In a world made of diamonds, diamonds are worthless

Deleted member 110222

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I'm glad that the diamonds are worthless. My dream is a world where everything is worthless!
 
And there I was hoping this thread was a gripe about how the mining economy makes mining anything less than painite and diamonds a complete waste of time, so logically that should be all that is ever mined by anyone (hey, NPCs are out to make money too!), which leads to the odd conclusion that anything less than precious gemstones is a bland waste of space material while everything owned by someone richer than a penniless hobo would actually be made of solid diamond and/or painite because that's literally all that the extraction economy should produce based on how mining and the economy works.
 
ED is still technically an mmo, or at least a framework of one. There have been mmo's in the past that have revamped major systems and reduced random roll outliers. Or mechanics changed to make unique items' powers inert or nerfed back to mundane. Every mmo with longevity does this. One can't be expected to keep god rolls or overpowered unique items for five years much less a decade in an evolving mmo game. The new engineering seems more to me like FD's attempt to balance the playerbase more through engineering modules while paving the way to aforementioned new combinations of ship builds. Perhaps if the tech trader continues to introduce a wide new variety of effects and new different modules and weapons, ship roles can be more differentiated. Looking forward to the rest of Beyond..
 
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I'm glad that the diamonds are worthless. My dream is a world where everything is worthless!

If the diamonds are truly worthless, it's interesting to note that many people will still go out of their way to pick them up. Seems like a rather flawed analogy to me. I can only surmise that some just want to hold onto a perceived advantage with their "god rolls," regardless of them being counterproductive to a more fair and balanced gameplay.
 
If the diamonds are truly worthless, it's interesting to note that many people will still go out of their way to pick them up. Seems like a rather flawed analogy to me. I can only surmise that some just want to hold onto a perceived advantage with their "god rolls," regardless of them being counterproductive to a more fair and balanced gameplay.

Ring the bell. We have a winner here. My snowflake is more diamondly than yours.
 
You have to understand that many people are focused on the hypothetical min/max meta instead of playing the game "their way." It is what it is. If I had to guess, I'd say these are likely the same sort that take advantage of the latest credit making schemes and the like.

Personally, no one I know of uses the same ship builds as me and wouldn't necessarily even want to. I don't see that particularly changing in 3.0. I just like that it's a more fair and balanced system in terms of opportunity and potential.

It's the way things *were*. But starting in 3.0 the whole min/max thing is going out the window. Some people may flock to fotm builds for a bit, but after enough fotm variations surface as viable people will start to realize the new meta is sufficiently complex.

I'm not sure I'd refer to your build when talking about trends because yours is something of an outlier. ;)
 
It's the way things *were*. But starting in 3.0 the whole min/max thing is going out the window. Some people may flock to fotm builds for a bit, but after enough fotm variations surface as viable people will start to realize the new meta is sufficiently complex.

I'm not sure I'd refer to your build when talking about trends because yours is something of an outlier. ;)

Just a way of noting that there are different ways of approaching and playing the game that for some reason seem looked over. I try and match my ships to my play style, not so much the other way around. Seems reasonable to me.

There are some occasional conflicts of interest for me though, like whether I want to take my Cobra or Vulture on DW2. Taking my Cobra would make more sense for both the meta and immersive gameplay, but taking my Vulture is too much of a guilty pleasure for me to pass up the opportunity. :eek: At least fuel scooping on the fly will be a bit faster in my Vulture, so theoretically I'll be able to tag systems to my liking a bit more efficiently. Overall time investment will be a bit higher though.
 
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I'm reliably informed that a 40" gaming monitor, a mil-spec HOTAS and a high-end gaming PC are a girl's best friend. I guess it depends on the girl.

It does not. Buy your girl a diamond and she will be incredibly chuffed. If she is not, then it's time to run and hope the lizardmen don't steal your skin as well.
 
IMO this game should come with a free Netflix subscription.

Netflix and two monitors are the ONLY things that kept me playing as long as I did.

I couldn't even play ED in VR for long periods because I had no way to access my second monitor.

The content in this game is severely lacking, changing the existing balance and grind doesn't add more content, it keeps It the same, just different RNG results at the end of the grind.

Look at the thargoid content, it's just recycled existing content - what did damaged stations bring us?
Passenger missions and fetch and deliver missions...... That's new content right!

I don't get this. I play every night and all weekend. At no point in any of my playing can I "watch Netflix". I can't possibly watch Netflix while bounty hunting with my wing, or working a CG. If I'm out exploring I'm looking for the unknown, plotting courses, planning, etc. If I'm running cargo, looking for HGE to drop into or dodging NPC/Human pirates, or deciding what I'll do after unloading the cargo. I see responses like this and I wonder what you guys are doing in game. If you're so bored to watch Netflix, then you may require a more linear structured "hold my hand" type game.
 
Just a way of noting that there are different ways of approaching and playing the game that for some reason seem looked over.

Indeed, that was the point of my post above about 3.0 ;)

Possible variations existed before, but it was less balanced and experimentation at the extremes had a too high investment cost, particularly when trying out experimental effects. Now the investment cost is massively reduced, which opens up the full richness of possibilities.

As for taking a combat build exploring, that sounds like playing to a game that doesn't exist yet. I have always admired your prepared optimism though. "Combat explorer" is my ideal play style, and apart from the occasional alien (which until Thargoid Scouts were impervious to normal weapons) I worry it may never surface as a career path. But who knows, maybe the scouts will start pulling people out of witch space in the black?
 
I'm glad that the diamonds are worthless. My dream is a world where everything is worthless!


Is that you Vladimir Lenin?



So a tiny portion of people are special because, why, exactly? Why do they get to be more powerful than everyone else - does anyone care that they had to make hundreds of roles to get super god rolls? Take them away and make everything equal (for Horizon players at least!)

So now we have a 3 tier system and tieer 1 isn't available to anyone except a select few.

Why should lazy players receive the same benefits as hard working players? The old "I deserve it just cause" mentality that is ruining everything.


Skill should be the diamonds


There will always be someone better than you. So when you take away any possibility of equipment advantage, the same people crying about being clubbed, will still be on the losing side demanding more changes in attempt to even the playing field. Instead of getting better, they will continue to demand changes. What next? the better you are the less ammo you're allowed?
 
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Indeed, that was the point of my post above about 3.0 ;)

Possible variations existed before, but it was less balanced and experimentation at the extremes had a too high investment cost, particularly when trying out experimental effects. Now the investment cost is massively reduced, which opens up the full richness of possibilities.

As for taking a combat build exploring, that sounds like playing to a game that doesn't exist yet. I have always admired your prepared optimism though. "Combat explorer" is my ideal play style, and apart from the occasional alien (which until Thargoid Scouts were impervious to normal weapons) I worry it may never surface as a career path. But who knows, maybe the scouts will start pulling people out of witch space in the black?

It's capable enough at exploration (such as it is) in terms of systems explored per time. Racing off places though, not so much. Besides, putting the occasional NPC in their place when entering and leaving the bubble and choosing where I want to drop of the data is a little satisfying in its own way.

DW2 is a bit different though, as I will want to keep up with the pack for meetups and the like. Unfortunately, I'll be stripping my Vulture down to just a lightweight exploration build for it (i.e., a shell of its former glory), hence the dilemma I'm faced with. Getting my Vulture there along for the ride is more of an arbitrary goal and a sticker and possible decal I can add to my scrapbook for the ship. Taking my trusty steed along instead of letting him out to pasture for a while; I suppose it's part of the human condition, or conditioning, depending how you look at it. ;)

At least it'll be a little more meaningful and noteworthy than getting the Elite Explorer rank was for me. This'll be my first time making it out to Beagle Point.

https://coriolis.edcd.io/outfit/vul...IYHMA28QgIwV0A=&bn=The Ronin 03D-DW Long Jump
 
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Possible variations existed before, but it was less balanced and experimentation at the extremes had a too high investment cost, particularly when trying out experimental effects

Speaking of balance, there's also the issue of how difficult it is to balance random values against each other. When dealing with random variables, it is very difficult to identify if something is actually overpowered or whether the sample simply had some very good rolls. Now that things are consistent there is a level G5 playing field that can be directly balanced against each other as FD can start gathering vast amounts of directly comparable data.
 
Hm...you know we could just force everyone to fly a stock Cobra and play like it's 1984!

Absolutely spot on imo. No Engineers, just a stock Cobra and 1000Crm with stock mods providing upgrades. As in 1984, combat would then be about pure skill, not relying on RNG god rolls. :)
 
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