"META" always causes problems with games in that it becomes a "serious business" in terms of competition- instead of entertainment.
Looking at this from a purely "video games" perspective, META kills games because it removes "entertainment value" from games and then it becomes more of a job rather than play.
There simply needs to be balance, rather than everything being about viewing spreadsheets, compiling numbers, and optimization. Not everyone is a "min/maxer" or wants to be an Olympic athlete in everything they do. Not everyone wants to just open the game and play as if it's just an arcade game they're dropping quarters into, either.
The clear difference between the two?
META tends to be much more forceful in its effect- because it's competitive.
Casual gaming is not forceful. Casual gaming could care less whether someone's gear is optimized, etc.
So in essence, do we need to have two different types of games created from the outset so there's a clear difference, or simply make sure there's balance between the two types? Do we need a new "tag" added for all games so there's a clear distinction?
Personally? I don't play games a second job. While I do at times enjoy games with a bit of competitive edge- most of the time it's a way for me to simply wind down from everything I deal with IRL. If I need a second job, I can very well get one. (and be compensated for it, too) Lately there's an advent of some sort that every "multiplayer" game has to be META based on competition, rather than Cooperative and enjoyable to groups of people who just want to engage with each other on a more casual level.
Moral of the story- "Not everything in life has to be a competition."
Looking at this from a purely "video games" perspective, META kills games because it removes "entertainment value" from games and then it becomes more of a job rather than play.
There simply needs to be balance, rather than everything being about viewing spreadsheets, compiling numbers, and optimization. Not everyone is a "min/maxer" or wants to be an Olympic athlete in everything they do. Not everyone wants to just open the game and play as if it's just an arcade game they're dropping quarters into, either.
The clear difference between the two?
META tends to be much more forceful in its effect- because it's competitive.
Casual gaming is not forceful. Casual gaming could care less whether someone's gear is optimized, etc.
So in essence, do we need to have two different types of games created from the outset so there's a clear difference, or simply make sure there's balance between the two types? Do we need a new "tag" added for all games so there's a clear distinction?
Personally? I don't play games a second job. While I do at times enjoy games with a bit of competitive edge- most of the time it's a way for me to simply wind down from everything I deal with IRL. If I need a second job, I can very well get one. (and be compensated for it, too) Lately there's an advent of some sort that every "multiplayer" game has to be META based on competition, rather than Cooperative and enjoyable to groups of people who just want to engage with each other on a more casual level.
Moral of the story- "Not everything in life has to be a competition."