaving Wing" on your HUD. That happens to me too about 50% of the time I join a wing, am I the only one seeing this? When I ask the guys I play with they say they see it all the time too - same with NPCs on your landing pad. I've seen that reported dozens of times yet I had that issue in beta multiple times myself.
How much of the functionality that Hello Games added to No Man's Sky was already partially finished or required only minor modifications to improve? And having watched people play the newer patches for No Man's Sky I'm not convinced that they changed all that much to the core game.
While that's likely true many of the changes in 3.0 have clearly been in development for a very long time. And really how much work is it to add things like material limits, storage limits - even the engineering changes from a coding perspective are minor. They showed demos of the new planet textures over a year ago (I think, could be wrong). I'm also a software developer, of enterprise applications, the pace of development at Frontier didn't surprise me until I heard they had a team of 100+ (again I could be wrong there but I think that's what Ant indicated). How can the changes in 3.0 take 3 months or really the 6+ I'm sure they've been working on them.
They need to develop new features and at the same time improve the game to resolve the issues that players bring up from playing the game. This is a much more difficult balancing act because improvements can render work done on new features to become unusable and can introduce a lot of rework.
As a developer I have to disagree with this - they both face the exact same challenge. The only difference is Frontier does have backend services to deal with where HG likely has less (although they've even added some limited multiplayer). I do realize that the scope of Elite is larger, in some ways, but how can a team of 100 produce such little content so slowly?
I think that you have the wrong idea about the narrative of the Thargoid "Invasion"... ....I guess that they want to keep the developments in the Thargoids storyline on a realistic timeframe.
I've also been surprised at how little we got in 2.4 - I mean really it was a string of CGs with some new weapons each week. Seriously? And they needed to slowly roll that out? When was the last major thing we got, multicrew 6-9 months ago? I get what you mean about things rolling out in a realistic timeframe but clearly the community was
very disappointed that 2.4 basically turned out to be CGs.
unless you are talking about Star Citizen on one of their loyal fans communications channels), as long as you don't expect everybody to agree with you.
Well it seems we can all agree on the insanity of some of the SC guys, on both sides of the fence. Personally I hope they can actually release a finished game at somepoint. I've never understood fanboi-ism in this regard, the more space games the better to me, why do I/people have to pick one or the other? I'm glad to hear they are looking at VR support again as like the other poster that's what keeps me coming back to Elite. Personally I never mind when people disagree with me so long as they can express the "why" of that disagreement and give me some reasons for their position.
To me 3.0 feels like another missed opportunity. Another over-promise and under-deliver. Every release I've seen (I started just before 2.0) has been 2 steps forward and 1 step back. We got planetary landings, but very little gameplay (to come later but it still hasn't, 2 years later). We got Engineering and, well we all know what a mess that's become. We got multicrew, again with very little gameplay (and only now have a bit with wing missions - and still the glaring hole of no multicrew SRV). We get the Guardians and again with very little actual gameplay (nothing new, just SRV stuff at a new place). We then get Thargoids which turns out to be a new NPC type for combat and a few new weapons (that said they are fun to fight). BGS is another great example. CQC is another great example. It seems they release a feature with the bare minimum of gameplay and then move on to the next feature, only to give us the bare minimum gameplay again.
I really enjoy Elite as well but sorta don't understand the guys with thousands of hours - it seems that after about 50 hours you can easily explore everything Elite has to offer. Sure I won't have a fully engineered ship but since I don't care about PvP all I really need are upgraded FSDs to make QoL better, and now with the engineering changes it'll be FAR FAR more work for me to upgrade any future ships. As such I don't see me getting back into it in the future unless that changes as the barrier to entry is already so high.
I will say this - I've seen very few games that illicit the response that Elite does. From the psycho murder-hobos to the carebare snowflakes Elite really has it all. Someone best said it that Elite is 5 games for 10 different types of players all crammed into 1 game. Not sure if that's a good or bad thing though.