Kingdom Come Deliverance

snip...
Skyrim kinda relegated that stuff and was lesser for it in the end. I always wished for Morrowind gameplay with Skyrim graphics... snip

Funny. Have you heard of Skywind?
It is a complete fan made Morrowind remake in Skyrim's engine

Last I've heard it was almost finished ;)
 
Just to quickly add to the Burzum point. Burzum is not political music and has never been tied to the fash. It's just music written by a fash sicko, who murdered legendary Mayhem front man Euronymous. Sad thing is it's really good music. Kinda hard to like it due to who created it.
 
Im really enjoying this game.

I tried to fast travel back to the starting town last night twice and both times got killed en route, love it.

As it stands, there isnt anything I would change in the game currently, I really like the challenge, could take me a year to finish though :)
 
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From what i understand from the worth a buy review its about training your character. You need to visit npcs who show you how to swordfight or use bows, or even read The more you practise with them the more skills you develop. This sounds really good, however i think most people have become accustomed in games to just having characters that have an inbuilt ability to fight and so will get frustrated that they are rubbish at fighting. This is an RPG so you need to role play what the character would do in real life.

Precisely.

This game puts the player in the shoes of the character. That character is not Geralt of Rivia , he's not a master fighter, not Robin Hood archer either, not a expert thieft, not a concoction brewing druid, not a horse racer, he can't even read. He's merely a blacksmith's son, and he sucks at everything.

For the character to get better, he needs to evolve his skills (which in turn make the gameplay a little easier for the player, but not in the traditional "level up" sense). And to evolve (or learn) his skills, he must practice. So to get better as swordfighting, practice swordfights, to get better at archery, shoot some targets or go hunting. The character will get better as you practice the skills you want it to get better at. I love this system. You're living the life of some random dude in 1405 as grow with him, not just spamming some keys. If you look into this game as being in the life of some dude in 1405, vs "why can't I just beat this" you'll enjoy it far more.

I also love all the "little" things, like your clothes/armor influencing dialogs and outcomes, or the fact you can't (or shouldn't) try to sell stolen stuff near the home of said stuff former owner (people might recognize the stuff and call the guard), the fact rain starts creating puddles and then start flooding the roads if it rains for long enough, the open ended quest solving, etc...

My only gripe is the save system which is a bit too harsh, I'm sure we could get some middle ground between the usual "save spamming" and the game's "go back half/one hour". And there's the remaining bugs, graphic glitches (texture pop-in mostly) and the occasional low performance, but that will get patched eventually.
 

Goose4291

Banned
Precisely.

This game puts the player in the shoes of the character. That character is not Geralt of Rivia , he's not a master fighter, not Robin Hood archer either, not a expert thieft, not a concoction brewing druid, not a horse racer, he can't even read. He's merely a blacksmith's son, and he sucks at everything.

Which is the one thing I don't get, seen as Blacksmithing isn't an option for your character.

My only gripe is the save system which is a bit too harsh, I'm sure we could get some middle ground between the usual "save spamming" and the game's "go back half/one hour". And there's the remaining bugs, graphic glitches (texture pop-in mostly) and the occasional low performance, but that will get patched eventually.

I love games with limited save options. One of the saddest days in game history for me was when they allowed you to save mid-level in the original PC Aliens vs. Predator. Took a massive chunk of the terror and suspense right out of it.
 
You can't save at all mid battle. I'm up to a point where I have to attack a bandit camp along with Radzig and his soldiers. It's hard and if I get killed I'm back at the auto save. After about 50 attempts last night I did it with a tiny sliver of health left and losing blood, only to be dumped into a one on one fight with the bandit boss with no opportunity to heal and the screen already red because I was nearly dead...
 
I like game where you are not the savior of the universe, even though I like to be Gerald :D

The cool thing about Geralt, is that he didn't want to be the saviour of the universe either (and he absolutely wasn't seen by anyone as any saviour, mostly people either disliked him or feared him)... Stuff just kept getting in the way. In Witcher 2, he was just doing one last favour for a king, after which he expected to get away with Triss and fart everything else. On Witcher 3, he just wanted to find his missing daughter.
 
I love games with limited save options. One of the saddest days in game history for me was when they allowed you to save mid-level in the original PC Aliens vs. Predator. Took a massive chunk of the terror and suspense right out of it.

I definitively ain't no save spammer either (if I can save at any second, then it's like being immortal, and I love having to actually care about not dying), although I would be rather p off if I died near the end of one of those 30 minutes+ dungeons in Skyrim and had to return to the place where I had last slept... I would like at least some middle ground.
 
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The game is brilliant, and will hopefully be more brilliant after a patch or two. I don't mind limited saves but I'm not sure about having to get drunk to save...

Combat is tricky against a soldier but I found the odd bandits in the prologue easy, also I should read the help screens, I had a while of the combat teacher telling me I was doing it wrong and not really sure what he was asking for, same with the pickpocketing :eek:

As for the diversity controversy.. do we really want a world where people tell storytellers that their story is "wrong"? It's a story, not a representation of the author's or players views.

I'm a big fan of character creation with race and gender choice, but I can see why it is wrong for this game.
 
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My wife prefers to be The Grey Warden/Hero of Kirkwall/Inquisitor.

Something about David Gaider's writing style I suppose.

To he honest, I enjoyed being the Grey Warden very much. In truth, I find the first iteration of Dragon Age to be Bioware's Magnum Opus, it all started to go downhill since then. There's just something about that game's atmosphere, world and storytelling that made me love it to bits (just as I had loved Neverwinter Nights before it). Dragon Age 2 was already quite inferior to Dragon Age: Origins, and Dragon Age Inquisition, while being a visually stunning game, is already a walking corpse in the DA series, with far too much EA and far too little (original) Bioware.
 
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Just started playing this in earnest last night. I've found a few quest bugs in the starter area but other than that very enjoyable. My very first try I thought I would just try some combat so assaulted the first guard I saw. He beat me to a pulp, arrested me and I died in jail. 3 minutes!

It's nice to have a game where your actions have real consequences.

I still think, from having Beta access, that the combat is still a little clunky and clearly aimed at console controllers. This is also illustrated by the flawed lockpicking. You have no control that I have found over how fast you rotate the barrel, coupled with some artificial wiggle and perhaps some mouse acceleraton and you have a mini-game that chews through lockpicks. I'm sure things like this can be ironed out though.
 
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To he honest, I enjoyed being the Grey Warden very much. In truth, I find the first iteration of Dragon Age to be Bioware's Magnum Opus, it all started to go downhill since then. There's just something about that game's atmosphere, world and storytelling that made love it to bits (just as I had loved Neverwinter Nights before it). Dragon Age 2 was already quite inferior to Dragon Age: Origins, and Dragon Age Inquisition, while being a visually stunning game, is already a walking corpse in the DA series, with far too much EA and far too little (original) Bioware.

The original Dragon Age was awesome, then they went downhill. I couldn't stand the latest entry. Bioware has really fallen from it's perch.
 
The original Dragon Age was awesome, then they went downhill. I couldn't stand the latest entry. Bioware has really fallen from it's perch.

I dont even think Bioware exists outside of a label. DA1 was great indeed, I loved BG series. DA2 and DA3 were crap. I still remember two things in DA1. The first was walking through a forest with mysteriously empty bandit camps. Turned out the bandits would spawn later in the game, but they had no camp-free map. Another was an epic quest where I had to bring some mcguffin to another NPC. Who turned out was literally around the corner, a less-than-a-minute quest. Epic stuff!

Plus the beards looked like crap.
 
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