Please buff mining profit and introduce the "Outside Bubble Mining Zones"

With the upcomming changes to mining and the buff of T9, i think that the planets have the correct allignnment for me to get into mining seriously, as a relaxing and profitable activity every now and then. I have engineered and outfitted my T9 which was a hangar queen for 2 years! It can now mine like crazy and everything works as it should, so at the moment i m outside the bubble looking for nice and far mining points, that are close to an asteroid base or planetary station and transfer there my T9 permanently [yesnod]. So we are talking for deep space mining with great view ofc.

A quick little search revealed some asteroid bases, where a shipyard and also outfitting can be found. I need the shipyard because my general idea is to use my conda every now and then and fly to my mining base in less than 20 jumps and hop in my T9 for mining with some great nebula view.

These are the candidates so far:

Pencil Sector EL-Y d5 (817 LY from Sol)
PMD2009 48 in Orions Nebula (1.299 LY from Sol) i m here atm

There is even an asteroid base in 2MASS J03291977+3124572 (has an alliance base with shipyard 180 LY away), where the controlling faction is named: Deep Space Mining. Mission board looks like this, with no missions for mining!!!
Y0McaoH.jpg

Problem is ofc that there is no serious profit when selling what i mined and i think that a buff in mining payments should happen, especially if someone mines outside the bubble. I dont think it would be difficult for the devs to introduce mining zones outside the bubble, where better payments could happen. While i really liked the mining changes in the upcomming update, i didnt see anything mentioned concerning payments, so if i missed anything, please tell me.

I also got allied in Orion Nebula Tourist Centre and while mining missions are available in mission board, payments look like this:

Z0lDF0M.jpg


8BNaUjm.jpg

What do you guys think? Deep space mining and mining in general, can use some love in payments?

Does anyone else have mining spots with great vistas?? Please share.

View from a metallic ring yesterday:
ImnPJeQ.jpg

EDIT: A small video..

[video=youtube_share;Ab4NspoDQ9E]https://youtu.be/Ab4NspoDQ9E[/video]
 
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I wish there was a reason to mine far outside the bubble, as in a material difference between pristine metallic inside the bubble, and pristine metallic 4000ly from any civilisation... maybe new minerals weeorth 50-100k a tonne.
 
There are few approaches on how Frontier could buff mining income.

1) Introduce volume (so that cheaper materials can have smaller volume, ergo more units fitting into cargo rack)
2) Introduce some meaningful mining operations, for example: requiring delivering different amounts of different ores to complete them and receive reward (think of it as multi-objective mission)
3) Give some actual meaning to mining - right now, it's just there so you can mine. It doesn't support any industry (cause there is none), it doesn't supplement market in any way. It's just a separated activity with no influence over anything, apart from local faction liking you a bit more cause you sell stuff to them.

Frankly, as I stated in my post about disconnection between game's elements, a lot of revamping would be required to some of in-game activities make sense.
And why my imagination runs rampant picturing how a single miner is a vital, albeit small cog in the industry machine, reality makes me think nothing meaningful to mining will ever happen. Sadly.

EDIT: Deep Space Mining... that rings a bell. Freelancer? Eve? Anyone knows which church that bell rings in? :D
 
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Rafe Zetter

Banned
They could, but they won't anytime soon.

We've been asking for deepspace exploration mining since the DDF, with all of the gameplay premutations and possibilites that come with it, quite apart from giving players gameplay content in the wider universe instead of just honking and move on.

The idea has either been put in the circular filing cabinet or on indefinite hold.

Might as well save your energy and ask for something else.

Try asking them to fix the black squares that have been highlighted again - it's only been four years since that issue was raised....
 
They could, but they won't anytime soon.

We've been asking for deepspace exploration mining since the DDF, with all of the gameplay premutations and possibilites that come with it, quite apart from giving players gameplay content in the wider universe instead of just honking and move on.

The idea has either been put in the circular filing cabinet or on indefinite hold.

Might as well save your energy and ask for something else.

Try asking them to fix the black squares that have been highlighted again - it's only been four years since that issue was raised....

I see.. so much potential thrown out..
 
You can make good money from deep space mining, I have been doing it for quite some time, the problem is the remote asteroid bases are part of the bgs like any other station, unfortunately because they are mainly isolated, poor, low population stations, the missions boards are either empty or hardly offer good missions.

Until FD make changes, your best option is to find fringe bubble systems, stock up on well paid missions, then head out into the black for some R&R mining,you'll have a week to finish the missions, so I'll use that time to mine and explore nebulae within a 5000ly radius. Personally not fussed about the cash, so pull in around 50mill from the trip.

Those remote asteroid bases are only useful for outfitting, limpets , repairs, module and ship transfer.

I'd really like the see more extraction and refinery bases out in the black, small bubbles as opposed to isolated stations, this would greatly help with missions appearing on the boards, also well paid long range trucking to those stations, hauling food, meds, beer etc for the workers on those stations.

OP, for a great vista, not too far from the bubble, but remote enough to be left in peace, check out the HYADUM system. A pristine ring extremely close to a giant yellow star. Half to the Pleiades
 
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Super idea, and I'm all for it. I love my Type-9 and with the new buffs it's going to be the *perfect* mining vessel. Just need more of a reason to take it outside the bubble than exploration +1 Rep
 
I wish there was a reason to mine far outside the bubble, as in a material difference between pristine metallic inside the bubble, and pristine metallic 4000ly from any civilisation... maybe new minerals weeorth 50-100k a tonne.


Yes, or ultra-rare materials used for unique Engineer mods. Special rewards for deep space mining would get me back into my Space Cow.

I think there are improvements coming for mining later this year? Let's hope this is a possibility.
 
Only issue I have with FD creating dedicated mining zones, guaranteed they will make it a NPC pew pew fest, and it will be another gankers zone in open. I mine in deep space to avoid all that nonsense.

And it makes no sense to have special materials only available outside of populated space.
 
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all they need to do is add 'sample' as a prefix to resource types mined outside of the bubble/colonia, pump up the price massively, and only allow them to be sold at their inflated prices at specific locations.

sub-set of that is making sample commodities available for sale at asteroid stations outside the bubble/colonia... make long range space trucking kind of profitable(not as much as passengers but still viable).
 
I'd really like the see more extraction and refinery bases out in the black, small bubbles as opposed to isolated stations, this would greatly help with missions appearing on the boards, also well paid long range trucking to those stations, hauling food, meds, beer etc for the workers on those stations.

Those would actually pay pretty poorly for mining. Those stations are the supply for minerals and metals. It'd have to be Industrial or High Tech to want those minerals.

A mini-economy bubble of a few of each economy in a cluster sounds like a good idea though. It's something I was hoping would follow Deep Space exploration for the Hellrazers.
 
They could, but they won't anytime soon.

We've been asking for deepspace exploration mining since the DDF, with all of the gameplay premutations and possibilites that come with it, quite apart from giving players gameplay content in the wider universe instead of just honking and move on.

The idea has either been put in the circular filing cabinet or on indefinite hold.

Might as well save your energy and ask for something else.

Try asking them to fix the black squares that have been highlighted again - it's only been four years since that issue was raised....


Distant Worlds 2 has mining at its core. It's what the whole expedition is going to be built around - provided FD see merit in the proposal. Its something Edward Lewis is keen to support and according to the last livestream its something he'll be looking at and proposing to the dev team later this year.

The potential is there to combine exploration, prospecting, mining, and logistical support for Carriers or Megaships (via fuel mining). I'm sure FD will be keen to showcase mining in Q4, so the opportunity is there via a massive player created event combined with mining-specific goals.

The Proposal :

Distant Worlds 2 - Incorporating Deep Core Blasting and mining with deep space exploration and prospecting.
 
One of our concerns is that mining is now practically useless in BGS terms (for selling of mined goods rather than the mining missions). I believe this was due to the reduction/elimination of the influence effects of non purchased commods intended to solve other problems. The time expended in mining vs the influence result is far too excessive in comparison with other BGS activities.

To bring mining more in line with other activities the simplest solution would be to increase the influence effects of mining missions.
 
I think the only thing that really needs doing to boost up mining income is sufficiently populate mission boards with offers from factions buying commodities off of miners. At least, as the least-effort-consuming, quick response.
All that you can mine and find in system of interest, that is. This way the mission price markup gives enough boosted income to make mining oxygen or water worthwhile, and at the same time makes them useful eliminating credit creep of chasing only the most expensive ores, somewhat.

Of course, that's just a new makeup on a corpse long dead, as the real problem is the static market, which is a result of non-existing demand/supply model, which is the result of non-existing industry. Without actual simulation of industry that needs commodities, which is the driving factor of the mining/trading professions, it'll all be artificial, shallow and a cheap show because at the end of the day, these commodities' sole purpose of existence is being mined for/hauled around.

Unfortunately, the game seems to have been designed from the other end of the stick: basic mechanics were implemented to make said professions possible and that was it - check-boxes on the meeting board checked, done. Mining is not driven by industry's needs, or anything for that matter - it's just there if you want to mine. Same goes for materials/commodities.

Instead, the game's economics should've been created from the start with dynamic interactions in mind, demand/supply model based on ore availability and commodity production/availability based on system's economical type - the mining/trading professions would emerge in response to industry's needs naturally.

But that's not what was done, Elite is a cockpit simulator with trading or mining slapped onto it for the sake of variety of activities while being in a cockpit.
While I crave for some Eve-style dynamic market, which would then naturally drive the need for commodities or ores, I am wondering if meaningful economy will ever be implemented.
Judging by Frontier's strange drive towards over-blowing the game's BGS that in turn delivers very little visible feedback, I'm not holding my breath.

One of our concerns is that mining is now practically useless in BGS terms (for selling of mined goods rather than the mining missions). I believe this was due to the reduction/elimination of the influence effects of non purchased commods intended to solve other problems. The time expended in mining vs the influence result is far too excessive in comparison with other BGS activities.

To bring mining more in line with other activities the simplest solution would be to increase the influence effects of mining missions.

This is the part of Frontier's solution that totally escapes me.
Why should mined minerals/ores have influence? Shouldn't they be industry-supporting resources rather than political tools of shifting influence?
Unless the influence generated by supplying mined ores influences market, but then again - there's no economical model that supports mining for anything in resource-rich systems, that then can be bought off of miners in bulks for decreased price, so that then it creates hauling opportunities to supply bubble industry.
 
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I think with a few additions to existing mechanics, some form of deep-space mining could integrate pretty well to the existing game framework. All the elements are there to support something like, for example:

Deep space megaships, colonizers or explorers maybe. These could move around one a month or every few months. They would need mining operations to support themselves for ongoing maintenance, building new survey equipment, building and deploying satellites, nav beacons, outposts, small surface settlements, whatever it is they do.

Add-in a new deep-space-only system state that these megaships (and other isolated outposts) are permanently in, or maybe a few different new deep-space states, that will skyrocket commodity prices when in deep space, and generate appropriate missions.

If RES's are auto-generated by the BGS in populated systems, make this system state prevent pirates from spawning in them.

These megaships could leave behind the actual things they've built - surface bases, outposts, satellites, small colonies, whatever - locations for each recorded in the ship's local news as it's being worked on and completed.

These could then become some element of game content on their own - places to go back to and support, new bases for deep-space mining, or starting points for later mysteries; say some months later you re-visit a small surface colony you helped build, and it's now totally desolate and empty... What happened? There's a lot of options starting from there.
 
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